Beispiel #1
0
        public override System.Drawing.Point PointToScreen(System.Drawing.Point point)
        {
            var r =
                Cocoa.SendRect(windowInfo.Handle, selConvertRectToScreen,
                               Cocoa.SendRect(windowInfo.ViewHandle, selConvertRectFromBacking,
                                              new RectangleF(point.X, Height - point.Y, 0, 0)));

            return(new Point((int)r.X, (int)(GetCurrentScreenFrame().Height - r.Y)));
        }
Beispiel #2
0
        private void ResetTrackingArea()
        {
            var owner = windowInfo.ViewHandle;

            if (trackingArea != IntPtr.Zero)
            {
                Cocoa.SendVoid(owner, selRemoveTrackingArea, trackingArea);
                Cocoa.SendVoid(trackingArea, Selector.Release);
            }

            var ownerBounds = Cocoa.SendRect(owner, selBounds);
            var options     = (int)(
                NSTrackingAreaOptions.MouseEnteredAndExited |
                NSTrackingAreaOptions.ActiveInKeyWindow |
                NSTrackingAreaOptions.MouseMoved |
                NSTrackingAreaOptions.CursorUpdate);

            trackingArea = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSTrackingArea"), Selector.Alloc),
                                            selInitWithRect, ownerBounds, options, owner, IntPtr.Zero);

            Cocoa.SendVoid(owner, selAddTrackingArea, trackingArea);
        }
Beispiel #3
0
        void ResetCursorRects(IntPtr sender, IntPtr cmd)
        {
            // We will add a new cursor rectangle that covers the complete view
            var rect = Cocoa.SendRect(windowInfo.ViewHandle, selBounds);

            // Inside this rectangle, the following NSCursor will be used
            var cursor = IntPtr.Zero;

            if (selectedCursor == MouseCursor.Default)
            {
                cursor = Cocoa.SendIntPtr(NSCursor, selArrowCursor);
            }
            else
            {
                cursor = ToNSCursor(selectedCursor);
            }

            // Setup the cursor rectangle
            if (cursor != IntPtr.Zero)
            {
                Cocoa.SendVoid(sender, selAddCursorRect, rect, cursor);
            }
        }
Beispiel #4
0
        public override void ProcessEvents()
        {
            base.ProcessEvents();

            while (true)
            {
                var e = Cocoa.SendIntPtr(NSApplication.Handle, selNextEventMatchingMask, uint.MaxValue, IntPtr.Zero, NSDefaultRunLoopMode, true);

                if (e == IntPtr.Zero)
                {
                    break;
                }

                var type = (NSEventType)Cocoa.SendInt(e, selType);
                switch (type)
                {
                case NSEventType.KeyDown:
                {
                    MacOSKeyCode keyCode   = (MacOSKeyCode)Cocoa.SendUshort(e, selKeyCode);
                    var          isARepeat = Cocoa.SendBool(e, selIsARepeat);
                    Key          key       = MacOSKeyMap.GetKey(keyCode);

                    OnKeyDown(key, isARepeat);

                    var s = Cocoa.FromNSString(Cocoa.SendIntPtr(e, selCharactersIgnoringModifiers));
                    foreach (var c in s)
                    {
                        int intVal = (int)c;
                        if (!Char.IsControl(c) && (intVal < 63232 || intVal > 63235))
                        {
                            // For some reason, arrow keys (mapped 63232-63235)
                            // are seen as non-control characters, so get rid of those.
                            OnKeyPress(c);
                        }
                    }
                }
                break;

                case NSEventType.KeyUp:
                {
                    MacOSKeyCode keyCode = (MacOSKeyCode)Cocoa.SendUshort(e, selKeyCode);
                    Key          key     = MacOSKeyMap.GetKey(keyCode);
                    OnKeyUp(key);
                }
                break;

                case NSEventType.FlagsChanged:
                {
                    var modifierFlags = (NSEventModifierMask)Cocoa.SendUint(e, selModifierFlags);
                    UpdateModifierFlags(GetModifiers(modifierFlags));
                }
                break;

                case NSEventType.MouseEntered:
                {
                    var eventTrackingArea = Cocoa.SendIntPtr(e, selTrackingArea);
                    var trackingAreaOwner = Cocoa.SendIntPtr(eventTrackingArea, selOwner);
                    if (trackingAreaOwner == windowInfo.ViewHandle)
                    {
                        if (selectedCursor != MouseCursor.Default)
                        {
                            //SetCursor(selectedCursor);
                        }

                        OnMouseEnter(EventArgs.Empty);
                    }
                }
                break;

                case NSEventType.MouseExited:
                {
                    var eventTrackingArea = Cocoa.SendIntPtr(e, selTrackingArea);
                    var trackingAreaOwner = Cocoa.SendIntPtr(eventTrackingArea, selOwner);
                    if (trackingAreaOwner == windowInfo.ViewHandle)
                    {
                        if (selectedCursor != MouseCursor.Default)
                        {
                            //SetCursor(MouseCursor.Default);
                        }

                        OnMouseLeave(EventArgs.Empty);
                    }
                }
                break;

                case NSEventType.LeftMouseDragged:
                case NSEventType.RightMouseDragged:
                case NSEventType.OtherMouseDragged:
                case NSEventType.MouseMoved:
                {
                    Point p = new Point(MouseState.X, MouseState.Y);
                    if (CursorVisible)
                    {
                        // Use absolute coordinates
                        var pf = Cocoa.SendPoint(e, selLocationInWindowOwner);

                        // Convert from points to pixel coordinates
                        var rf = Cocoa.SendRect(windowInfo.Handle, selConvertRectToBacking,
                                                new RectangleF(pf.X, pf.Y, 0, 0));

                        // See CocoaDrawingGuide under "Converting from Window to View Coordinates"
                        p = new Point(
                            MathHelper.Clamp((int)Math.Round(rf.X), 0, Width),
                            MathHelper.Clamp((int)Math.Round(Height - rf.Y), 0, Height));
                    }
                    else
                    {
                        // Mouse has been disassociated,
                        // use relative coordinates
                        var dx = Cocoa.SendFloat(e, selDeltaX);
                        var dy = Cocoa.SendFloat(e, selDeltaY);

                        p = new Point(
                            MathHelper.Clamp((int)Math.Round(p.X + dx), 0, Width),
                            MathHelper.Clamp((int)Math.Round(p.Y + dy), 0, Height));
                    }

                    // Only raise events when the mouse has actually moved
                    if (MouseState.X != p.X || MouseState.Y != p.Y)
                    {
                        OnMouseMove(p.X, p.Y);
                    }
                }
                break;

                case NSEventType.CursorUpdate:
                    break;

                case NSEventType.ScrollWheel:
                {
                    float dx, dy;
                    if (Cocoa.SendBool(e, selHasPreciseScrollingDeltas))
                    {
                        dx = Cocoa.SendFloat(e, selScrollingDeltaX) * MacOSFactory.ScrollFactor;
                        dy = Cocoa.SendFloat(e, selScrollingDeltaY) * MacOSFactory.ScrollFactor;
                    }
                    else
                    {
                        dx = Cocoa.SendFloat(e, selDeltaX);
                        dy = Cocoa.SendFloat(e, selDeltaY);
                    }

                    // Only raise wheel events when the user has actually scrolled
                    if (dx != 0 || dy != 0)
                    {
                        OnMouseWheel(dx, dy);
                    }
                }
                break;

                case NSEventType.LeftMouseDown:
                case NSEventType.RightMouseDown:
                case NSEventType.OtherMouseDown:
                {
                    var buttonNumber = Cocoa.SendInt(e, selButtonNumber);
                    OnMouseDown(GetMouseButton(buttonNumber));
                }
                break;

                case NSEventType.LeftMouseUp:
                case NSEventType.RightMouseUp:
                case NSEventType.OtherMouseUp:
                {
                    var buttonNumber = Cocoa.SendInt(e, selButtonNumber);
                    OnMouseUp(GetMouseButton(buttonNumber));
                }
                break;
                }

                Cocoa.SendVoid(NSApplication.Handle, selSendEvent, e);
            }

            // Handle closing
            if (shouldClose)
            {
                shouldClose = false;

                // PerformClose is equivalent to pressing the close-button, which
                // does not work in a borderless window. Handle this special case.
                if (GetStyleMask() == NSWindowStyle.Borderless)
                {
                    if (WindowShouldClose(IntPtr.Zero, IntPtr.Zero, IntPtr.Zero))
                    {
                        Cocoa.SendVoid(windowInfo.Handle, selClose);
                    }
                }
                else
                {
                    Cocoa.SendVoid(windowInfo.Handle, selPerformClose, windowInfo.Handle);
                }
            }
        }
Beispiel #5
0
        private MouseCursor selectedCursor = MouseCursor.Default; // user-selected cursor

        public CocoaNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
        {
            // Create the window class
            Interlocked.Increment(ref UniqueId);
            windowClass = Class.AllocateClass("OpenTK_GameWindow" + UniqueId, "NSWindow");
            Class.RegisterMethod(windowClass, new WindowKeyDownDelegate(WindowKeyDown), "keyDown:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowDidResizeDelegate(WindowDidResize), "windowDidResize:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowDidMoveDelegate(WindowDidMove), "windowDidMove:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowDidBecomeKeyDelegate(WindowDidBecomeKey), "windowDidBecomeKey:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowDidResignKeyDelegate(WindowDidResignKey), "windowDidResignKey:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowWillMiniaturizeDelegate(WindowWillMiniaturize), "windowWillMiniaturize:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowDidMiniaturizeDelegate(WindowDidMiniaturize), "windowDidMiniaturize:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowDidDeminiaturizeDelegate(WindowDidDeminiaturize), "windowDidDeminiaturize:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowShouldZoomToFrameDelegate(WindowShouldZoomToFrame), "windowShouldZoom:toFrame:", "b@:@{NSRect={NSPoint=ff}{NSSize=ff}}");
            Class.RegisterMethod(windowClass, new WindowShouldCloseDelegate(WindowShouldClose), "windowShouldClose:", "b@:@");
            Class.RegisterMethod(windowClass, new AcceptsFirstResponderDelegate(AcceptsFirstResponder), "acceptsFirstResponder", "b@:");
            Class.RegisterMethod(windowClass, new CanBecomeKeyWindowDelegate(CanBecomeKeyWindow), "canBecomeKeyWindow", "b@:");
            Class.RegisterMethod(windowClass, new CanBecomeMainWindowDelegate(CanBecomeMainWindow), "canBecomeMainWindow", "b@:");
            Class.RegisterClass(windowClass);

            IntPtr viewClass = Class.AllocateClass("OpenTK_NSView" + UniqueId, "NSView");

            Class.RegisterMethod(viewClass, new ResetCursorRectsDelegate(ResetCursorRects), "resetCursorRects", "v@:");
            Class.RegisterClass(viewClass);

            // Create window instance
            // Note: The coordinate system of Cocoa places (0,0) at the bottom left.
            // We need to get the height of the main screen and flip that in order
            // to place the window at the correct position.
            // Note: NSWindows are laid out relative to the main screen.
            var screenRect =
                Cocoa.SendRect(
                    Cocoa.SendIntPtr(
                        Cocoa.SendIntPtr(Class.Get("NSScreen"), Selector.Get("screens")),
                        Selector.Get("objectAtIndex:"), 0),
                    Selector.Get("frame"));
            var contentRect   = new System.Drawing.RectangleF(x, screenRect.Height - height - y, width, height);
            var style         = GetStyleMask(windowBorder);
            var bufferingType = NSBackingStore.Buffered;

            IntPtr windowPtr;

            windowPtr = Cocoa.SendIntPtr(windowClass, Selector.Alloc);
            windowPtr = Cocoa.SendIntPtr(windowPtr, Selector.Get("initWithContentRect:styleMask:backing:defer:"), contentRect, (int)style, (int)bufferingType, false);

            // Replace view with our custom implementation
            // that overrides resetCursorRects (maybe there is
            // a better way to implement this override?)
            // Existing view:
            IntPtr viewPtr = Cocoa.SendIntPtr(windowPtr, Selector.Get("contentView"));

            // Our custom view with the same bounds:
            viewPtr = Cocoa.SendIntPtr(
                Cocoa.SendIntPtr(viewClass, Selector.Alloc),
                Selector.Get("initWithFrame:"),
                Cocoa.SendRect(viewPtr, selBounds));
            if (viewPtr != IntPtr.Zero)
            {
                Cocoa.SendVoid(windowPtr, Selector.Get("setContentView:"), viewPtr);
            }

            windowInfo = new CocoaWindowInfo(windowPtr);

            // Set up behavior
            Cocoa.SendIntPtr(windowPtr, Selector.Get("setDelegate:"), windowPtr); // The window class acts as its own delegate
            Cocoa.SendVoid(windowPtr, Selector.Get("makeKeyWindow"));
            SetTitle(title, false);

            ResetTrackingArea();

            exists              = true;
            NSApplication.Quit += ApplicationQuit;
        }
Beispiel #6
0
 private RectangleF GetCurrentScreenVisibleFrame()
 {
     return(Cocoa.SendRect(GetCurrentScreen(), selVisibleFrame));
 }
Beispiel #7
0
 private RectangleF GetContentViewFrame()
 {
     return(Cocoa.SendRect(windowInfo.ViewHandle, selFrame));
 }