Beispiel #1
0
 public override void UnSubscribeEvents()
 {
     // DetailLog("{0},{1}.UnSubscribeEvents,unsubscribing", LocalID, TypeName);
     SubscribedEventsMs = 0;
     PhysicsScene.TaintedObject(TypeName + ".UnSubscribeEvents", delegate()
     {
         CurrentCollisionFlags = BulletSimAPI.RemoveFromCollisionFlags2(BSBody.ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS);
     });
 }