internal override void Draw(SpriteBatch spriteBatch, Point position)
        {
            // Hack to adjust for track monitor
            position.X += 8;
            position.Y += 20;

            CircularSpeedGauge.Draw(spriteBatch, position);
        }
 public override void Draw(GraphicsDevice graphicsDevice)
 {
     CircularSpeedGauge.Draw(ControlView.SpriteBatch, new Point(DrawPosition.X, DrawPosition.Y));
 }