Beispiel #1
0
        private void RestoreWindowState()
        {
            suppressResize++;
            if (windowState == WindowState.Fullscreen)
            {
                SetMenuVisible(true);
                if (MacOSFactory.ExclusiveFullscreen)
                {
                    CG.DisplayReleaseAll();
                    Cocoa.SendVoid(windowInfo.Handle, selSetLevel, normalLevel);
                }

                RestoreBorder();
                InternalBounds = previousBounds;
            }
            else if (windowState == WindowState.Maximized)
            {
                RestoreBorder();
                InternalBounds = previousBounds;
            }
            else if (windowState == WindowState.Minimized)
            {
                Cocoa.SendVoid(windowInfo.Handle, selDeminiaturize, windowInfo.Handle);
            }

            windowState = WindowState.Normal;
            suppressResize--;
        }
 /// <summary>
 /// Disposes of the <see cref="NSAutoreleasePool" /> instance, draining it.
 /// </summary>
 public void Dispose()
 {
     if (_autoreleasePool != IntPtr.Zero)
     {
         Cocoa.SendVoid(_autoreleasePool, Selector.Get("drain"));
     }
 }
Beispiel #3
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        protected override void Dispose(bool disposing)
        {
            if (disposed)
            {
                return;
            }

            Debug.Print("Disposing of CocoaNativeWindow.");
            NSApplication.Quit -= ApplicationQuit;

            CursorVisible = true;
            disposed      = true;
            exists        = false;

            if (disposing)
            {
                if (trackingArea != IntPtr.Zero)
                {
                    Cocoa.SendVoid(windowInfo.ViewHandle, selRemoveTrackingArea, trackingArea);
                    Cocoa.SendVoid(trackingArea, Selector.Release);
                    trackingArea = IntPtr.Zero;
                }

                windowInfo.Dispose();
            }

            OnDisposed(EventArgs.Empty);
        }
Beispiel #4
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        static NSApplication()
        {
            Cocoa.Initialize();

            // Register a Quit method to be called on cmd-q
            IntPtr nsapp = Class.Get("NSApplication");

            Class.RegisterMethod(nsapp, OnQuitHandler, "quit", "v@:");

            // Fetch the application handle
            Handle = Cocoa.SendIntPtr(nsapp, Selector.Get("sharedApplication"));

            // Setup the application
            Cocoa.SendBool(Handle, Selector.Get("setActivationPolicy:"), (int)NSApplicationActivationPolicy.Regular);
            Cocoa.SendVoid(Handle, Selector.Get("discardEventsMatchingMask:beforeEvent:"), uint.MaxValue, IntPtr.Zero);
            Cocoa.SendVoid(Handle, Selector.Get("activateIgnoringOtherApps:"), true);

            if (Cocoa.SendIntPtr(Handle, Selector.Get("mainMenu")) == IntPtr.Zero)
            {
                // Create the menu bar
                var menubar  = Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc);
                var menuItem = Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc);

                // Add menu item to bar, and bar to application
                Cocoa.SendIntPtr(menubar, Selector.Get("addItem:"), menuItem);
                Cocoa.SendIntPtr(Handle, Selector.Get("setMainMenu:"), menubar);

                // Add a "Quit" menu item and bind the button.
                var appMenu      = Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc);
                var quitMenuItem = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc),
                                                    Selector.Get("initWithTitle:action:keyEquivalent:"), Cocoa.ToNSString("Quit"), selQuit, Cocoa.ToNSString("q"));

                Cocoa.SendIntPtr(appMenu, Selector.Get("addItem:"), quitMenuItem);
                Cocoa.SendIntPtr(menuItem, Selector.Get("setSubmenu:"), appMenu);

                // Tell cocoa we're ready to run the application (usually called by [NSApp run]).
                // Note: if a main menu exists, then this method has already been called and
                // calling it again will result in a crash. For this reason, we only call it
                // when we create our own main menu.
                Cocoa.SendVoid(Handle, Selector.Get("finishLaunching"));
            }

            // Disable momentum scrolling and long-press key pop-ups
            IntPtr settings = Cocoa.SendIntPtr(Class.NSDictionary, Selector.Alloc);
            //IntPtr momentum_scrolling = Cocoa.SendIntPtr(Class.NSNumber, Selector.Get("numberWithBool:"), false);
            IntPtr press_and_hold = Cocoa.SendIntPtr(Class.NSNumber, Selector.Get("numberWithBool:"), false);

            // Initialize and register the settings dictionary
            settings =
                Cocoa.SendIntPtr(settings, Selector.Get("initWithObjectsAndKeys:"),
                                 //momentum_scrolling, Cocoa.ToNSString("AppleMomentumScrollSupported"),
                                 press_and_hold, Cocoa.ToNSString("ApplePressAndHoldEnabled"),
                                 IntPtr.Zero);
            Cocoa.SendVoid(
                Cocoa.SendIntPtr(Class.NSUserDefaults, Selector.Get("standardUserDefaults")),
                Selector.Get("registerDefaults:"),
                settings);
            Cocoa.SendVoid(settings, Selector.Release);
        }
Beispiel #5
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        internal static void Initialize()
        {
            // Create the NSAutoreleasePool
            AutoreleasePool = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.NSAutoreleasePool, Selector.Alloc), Selector.Init);

            // Register a Quit method to be called on cmd-q
            IntPtr nsapp = Class.Get("NSApplication");

            Class.RegisterMethod(nsapp, new OnQuitDelegate(OnQuit), "quit", "v@:");

            // Fetch the application handle
            Handle = Cocoa.SendIntPtr(nsapp, Selector.Get("sharedApplication"));

            // Setup the application
            Cocoa.SendBool(Handle, Selector.Get("setActivationPolicy:"), (int)NSApplicationActivationPolicy.Regular);
            Cocoa.SendVoid(Handle, Selector.Get("activateIgnoringOtherApps:"), true);

            // Create the menu bar
            var menubar = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc),
                                           Selector.Autorelease);

            var menuItem = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc),
                                            Selector.Autorelease);

            // Add menu item to bar, and bar to application
            Cocoa.SendIntPtr(menubar, Selector.Get("addItem:"), menuItem);
            Cocoa.SendIntPtr(Handle, Selector.Get("setMainMenu:"), menubar);

            // Add a "Quit" menu item and bind the button.
            var appMenu = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenu"), Selector.Alloc),
                                           Selector.Autorelease);
            var quitMenuItem = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSMenuItem"), Selector.Alloc),
                                                                 Selector.Get("initWithTitle:action:keyEquivalent:"), Cocoa.ToNSString("Quit"), selQuit, Cocoa.ToNSString("q")),
                                                Selector.Autorelease);

            Cocoa.SendIntPtr(appMenu, Selector.Get("addItem:"), quitMenuItem);
            Cocoa.SendIntPtr(menuItem, Selector.Get("setSubmenu:"), appMenu);

            // Tell cocoa we're ready to run the application (usually called by [NSApp run]).
            Cocoa.SendVoid(Handle, Selector.Get("finishLaunching"));

            // Disable momentum scrolling and long-press key pop-ups
            IntPtr settings           = Cocoa.SendIntPtr(Class.NSDictionary, Selector.Alloc);
            IntPtr momentum_scrolling = Cocoa.SendIntPtr(Class.NSNumber, Selector.Get("numberWithBool:"), false);
            IntPtr press_and_hold     = Cocoa.SendIntPtr(Class.NSNumber, Selector.Get("numberWithBool:"), false);

            // Initialize and register the settings dictionary
            settings =
                Cocoa.SendIntPtr(settings, Selector.Get("initWithObjectsAndKeys:"),
                                 //momentum_scrolling, Cocoa.ToNSString("AppleMomentumScrollSupported"),
                                 press_and_hold, Cocoa.ToNSString("ApplePressAndHoldEnabled"),
                                 IntPtr.Zero);
            Cocoa.SendVoid(
                Cocoa.SendIntPtr(Class.NSUserDefaults, Selector.Get("standardUserDefaults")),
                Selector.Get("registerDefaults:"),
                settings);
            Cocoa.SendVoid(settings, Selector.Release);
        }
Beispiel #6
0
 static CocoaNativeWindow()
 {
     Cocoa.Initialize();
     NSApplication.Initialize(); // Problem: This does not allow creating a separate app and using CocoaNativeWindow.
     NSDefaultRunLoopMode = Cocoa.GetStringConstant(Cocoa.FoundationLibrary, "NSDefaultRunLoopMode");
     NSCursor             = Class.Get("NSCursor");
     NSImage          = Class.Get("NSImage");
     NSBitmapImageRep = Class.Get("NSBitmapImageRep");
 }
Beispiel #7
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        public override System.Drawing.Point PointToScreen(System.Drawing.Point point)
        {
            var r =
                Cocoa.SendRect(windowInfo.Handle, selConvertRectToScreen,
                               Cocoa.SendRect(windowInfo.ViewHandle, selConvertRectFromBacking,
                                              new RectangleF(point.X, Height - point.Y, 0, 0)));

            return(new Point((int)r.X, (int)(GetCurrentScreenFrame().Height - r.Y)));
        }
Beispiel #8
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        private void SetTitle(string newTitle, bool callEvent)
        {
            title = newTitle ?? "";

            Cocoa.SendIntPtr(windowInfo.Handle, selSetTitle, Cocoa.ToNSString(title));
            if (callEvent)
            {
                OnTitleChanged(EventArgs.Empty);
            }
        }
Beispiel #9
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        static void OnQuit(IntPtr self, IntPtr cmd)
        {
            var e = new CancelEventArgs();

            Quit(null, e);
            if (!e.Cancel)
            {
                Cocoa.SendVoid(Handle, Selector.Get("terminate:"), Handle);
            }
        }
Beispiel #10
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        /// <summary>
        /// Constructs a new instance with the specified parameters.
        /// </summary>
        /// <param name="nsWindowRef">A valid NSWindow reference.</param>
        /// <param name="nsViewRef">A valid NSView reference.</param>
        public CocoaWindowInfo(IntPtr nsWindowRef, IntPtr nsViewRef)
        {
            if (nsWindowRef == IntPtr.Zero)
            {
                nsWindowRef = Cocoa.SendIntPtr(nsViewRef, selWindow);
            }

            this.Handle     = nsWindowRef;
            this.ViewHandle = nsViewRef;
            Cocoa.SendVoid(nsWindowRef, Selector.Retain);
        }
Beispiel #11
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        private void SetMenuVisible(bool visible)
        {
            var options        = (NSApplicationPresentationOptions)Cocoa.SendInt(NSApplication.Handle, selPresentationOptions);
            var changedOptions = NSApplicationPresentationOptions.HideMenuBar | NSApplicationPresentationOptions.HideDock;

            if (!visible)
            {
                options |= changedOptions;
            }
            else
            {
                options &= ~changedOptions;
            }

            Cocoa.SendVoid(NSApplication.Handle, selSetPresentationOptions, (int)options);
        }
Beispiel #12
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        private void Dispose(bool disposing)
        {
            if (disposed)
            {
                return;
            }

            if (disposing)
            {
                Cocoa.SendVoid(Handle, Selector.Release);
            }
            else
            {
                Debug.Print("CocoaWindowInfo:{0} leaked, did you forget to call Dispose()?", Handle);
            }

            disposed = true;
        }
Beispiel #13
0
        public static IntPtr ToNSString(string str)
        {
            if (str == null)
            {
                return(IntPtr.Zero);
            }

            unsafe
            {
                fixed(char *ptrFirstChar = str)
                {
                    var handle = Cocoa.SendIntPtr(Class.Get("NSString"), Selector.Alloc);

                    handle = Cocoa.SendIntPtr(handle, Selector.Get("initWithCharacters:length:"), (IntPtr)ptrFirstChar, str.Length);
                    return(handle);
                }
            }
        }
Beispiel #14
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        public static unsafe IntPtr ToNSImage(Image img)
        {
            using (System.IO.MemoryStream s = new System.IO.MemoryStream())
            {
                img.Save(s, ImageFormat.Png);
                byte[] b = s.ToArray();

                fixed(byte *pBytes = b)
                {
                    IntPtr nsData = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSData"), Selector.Alloc),
                                                     Selector.Get("initWithBytes:length:"), (IntPtr)pBytes, b.Length);

                    IntPtr nsImage = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSImage"), Selector.Alloc),
                                                      Selector.Get("initWithData:"), nsData);

                    Cocoa.SendVoid(nsData, Selector.Release);
                    return(nsImage);
                }
            }
        }
Beispiel #15
0
        private void ResetTrackingArea()
        {
            var owner = windowInfo.ViewHandle;

            if (trackingArea != IntPtr.Zero)
            {
                Cocoa.SendVoid(owner, selRemoveTrackingArea, trackingArea);
                Cocoa.SendVoid(trackingArea, Selector.Release);
            }

            var ownerBounds = Cocoa.SendRect(owner, selBounds);
            var options     = (int)(
                NSTrackingAreaOptions.MouseEnteredAndExited |
                NSTrackingAreaOptions.ActiveInKeyWindow |
                NSTrackingAreaOptions.MouseMoved |
                NSTrackingAreaOptions.CursorUpdate);

            trackingArea = Cocoa.SendIntPtr(Cocoa.SendIntPtr(Class.Get("NSTrackingArea"), Selector.Alloc),
                                            selInitWithRect, ownerBounds, options, owner, IntPtr.Zero);

            Cocoa.SendVoid(owner, selAddTrackingArea, trackingArea);
        }
Beispiel #16
0
        private void SetCursorVisible(bool visible)
        {
            // If the mouse is outside the window and we want to hide it,
            // move it inside the window first.
            // Otherwise, if we are making the cursor visible again,
            // we place it in the same spot as reported in the current
            // MouseState to avoid sudden jumps.
            if (!visible && !Bounds.Contains(new Point(MouseState.X, MouseState.Y)))
            {
                Mouse.SetPosition(
                    (Bounds.Left + Bounds.Right) / 2,
                    (Bounds.Top + Bounds.Bottom) / 2);
            }
            else if (visible)
            {
                var p = PointToScreen(new Point(MouseState.X, MouseState.Y));
                Mouse.SetPosition((int)p.X, (int)p.Y);
            }

            CG.AssociateMouseAndMouseCursorPosition(visible);
            Cocoa.SendVoid(NSCursor, visible ? selUnhide : selHide);
        }
Beispiel #17
0
        void ResetCursorRects(IntPtr sender, IntPtr cmd)
        {
            // We will add a new cursor rectangle that covers the complete view
            var rect = Cocoa.SendRect(windowInfo.ViewHandle, selBounds);

            // Inside this rectangle, the following NSCursor will be used
            var cursor = IntPtr.Zero;

            if (selectedCursor == MouseCursor.Default)
            {
                cursor = Cocoa.SendIntPtr(NSCursor, selArrowCursor);
            }
            else
            {
                cursor = ToNSCursor(selectedCursor);
            }

            // Setup the cursor rectangle
            if (cursor != IntPtr.Zero)
            {
                Cocoa.SendVoid(sender, selAddCursorRect, rect, cursor);
            }
        }
Beispiel #18
0
 void InvalidateCursorRects()
 {
     Cocoa.SendVoid(windowInfo.Handle, selInvalidateCursorRectsForView, windowInfo.ViewHandle);
 }
Beispiel #19
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 public static IntPtr GetView(IntPtr windowHandle)
 {
     return(Cocoa.SendIntPtr(windowHandle, selContentView));
 }
        /// <summary>
        /// Allocates and initializes a new <see cref="NSAutoreleasePool" />.
        /// </summary>
        public NSAutoreleasePool()
        {
            var uninitializedPool = Cocoa.SendIntPtr(Class.NSAutoreleasePool, Selector.Alloc);

            _autoreleasePool = Cocoa.SendIntPtr(uninitializedPool, Selector.Init);
        }
Beispiel #21
0
 private RectangleF GetContentViewFrame()
 {
     return(Cocoa.SendRect(windowInfo.ViewHandle, selFrame));
 }
Beispiel #22
0
 private IntPtr GetCurrentScreen()
 {
     return(Cocoa.SendIntPtr(windowInfo.Handle, selScreen));
 }
Beispiel #23
0
 /// <summary>
 /// Constructs a new instance with the specified parameters.
 /// </summary>
 /// <param name="nsWindowRef">A valid NSWindow reference.</param>
 /// <param name="nsViewRef">A valid NSView reference.</param>
 public CocoaWindowInfo(IntPtr nsWindowRef, IntPtr nsViewRef)
 {
     this.Handle     = nsWindowRef;
     this.ViewHandle = nsViewRef;
     Cocoa.SendVoid(nsWindowRef, Selector.Retain);
 }
Beispiel #24
0
 /// <summary>
 /// Constructs a new instance with the specified parameters.
 /// </summary>
 /// <remarks>This constructor assumes that the NSWindow's contentView is the NSView we want to attach to our context.</remarks>
 /// <param name="nsWindowRef">A valid NSWindow reference.</param>
 public CocoaWindowInfo(IntPtr nsWindowRef) : this(nsWindowRef, Cocoa.SendIntPtr(nsWindowRef, selContentView))
 {
 }
Beispiel #25
0
 private RectangleF GetCurrentScreenVisibleFrame()
 {
     return(Cocoa.SendRect(GetCurrentScreen(), selVisibleFrame));
 }
Beispiel #26
0
        static IntPtr ToNSCursor(MouseCursor cursor)
        {
            // We need to allocate a NSBitmapImageRep, fill it with pixels
            // and then convert it to a NSImage.
            // According to the documentation, alpha-enabled formats should
            // premultiply alpha, even though that "generally has negligible
            // effect on output quality."
            IntPtr imgdata =
                Cocoa.SendIntPtr(
                    Cocoa.SendIntPtr(
                        Cocoa.SendIntPtr(NSBitmapImageRep, Selector.Alloc),
                        selInitWithBitmapDataPlanes,
                        IntPtr.Zero,
                        cursor.Width,
                        cursor.Height,
                        8,
                        4,
                        1,
                        0,
                        NSDeviceRGBColorSpace,
                        NSBitmapFormat.AlphaFirst,
                        4 * cursor.Width,
                        32),
                    Selector.Autorelease);

            if (imgdata == IntPtr.Zero)
            {
                Debug.Print("Failed to create NSBitmapImageRep with size ({0},{1]})",
                            cursor.Width, cursor.Height);
                return(IntPtr.Zero);
            }

            // Copy the cursor data
            int    i    = 0;
            IntPtr data = Cocoa.SendIntPtr(imgdata, selBitmapData);

            for (int y = 0; y < cursor.Height; y++)
            {
                for (int x = 0; x < cursor.Width; x++)
                {
                    uint argb = unchecked ((uint)BitConverter.ToInt32(cursor.Data, i));
                    if (BitConverter.IsLittleEndian)
                    {
                        argb =
                            (argb & 0x000000FFu) << 24 |
                                (argb & 0x0000FF00u) << 8 |
                                (argb & 0x00FF0000u) >> 8 |
                                (argb & 0xFF000000u) >> 24;
                    }
                    Marshal.WriteInt32(data, i, unchecked ((int)argb));
                    i += 4;
                }
            }

            // Construct the actual NSImage
            IntPtr img =
                Cocoa.SendIntPtr(
                    Cocoa.SendIntPtr(
                        Cocoa.SendIntPtr(NSImage, Selector.Alloc),
                        selInitWithSize,
                        new SizeF(cursor.Width, cursor.Height)),
                    Selector.Autorelease);

            if (img == IntPtr.Zero)
            {
                Debug.Print("Failed to construct NSImage from NSBitmapImageRep");
                return(IntPtr.Zero);
            }
            Cocoa.SendVoid(img, selAddRepresentation, imgdata);

            // Convert the NSImage to a NSCursor
            IntPtr nscursor =
                Cocoa.SendIntPtr(
                    Cocoa.SendIntPtr(
                        Cocoa.SendIntPtr(NSCursor, Selector.Alloc),
                        selInitWithImageHotSpot,
                        img,
                        new PointF(cursor.X, cursor.Y)
                        ),
                    Selector.Autorelease);

            return(nscursor);
        }
Beispiel #27
0
 private void UpdateWindowBorder()
 {
     Cocoa.SendVoid(windowInfo.Handle, selSetStyleMask, (uint)GetStyleMask(windowBorder));
     SetTitle(title, false); // Title gets lost after going borderless
 }
Beispiel #28
0
 private NSWindowStyle GetStyleMask()
 {
     return((NSWindowStyle)Cocoa.SendUint(windowInfo.Handle, selStyleMask));
 }
Beispiel #29
0
        public override void ProcessEvents()
        {
            base.ProcessEvents();

            while (true)
            {
                var e = Cocoa.SendIntPtr(NSApplication.Handle, selNextEventMatchingMask, uint.MaxValue, IntPtr.Zero, NSDefaultRunLoopMode, true);

                if (e == IntPtr.Zero)
                {
                    break;
                }

                var type = (NSEventType)Cocoa.SendInt(e, selType);
                switch (type)
                {
                case NSEventType.KeyDown:
                {
                    MacOSKeyCode keyCode   = (MacOSKeyCode)Cocoa.SendUshort(e, selKeyCode);
                    var          isARepeat = Cocoa.SendBool(e, selIsARepeat);
                    Key          key       = MacOSKeyMap.GetKey(keyCode);

                    OnKeyDown(key, isARepeat);

                    var s = Cocoa.FromNSString(Cocoa.SendIntPtr(e, selCharactersIgnoringModifiers));
                    foreach (var c in s)
                    {
                        int intVal = (int)c;
                        if (!Char.IsControl(c) && (intVal < 63232 || intVal > 63235))
                        {
                            // For some reason, arrow keys (mapped 63232-63235)
                            // are seen as non-control characters, so get rid of those.
                            OnKeyPress(c);
                        }
                    }
                }
                break;

                case NSEventType.KeyUp:
                {
                    MacOSKeyCode keyCode = (MacOSKeyCode)Cocoa.SendUshort(e, selKeyCode);
                    Key          key     = MacOSKeyMap.GetKey(keyCode);
                    OnKeyUp(key);
                }
                break;

                case NSEventType.FlagsChanged:
                {
                    var modifierFlags = (NSEventModifierMask)Cocoa.SendUint(e, selModifierFlags);
                    UpdateModifierFlags(GetModifiers(modifierFlags));
                }
                break;

                case NSEventType.MouseEntered:
                {
                    var eventTrackingArea = Cocoa.SendIntPtr(e, selTrackingArea);
                    var trackingAreaOwner = Cocoa.SendIntPtr(eventTrackingArea, selOwner);
                    if (trackingAreaOwner == windowInfo.ViewHandle)
                    {
                        if (selectedCursor != MouseCursor.Default)
                        {
                            //SetCursor(selectedCursor);
                        }

                        OnMouseEnter(EventArgs.Empty);
                    }
                }
                break;

                case NSEventType.MouseExited:
                {
                    var eventTrackingArea = Cocoa.SendIntPtr(e, selTrackingArea);
                    var trackingAreaOwner = Cocoa.SendIntPtr(eventTrackingArea, selOwner);
                    if (trackingAreaOwner == windowInfo.ViewHandle)
                    {
                        if (selectedCursor != MouseCursor.Default)
                        {
                            //SetCursor(MouseCursor.Default);
                        }

                        OnMouseLeave(EventArgs.Empty);
                    }
                }
                break;

                case NSEventType.LeftMouseDragged:
                case NSEventType.RightMouseDragged:
                case NSEventType.OtherMouseDragged:
                case NSEventType.MouseMoved:
                {
                    Point p = new Point(MouseState.X, MouseState.Y);
                    if (CursorVisible)
                    {
                        // Use absolute coordinates
                        var pf = Cocoa.SendPoint(e, selLocationInWindowOwner);

                        // Convert from points to pixel coordinates
                        var rf = Cocoa.SendRect(windowInfo.Handle, selConvertRectToBacking,
                                                new RectangleF(pf.X, pf.Y, 0, 0));

                        // See CocoaDrawingGuide under "Converting from Window to View Coordinates"
                        p = new Point(
                            MathHelper.Clamp((int)Math.Round(rf.X), 0, Width),
                            MathHelper.Clamp((int)Math.Round(Height - rf.Y), 0, Height));
                    }
                    else
                    {
                        // Mouse has been disassociated,
                        // use relative coordinates
                        var dx = Cocoa.SendFloat(e, selDeltaX);
                        var dy = Cocoa.SendFloat(e, selDeltaY);

                        p = new Point(
                            MathHelper.Clamp((int)Math.Round(p.X + dx), 0, Width),
                            MathHelper.Clamp((int)Math.Round(p.Y + dy), 0, Height));
                    }

                    // Only raise events when the mouse has actually moved
                    if (MouseState.X != p.X || MouseState.Y != p.Y)
                    {
                        OnMouseMove(p.X, p.Y);
                    }
                }
                break;

                case NSEventType.CursorUpdate:
                    break;

                case NSEventType.ScrollWheel:
                {
                    float dx, dy;
                    if (Cocoa.SendBool(e, selHasPreciseScrollingDeltas))
                    {
                        dx = Cocoa.SendFloat(e, selScrollingDeltaX) * MacOSFactory.ScrollFactor;
                        dy = Cocoa.SendFloat(e, selScrollingDeltaY) * MacOSFactory.ScrollFactor;
                    }
                    else
                    {
                        dx = Cocoa.SendFloat(e, selDeltaX);
                        dy = Cocoa.SendFloat(e, selDeltaY);
                    }

                    // Only raise wheel events when the user has actually scrolled
                    if (dx != 0 || dy != 0)
                    {
                        OnMouseWheel(dx, dy);
                    }
                }
                break;

                case NSEventType.LeftMouseDown:
                case NSEventType.RightMouseDown:
                case NSEventType.OtherMouseDown:
                {
                    var buttonNumber = Cocoa.SendInt(e, selButtonNumber);
                    OnMouseDown(GetMouseButton(buttonNumber));
                }
                break;

                case NSEventType.LeftMouseUp:
                case NSEventType.RightMouseUp:
                case NSEventType.OtherMouseUp:
                {
                    var buttonNumber = Cocoa.SendInt(e, selButtonNumber);
                    OnMouseUp(GetMouseButton(buttonNumber));
                }
                break;
                }

                Cocoa.SendVoid(NSApplication.Handle, selSendEvent, e);
            }

            // Handle closing
            if (shouldClose)
            {
                shouldClose = false;

                // PerformClose is equivalent to pressing the close-button, which
                // does not work in a borderless window. Handle this special case.
                if (GetStyleMask() == NSWindowStyle.Borderless)
                {
                    if (WindowShouldClose(IntPtr.Zero, IntPtr.Zero, IntPtr.Zero))
                    {
                        Cocoa.SendVoid(windowInfo.Handle, selClose);
                    }
                }
                else
                {
                    Cocoa.SendVoid(windowInfo.Handle, selPerformClose, windowInfo.Handle);
                }
            }
        }
Beispiel #30
0
        private MouseCursor selectedCursor = MouseCursor.Default; // user-selected cursor

        public CocoaNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
        {
            // Create the window class
            Interlocked.Increment(ref UniqueId);
            windowClass = Class.AllocateClass("OpenTK_GameWindow" + UniqueId, "NSWindow");
            Class.RegisterMethod(windowClass, new WindowKeyDownDelegate(WindowKeyDown), "keyDown:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowDidResizeDelegate(WindowDidResize), "windowDidResize:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowDidMoveDelegate(WindowDidMove), "windowDidMove:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowDidBecomeKeyDelegate(WindowDidBecomeKey), "windowDidBecomeKey:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowDidResignKeyDelegate(WindowDidResignKey), "windowDidResignKey:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowWillMiniaturizeDelegate(WindowWillMiniaturize), "windowWillMiniaturize:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowDidMiniaturizeDelegate(WindowDidMiniaturize), "windowDidMiniaturize:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowDidDeminiaturizeDelegate(WindowDidDeminiaturize), "windowDidDeminiaturize:", "v@:@");
            Class.RegisterMethod(windowClass, new WindowShouldZoomToFrameDelegate(WindowShouldZoomToFrame), "windowShouldZoom:toFrame:", "b@:@{NSRect={NSPoint=ff}{NSSize=ff}}");
            Class.RegisterMethod(windowClass, new WindowShouldCloseDelegate(WindowShouldClose), "windowShouldClose:", "b@:@");
            Class.RegisterMethod(windowClass, new AcceptsFirstResponderDelegate(AcceptsFirstResponder), "acceptsFirstResponder", "b@:");
            Class.RegisterMethod(windowClass, new CanBecomeKeyWindowDelegate(CanBecomeKeyWindow), "canBecomeKeyWindow", "b@:");
            Class.RegisterMethod(windowClass, new CanBecomeMainWindowDelegate(CanBecomeMainWindow), "canBecomeMainWindow", "b@:");
            Class.RegisterClass(windowClass);

            IntPtr viewClass = Class.AllocateClass("OpenTK_NSView" + UniqueId, "NSView");

            Class.RegisterMethod(viewClass, new ResetCursorRectsDelegate(ResetCursorRects), "resetCursorRects", "v@:");
            Class.RegisterClass(viewClass);

            // Create window instance
            // Note: The coordinate system of Cocoa places (0,0) at the bottom left.
            // We need to get the height of the main screen and flip that in order
            // to place the window at the correct position.
            // Note: NSWindows are laid out relative to the main screen.
            var screenRect =
                Cocoa.SendRect(
                    Cocoa.SendIntPtr(
                        Cocoa.SendIntPtr(Class.Get("NSScreen"), Selector.Get("screens")),
                        Selector.Get("objectAtIndex:"), 0),
                    Selector.Get("frame"));
            var contentRect   = new System.Drawing.RectangleF(x, screenRect.Height - height - y, width, height);
            var style         = GetStyleMask(windowBorder);
            var bufferingType = NSBackingStore.Buffered;

            IntPtr windowPtr;

            windowPtr = Cocoa.SendIntPtr(windowClass, Selector.Alloc);
            windowPtr = Cocoa.SendIntPtr(windowPtr, Selector.Get("initWithContentRect:styleMask:backing:defer:"), contentRect, (int)style, (int)bufferingType, false);

            // Replace view with our custom implementation
            // that overrides resetCursorRects (maybe there is
            // a better way to implement this override?)
            // Existing view:
            IntPtr viewPtr = Cocoa.SendIntPtr(windowPtr, Selector.Get("contentView"));

            // Our custom view with the same bounds:
            viewPtr = Cocoa.SendIntPtr(
                Cocoa.SendIntPtr(viewClass, Selector.Alloc),
                Selector.Get("initWithFrame:"),
                Cocoa.SendRect(viewPtr, selBounds));
            if (viewPtr != IntPtr.Zero)
            {
                Cocoa.SendVoid(windowPtr, Selector.Get("setContentView:"), viewPtr);
            }

            windowInfo = new CocoaWindowInfo(windowPtr);

            // Set up behavior
            Cocoa.SendIntPtr(windowPtr, Selector.Get("setDelegate:"), windowPtr); // The window class acts as its own delegate
            Cocoa.SendVoid(windowPtr, Selector.Get("makeKeyWindow"));
            SetTitle(title, false);

            ResetTrackingArea();

            exists              = true;
            NSApplication.Quit += ApplicationQuit;
        }