Beispiel #1
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		internal static extern int lua_getinfo(LuaStatePtr l, [MarshalAs(UnmanagedType.LPStr)] string what, LuaDebugPtr ar);
Beispiel #2
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		internal static extern sbyte * lua_setlocal(LuaStatePtr l, LuaDebugPtr ar, int n);
Beispiel #3
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 internal static extern sbyte *lua_setlocal(LuaStatePtr l, LuaDebugPtr ar, int n);
Beispiel #4
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		internal static extern int lua_getstack(LuaStatePtr l, int level, LuaDebugPtr ar);
Beispiel #5
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 internal static extern int lua_getinfo(LuaStatePtr l, [MarshalAs(UnmanagedType.LPStr)] string what, LuaDebugPtr ar);
Beispiel #6
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 internal static extern int lua_getstack(LuaStatePtr l, int level, LuaDebugPtr ar);
Beispiel #7
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 public static string SetLocal(LuaStatePtr l, LuaDebugPtr ar, int n)
 {
     return(new string(LuaDelegates.lua_setlocal(l, ar, n)));
 }
Beispiel #8
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 public static int GetInfo(LuaStatePtr l, string what, LuaDebugPtr ar)
 {
     return(LuaDelegates.lua_getinfo(l, what, ar));
 }
Beispiel #9
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 public static int GetStack(LuaStatePtr l, int level, LuaDebugPtr ar)
 {
     return(LuaDelegates.lua_getstack(l, level, ar));
 }