Beispiel #1
0
        static NSApplication()
        {
            Cocoa.Initialize();

            // Register a Quit method to be called on cmd-q
            IntPtr nsapp = Class.Get("NSApplication");

            Class.RegisterMethod(nsapp, OnQuitHandler, "quit", "v@:");

            // Fetch the application handle
            Handle = Cocoa.SendIntPtr(nsapp, Selector.Get("sharedApplication"));

            // Setup the application
            Cocoa.SendBool(Handle, Selector.Get("setActivationPolicy:"), (int)NSApplicationActivationPolicy.Regular);
            Cocoa.SendVoid(Handle, Selector.Get("discardEventsMatchingMask:beforeEvent:"), uint.MaxValue, IntPtr.Zero);
            Cocoa.SendVoid(Handle, Selector.Get("activateIgnoringOtherApps:"), true);

            if (Cocoa.SendIntPtr(Handle, Selector.Get("mainMenu")) == IntPtr.Zero)
            {
                // Create the menu bar
                var menubar  = Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc);
                var menuItem = Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc);

                // Add menu item to bar, and bar to application
                Cocoa.SendIntPtr(menubar, Selector.Get("addItem:"), menuItem);
                Cocoa.SendIntPtr(Handle, Selector.Get("setMainMenu:"), menubar);

                // Add a "Quit" menu item and bind the button.
                var appMenu      = Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc);
                var quitMenuItem = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc),
                                                    Selector.Get("initWithTitle:action:keyEquivalent:"), Cocoa.ToNSString("Quit"), selQuit, Cocoa.ToNSString("q"));

                Cocoa.SendIntPtr(appMenu, Selector.Get("addItem:"), quitMenuItem);
                Cocoa.SendIntPtr(menuItem, Selector.Get("setSubmenu:"), appMenu);

                // Tell cocoa we're ready to run the application (usually called by [NSApp run]).
                // Note: if a main menu exists, then this method has already been called and
                // calling it again will result in a crash. For this reason, we only call it
                // when we create our own main menu.
                Cocoa.SendVoid(Handle, Selector.Get("finishLaunching"));
            }

            // Disable momentum scrolling and long-press key pop-ups
            IntPtr settings = Cocoa.SendIntPtr(Class.NSDictionary, Selector.Alloc);
            //IntPtr momentum_scrolling = Cocoa.SendIntPtr(Class.NSNumber, Selector.Get("numberWithBool:"), false);
            IntPtr press_and_hold = Cocoa.SendIntPtr(Class.NSNumber, Selector.Get("numberWithBool:"), false);

            // Initialize and register the settings dictionary
            settings =
                Cocoa.SendIntPtr(settings, Selector.Get("initWithObjectsAndKeys:"),
                                 //momentum_scrolling, Cocoa.ToNSString("AppleMomentumScrollSupported"),
                                 press_and_hold, Cocoa.ToNSString("ApplePressAndHoldEnabled"),
                                 IntPtr.Zero);
            Cocoa.SendVoid(
                Cocoa.SendIntPtr(Class.NSUserDefaults, Selector.Get("standardUserDefaults")),
                Selector.Get("registerDefaults:"),
                settings);
            Cocoa.SendVoid(settings, Selector.Release);
        }
Beispiel #2
0
        internal static void Initialize()
        {
            // Create the NSAutoreleasePool
            AutoreleasePool = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.NSAutoreleasePool, Selector.Alloc), Selector.Init);

            // Register a Quit method to be called on cmd-q
            IntPtr nsapp = Class.Get("NSApplication");

            Class.RegisterMethod(nsapp, new OnQuitDelegate(OnQuit), "quit", "v@:");

            // Fetch the application handle
            Handle = Cocoa.SendIntPtr(nsapp, Selector.Get("sharedApplication"));

            // Setup the application
            Cocoa.SendBool(Handle, Selector.Get("setActivationPolicy:"), (int)NSApplicationActivationPolicy.Regular);
            Cocoa.SendVoid(Handle, Selector.Get("activateIgnoringOtherApps:"), true);

            // Create the menu bar
            var menubar = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc),
                                           Selector.Autorelease);

            var menuItem = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc),
                                            Selector.Autorelease);

            // Add menu item to bar, and bar to application
            Cocoa.SendIntPtr(menubar, Selector.Get("addItem:"), menuItem);
            Cocoa.SendIntPtr(Handle, Selector.Get("setMainMenu:"), menubar);

            // Add a "Quit" menu item and bind the button.
            var appMenu = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc),
                                           Selector.Autorelease);
            var quitMenuItem = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc),
                                                                 Selector.Get("initWithTitle:action:keyEquivalent:"), Cocoa.ToNSString("Quit"), selQuit, Cocoa.ToNSString("q")),
                                                Selector.Autorelease);

            Cocoa.SendIntPtr(appMenu, Selector.Get("addItem:"), quitMenuItem);
            Cocoa.SendIntPtr(menuItem, Selector.Get("setSubmenu:"), appMenu);

            // Tell cocoa we're ready to run the application (usually called by [NSApp run]).
            Cocoa.SendVoid(Handle, Selector.Get("finishLaunching"));

            // Disable momentum scrolling and long-press key pop-ups
            IntPtr settings           = Cocoa.SendIntPtr(Class.NSDictionary, Selector.Alloc);
            IntPtr momentum_scrolling = Cocoa.SendIntPtr(Class.NSNumber, Selector.Get("numberWithBool:"), false);
            IntPtr press_and_hold     = Cocoa.SendIntPtr(Class.NSNumber, Selector.Get("numberWithBool:"), false);

            // Initialize and register the settings dictionary
            settings =
                Cocoa.SendIntPtr(settings, Selector.Get("initWithObjectsAndKeys:"),
                                 //momentum_scrolling, Cocoa.ToNSString("AppleMomentumScrollSupported"),
                                 press_and_hold, Cocoa.ToNSString("ApplePressAndHoldEnabled"),
                                 IntPtr.Zero);
            Cocoa.SendVoid(
                Cocoa.SendIntPtr(Class.NSUserDefaults, Selector.Get("standardUserDefaults")),
                Selector.Get("registerDefaults:"),
                settings);
            Cocoa.SendVoid(settings, Selector.Release);
        }
Beispiel #3
0
        public override void ProcessEvents()
        {
            base.ProcessEvents();

            while (true)
            {
                var e = Cocoa.SendIntPtr(NSApplication.Handle, selNextEventMatchingMask, uint.MaxValue, IntPtr.Zero, NSDefaultRunLoopMode, true);

                if (e == IntPtr.Zero)
                {
                    break;
                }

                var type = (NSEventType)Cocoa.SendInt(e, selType);
                switch (type)
                {
                case NSEventType.KeyDown:
                {
                    MacOSKeyCode keyCode   = (MacOSKeyCode)Cocoa.SendUshort(e, selKeyCode);
                    var          isARepeat = Cocoa.SendBool(e, selIsARepeat);
                    Key          key       = MacOSKeyMap.GetKey(keyCode);

                    OnKeyDown(key, isARepeat);

                    var s = Cocoa.FromNSString(Cocoa.SendIntPtr(e, selCharactersIgnoringModifiers));
                    foreach (var c in s)
                    {
                        int intVal = (int)c;
                        if (!Char.IsControl(c) && (intVal < 63232 || intVal > 63235))
                        {
                            // For some reason, arrow keys (mapped 63232-63235)
                            // are seen as non-control characters, so get rid of those.
                            OnKeyPress(c);
                        }
                    }
                }
                break;

                case NSEventType.KeyUp:
                {
                    MacOSKeyCode keyCode = (MacOSKeyCode)Cocoa.SendUshort(e, selKeyCode);
                    Key          key     = MacOSKeyMap.GetKey(keyCode);
                    OnKeyUp(key);
                }
                break;

                case NSEventType.FlagsChanged:
                {
                    var modifierFlags = (NSEventModifierMask)Cocoa.SendUint(e, selModifierFlags);
                    UpdateModifierFlags(GetModifiers(modifierFlags));
                }
                break;

                case NSEventType.MouseEntered:
                {
                    var eventTrackingArea = Cocoa.SendIntPtr(e, selTrackingArea);
                    var trackingAreaOwner = Cocoa.SendIntPtr(eventTrackingArea, selOwner);
                    if (trackingAreaOwner == windowInfo.ViewHandle)
                    {
                        if (selectedCursor != MouseCursor.Default)
                        {
                            //SetCursor(selectedCursor);
                        }

                        OnMouseEnter(EventArgs.Empty);
                    }
                }
                break;

                case NSEventType.MouseExited:
                {
                    var eventTrackingArea = Cocoa.SendIntPtr(e, selTrackingArea);
                    var trackingAreaOwner = Cocoa.SendIntPtr(eventTrackingArea, selOwner);
                    if (trackingAreaOwner == windowInfo.ViewHandle)
                    {
                        if (selectedCursor != MouseCursor.Default)
                        {
                            //SetCursor(MouseCursor.Default);
                        }

                        OnMouseLeave(EventArgs.Empty);
                    }
                }
                break;

                case NSEventType.LeftMouseDragged:
                case NSEventType.RightMouseDragged:
                case NSEventType.OtherMouseDragged:
                case NSEventType.MouseMoved:
                {
                    Point p = new Point(MouseState.X, MouseState.Y);
                    if (CursorVisible)
                    {
                        // Use absolute coordinates
                        var pf = Cocoa.SendPoint(e, selLocationInWindowOwner);

                        // Convert from points to pixel coordinates
                        var rf = Cocoa.SendRect(windowInfo.Handle, selConvertRectToBacking,
                                                new RectangleF(pf.X, pf.Y, 0, 0));

                        // See CocoaDrawingGuide under "Converting from Window to View Coordinates"
                        p = new Point(
                            MathHelper.Clamp((int)Math.Round(rf.X), 0, Width),
                            MathHelper.Clamp((int)Math.Round(Height - rf.Y), 0, Height));
                    }
                    else
                    {
                        // Mouse has been disassociated,
                        // use relative coordinates
                        var dx = Cocoa.SendFloat(e, selDeltaX);
                        var dy = Cocoa.SendFloat(e, selDeltaY);

                        p = new Point(
                            MathHelper.Clamp((int)Math.Round(p.X + dx), 0, Width),
                            MathHelper.Clamp((int)Math.Round(p.Y + dy), 0, Height));
                    }

                    // Only raise events when the mouse has actually moved
                    if (MouseState.X != p.X || MouseState.Y != p.Y)
                    {
                        OnMouseMove(p.X, p.Y);
                    }
                }
                break;

                case NSEventType.CursorUpdate:
                    break;

                case NSEventType.ScrollWheel:
                {
                    float dx, dy;
                    if (Cocoa.SendBool(e, selHasPreciseScrollingDeltas))
                    {
                        dx = Cocoa.SendFloat(e, selScrollingDeltaX) * MacOSFactory.ScrollFactor;
                        dy = Cocoa.SendFloat(e, selScrollingDeltaY) * MacOSFactory.ScrollFactor;
                    }
                    else
                    {
                        dx = Cocoa.SendFloat(e, selDeltaX);
                        dy = Cocoa.SendFloat(e, selDeltaY);
                    }

                    // Only raise wheel events when the user has actually scrolled
                    if (dx != 0 || dy != 0)
                    {
                        OnMouseWheel(dx, dy);
                    }
                }
                break;

                case NSEventType.LeftMouseDown:
                case NSEventType.RightMouseDown:
                case NSEventType.OtherMouseDown:
                {
                    var buttonNumber = Cocoa.SendInt(e, selButtonNumber);
                    OnMouseDown(GetMouseButton(buttonNumber));
                }
                break;

                case NSEventType.LeftMouseUp:
                case NSEventType.RightMouseUp:
                case NSEventType.OtherMouseUp:
                {
                    var buttonNumber = Cocoa.SendInt(e, selButtonNumber);
                    OnMouseUp(GetMouseButton(buttonNumber));
                }
                break;
                }

                Cocoa.SendVoid(NSApplication.Handle, selSendEvent, e);
            }

            // Handle closing
            if (shouldClose)
            {
                shouldClose = false;

                // PerformClose is equivalent to pressing the close-button, which
                // does not work in a borderless window. Handle this special case.
                if (GetStyleMask() == NSWindowStyle.Borderless)
                {
                    if (WindowShouldClose(IntPtr.Zero, IntPtr.Zero, IntPtr.Zero))
                    {
                        Cocoa.SendVoid(windowInfo.Handle, selClose);
                    }
                }
                else
                {
                    Cocoa.SendVoid(windowInfo.Handle, selPerformClose, windowInfo.Handle);
                }
            }
        }