internal override void Draw(SpriteBatch spriteBatch, Point position) { // Hack to adjust for track monitor position.X += 8; position.Y += 20; CircularSpeedGauge.Draw(spriteBatch, position); }
public override void Draw(GraphicsDevice graphicsDevice) { CircularSpeedGauge.Draw(ControlView.SpriteBatch, new Point(DrawPosition.X, DrawPosition.Y)); }