LoadObject() static private method

static private LoadObject ( string FileName, System Encoding, ObjectLoadMode LoadMode, bool PreserveVertices, bool ForceTextureRepeatX, bool ForceTextureRepeatY ) : UnifiedObject
FileName string
Encoding System
LoadMode ObjectLoadMode
PreserveVertices bool
ForceTextureRepeatX bool
ForceTextureRepeatY bool
return UnifiedObject
Beispiel #1
0
        internal static void DragFile(object sender, FileDropEventArgs e)
        {
            int n = Files.Length;

            Array.Resize <string>(ref Files, n + 1);
            Files[n] = e.FileName;
            // reset
            ReducedMode      = false;
            LightingRelative = -1.0;
            Game.Reset();
            Textures.UnloadAllTextures();
            //Fonts.Initialize();
            Interface.ClearMessages();
            for (int i = 0; i < Files.Length; i++)
            {
#if !DEBUG
                try
                {
#endif
                if (String.Compare(System.IO.Path.GetFileName(Files[i]), "extensions.cfg", StringComparison.OrdinalIgnoreCase) == 0)
                {
                    UnifiedObject[]    carObjects;
                    UnifiedObject[]    bogieObjects;
                    TrainManager.Train train;
                    ExtensionsCfgParser.ParseExtensionsConfig(Files[i], System.Text.Encoding.UTF8, out carObjects, out bogieObjects, out train, true);
                    double z = 0.0;
                    for (int j = 0; j < carObjects.Length; j++)
                    {
                        ObjectManager.CreateObject(carObjects[j], new Vector3(0.0, 0.0, z),
                                                   new Transformation(0.0, 0.0, 0.0), new Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0,
                                                   0.0);
                        if (j < train.Cars.Length - 1)
                        {
                            z -= (train.Cars[j].Length + train.Cars[j + 1].Length) / 2;
                        }
                    }
                }
                else
                {
                    UnifiedObject o = ObjectManager.LoadObject(Files[i], System.Text.Encoding.UTF8, false, false, false);
                    ObjectManager.CreateObject(o, Vector3.Zero,
                                               new Transformation(0.0, 0.0, 0.0), new Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0,
                                               0.0);
                }
#if !DEBUG
            }
            catch (Exception ex)
            {
                Interface.AddMessage(MessageType.Critical, false,
                                     "Unhandled error (" + ex.Message + ") encountered while processing the file " +
                                     Files[i] + ".");
            }
#endif
            }
            ObjectManager.InitializeVisibility();
            ObjectManager.FinishCreatingObjects();
            ObjectManager.UpdateVisibility(0.0, true);
            ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
        }
Beispiel #2
0
 protected override void OnLoad(EventArgs e)
 {
     KeyDown   += Program.KeyDown;
     KeyUp     += Program.KeyUp;
     MouseDown += Program.MouseEvent;
     MouseUp   += Program.MouseEvent;
     Program.ResetCamera();
     Renderer.Initialize();
     Renderer.InitializeLighting();
     //SwapBuffers();
     Fonts.Initialize();
     Program.UpdateViewport();
     // command line arguments
     if (commandLineArgs != null)
     {
         for (int i = 0; i < commandLineArgs.Length; i++)
         {
             if (!Program.SkipArgs[i] && System.IO.File.Exists(commandLineArgs[i]))
             {
                 try
                 {
                     ObjectManager.UnifiedObject o = ObjectManager.LoadObject(commandLineArgs[i],
                                                                              System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false, 0, 0, 0);
                     ObjectManager.CreateObject(o, new World.Vector3D(0.0, 0.0, 0.0),
                                                new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true,
                                                0.0, 0.0, 25.0, 0.0);
                 }
                 catch (Exception ex)
                 {
                     Interface.AddMessage(Interface.MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + commandLineArgs[i] + ".");
                 }
                 Array.Resize <string>(ref Program.Files, Program.Files.Length + 1);
                 Program.Files[Program.Files.Length - 1] = commandLineArgs[i];
             }
         }
     }
     ObjectManager.InitializeVisibility();
     ObjectManager.FinishCreatingObjects();
     ObjectManager.UpdateVisibility(0.0, true);
     ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
     Program.UpdateCaption();
 }
Beispiel #3
0
        internal static void DragFile(object sender, FileDropEventArgs e)
        {
            int n = Files.Length;

            Array.Resize <string>(ref Files, n + 1);
            Files[n] = e.FileName;
            // reset
            ReducedMode      = false;
            LightingRelative = -1.0;
            Game.Reset();
            TextureManager.UnuseAllTextures();
            Fonts.Initialize();
            Interface.ClearMessages();
            for (int i = 0; i < Files.Length; i++)
            {
#if !DEBUG
                try
                {
#endif
                ObjectManager.UnifiedObject o = ObjectManager.LoadObject(Files[i], System.Text.Encoding.UTF8,
                                                                         ObjectManager.ObjectLoadMode.Normal, false, false, false);
                ObjectManager.CreateObject(o, new Vector3(0.0, 0.0, 0.0),
                                           new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0,
                                           0.0);
#if !DEBUG
            }
            catch (Exception ex)
            {
                Interface.AddMessage(Interface.MessageType.Critical, false,
                                     "Unhandled error (" + ex.Message + ") encountered while processing the file " +
                                     Files[i] + ".");
            }
#endif
            }
            ObjectManager.InitializeVisibility();
            ObjectManager.FinishCreatingObjects();
            ObjectManager.UpdateVisibility(0.0, true);
            ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
        }
        // parse animated object config
        /// <summary>Loads a collection of animated objects from a file.</summary>
        /// <param name="FileName">The text file to load the animated object from. Must be an absolute file name.</param>
        /// <param name="Encoding">The encoding the file is saved in. If the file uses a byte order mark, the encoding indicated by the byte order mark is used and the Encoding parameter is ignored.</param>
        /// <param name="LoadMode">The texture load mode.</param>
        /// <returns>The collection of animated objects.</returns>
        internal static ObjectManager.AnimatedObjectCollection ReadObject(string FileName, System.Text.Encoding Encoding, ObjectManager.ObjectLoadMode LoadMode)
        {
            System.Globalization.CultureInfo       Culture = System.Globalization.CultureInfo.InvariantCulture;
            ObjectManager.AnimatedObjectCollection Result  = new ObjectManager.AnimatedObjectCollection
            {
                Objects = new ObjectManager.AnimatedObject[4]
            };
            int ObjectCount = 0;

            // load file
            string[] Lines   = System.IO.File.ReadAllLines(FileName, Encoding);
            bool     rpnUsed = false;

            for (int i = 0; i < Lines.Length; i++)
            {
                int j = Lines[i].IndexOf(';');
                if (j >= 0)
                {
                    Lines[i] = Lines[i].Substring(0, j).Trim();
                }
                else
                {
                    Lines[i] = Lines[i].Trim();
                }
                if (Lines[i].IndexOf("functionrpn", StringComparison.OrdinalIgnoreCase) >= 0)
                {
                    rpnUsed = true;
                }
            }
            if (rpnUsed)
            {
                Interface.AddMessage(Interface.MessageType.Error, false, "An animated object file contains RPN functions. These were never meant to be used directly, only for debugging. They won't be supported indefinately. Please get rid of them in file " + FileName);
            }
            for (int i = 0; i < Lines.Length; i++)
            {
                if (Lines[i].Length != 0)
                {
                    switch (Lines[i].ToLowerInvariant())
                    {
                    case "[include]":
                    {
                        i++;
                        Vector3 position = new Vector3(0.0, 0.0, 0.0);
                        ObjectManager.UnifiedObject[] obj = new OpenBve.ObjectManager.UnifiedObject[4];
                        int objCount = 0;
                        while (i < Lines.Length && !(Lines[i].StartsWith("[", StringComparison.Ordinal) & Lines[i].EndsWith("]", StringComparison.Ordinal)))
                        {
                            if (Lines[i].Length != 0)
                            {
                                int j = Lines[i].IndexOf("=", StringComparison.Ordinal);
                                if (j > 0)
                                {
                                    string a = Lines[i].Substring(0, j).TrimEnd();
                                    string b = Lines[i].Substring(j + 1).TrimStart();
                                    switch (a.ToLowerInvariant())
                                    {
                                    case "position":
                                    {
                                        string[] s = b.Split(',');
                                        if (s.Length == 3)
                                        {
                                            double x, y, z;
                                            if (!double.TryParse(s[0], System.Globalization.NumberStyles.Float, Culture, out x))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "X is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else if (!double.TryParse(s[1], System.Globalization.NumberStyles.Float, Culture, out y))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "Y is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else if (!double.TryParse(s[2], System.Globalization.NumberStyles.Float, Culture, out z))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "Z is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else
                                            {
                                                position = new Vector3(x, y, z);
                                            }
                                        }
                                        else
                                        {
                                            Interface.AddMessage(Interface.MessageType.Error, false, "Exactly 3 arguments are expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                    } break;

                                    default:
                                        Interface.AddMessage(Interface.MessageType.Error, false, "The attribute " + a + " is not supported at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        break;
                                    }
                                }
                                else
                                {
                                    string Folder = System.IO.Path.GetDirectoryName(FileName);
                                    if (Path.ContainsInvalidChars(Lines[i]))
                                    {
                                        Interface.AddMessage(Interface.MessageType.Error, false, Lines[i] + " contains illegal characters at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                    }
                                    else
                                    {
                                        string file = OpenBveApi.Path.CombineFile(Folder, Lines[i]);
                                        if (System.IO.File.Exists(file))
                                        {
                                            if (obj.Length == objCount)
                                            {
                                                Array.Resize <ObjectManager.UnifiedObject>(ref obj, obj.Length << 1);
                                            }
                                            obj[objCount] = ObjectManager.LoadObject(file, Encoding, LoadMode, false, false, false);
                                            objCount++;
                                        }
                                        else
                                        {
                                            Interface.AddMessage(Interface.MessageType.Error, true, "File " + file + " not found at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                    }
                                }
                            }
                            i++;
                        }
                        i--;
                        for (int j = 0; j < objCount; j++)
                        {
                            if (obj[j] != null)
                            {
                                if (obj[j] is ObjectManager.StaticObject)
                                {
                                    ObjectManager.StaticObject s = (ObjectManager.StaticObject)obj[j];
                                    s.Dynamic = true;
                                    if (ObjectCount >= Result.Objects.Length)
                                    {
                                        Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length << 1);
                                    }
                                    ObjectManager.AnimatedObject      a   = new ObjectManager.AnimatedObject();
                                    ObjectManager.AnimatedObjectState aos = new ObjectManager.AnimatedObjectState
                                    {
                                        Object   = s,
                                        Position = position
                                    };
                                    a.States = new ObjectManager.AnimatedObjectState[] { aos };
                                    Result.Objects[ObjectCount] = a;
                                    ObjectCount++;
                                }
                                else if (obj[j] is ObjectManager.AnimatedObjectCollection)
                                {
                                    ObjectManager.AnimatedObjectCollection a = (ObjectManager.AnimatedObjectCollection)obj[j];
                                    for (int k = 0; k < a.Objects.Length; k++)
                                    {
                                        if (ObjectCount >= Result.Objects.Length)
                                        {
                                            Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length << 1);
                                        }
                                        for (int h = 0; h < a.Objects[k].States.Length; h++)
                                        {
                                            a.Objects[k].States[h].Position.X += position.X;
                                            a.Objects[k].States[h].Position.Y += position.Y;
                                            a.Objects[k].States[h].Position.Z += position.Z;
                                        }
                                        Result.Objects[ObjectCount] = a.Objects[k];
                                        ObjectCount++;
                                    }
                                }
                            }
                        }
                    }
                    break;

                    case "[object]":
                    {
                        i++;
                        if (Result.Objects.Length == ObjectCount)
                        {
                            Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length << 1);
                        }
                        Result.Objects[ObjectCount] = new ObjectManager.AnimatedObject
                        {
                            States                 = new ObjectManager.AnimatedObjectState[] {},
                            CurrentState           = -1,
                            TranslateXDirection    = new Vector3(1.0, 0.0, 0.0),
                            TranslateYDirection    = new Vector3(0.0, 1.0, 0.0),
                            TranslateZDirection    = new Vector3(0.0, 0.0, 1.0),
                            RotateXDirection       = new Vector3(1.0, 0.0, 0.0),
                            RotateYDirection       = new Vector3(0.0, 1.0, 0.0),
                            RotateZDirection       = new Vector3(0.0, 0.0, 1.0),
                            TextureShiftXDirection = new Vector2(1.0, 0.0),
                            TextureShiftYDirection = new Vector2(0.0, 1.0),
                            RefreshRate            = 0.0,
                            ObjectIndex            = -1
                        };
                        Vector3  Position          = new Vector3(0.0, 0.0, 0.0);
                        bool     timetableUsed     = false;
                        string[] StateFiles        = null;
                        string   StateFunctionRpn  = null;
                        int      StateFunctionLine = -1;
                        while (i < Lines.Length && !(Lines[i].StartsWith("[", StringComparison.Ordinal) & Lines[i].EndsWith("]", StringComparison.Ordinal)))
                        {
                            if (Lines[i].Length != 0)
                            {
                                int j = Lines[i].IndexOf("=", StringComparison.Ordinal);
                                if (j > 0)
                                {
                                    string a = Lines[i].Substring(0, j).TrimEnd();
                                    string b = Lines[i].Substring(j + 1).TrimStart();
                                    switch (a.ToLowerInvariant())
                                    {
                                    case "position":
                                    {
                                        string[] s = b.Split(',');
                                        if (s.Length == 3)
                                        {
                                            double x, y, z;
                                            if (!double.TryParse(s[0], System.Globalization.NumberStyles.Float, Culture, out x))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "X is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else if (!double.TryParse(s[1], System.Globalization.NumberStyles.Float, Culture, out y))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "Y is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else if (!double.TryParse(s[2], System.Globalization.NumberStyles.Float, Culture, out z))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "Z is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else
                                            {
                                                Position = new Vector3(x, y, z);
                                            }
                                        }
                                        else
                                        {
                                            Interface.AddMessage(Interface.MessageType.Error, false, "Exactly 3 arguments are expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                    } break;

                                    case "states":
                                    {
                                        string[] s = b.Split(',');
                                        if (s.Length >= 1)
                                        {
                                            string Folder = System.IO.Path.GetDirectoryName(FileName);
                                            StateFiles = new string[s.Length];
                                            for (int k = 0; k < s.Length; k++)
                                            {
                                                s[k] = s[k].Trim();
                                                if (s[k].Length == 0)
                                                {
                                                    Interface.AddMessage(Interface.MessageType.Error, false, "File" + k.ToString(Culture) + " is an empty string - did you mean something else? - in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                    StateFiles[k] = null;
                                                }
                                                else if (Path.ContainsInvalidChars(s[k]))
                                                {
                                                    Interface.AddMessage(Interface.MessageType.Error, false, "File" + k.ToString(Culture) + " contains illegal characters in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                    StateFiles[k] = null;
                                                }
                                                else
                                                {
                                                    StateFiles[k] = OpenBveApi.Path.CombineFile(Folder, s[k]);
                                                    if (!System.IO.File.Exists(StateFiles[k]))
                                                    {
                                                        Interface.AddMessage(Interface.MessageType.Error, true, "File " + StateFiles[k] + " not found in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        StateFiles[k] = null;
                                                    }
                                                }
                                            }
                                        }
                                        else
                                        {
                                            Interface.AddMessage(Interface.MessageType.Error, false, "At least one argument is expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            return(null);
                                        }
                                    } break;

                                    case "statefunction":
                                        try {
                                            StateFunctionLine = i;
                                            StateFunctionRpn  = FunctionScripts.GetPostfixNotationFromInfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "statefunctionrpn":
                                    {
                                        StateFunctionLine = i;
                                        StateFunctionRpn  = b;
                                    } break;

                                    case "translatexdirection":
                                    case "translateydirection":
                                    case "translatezdirection":
                                    {
                                        string[] s = b.Split(',');
                                        if (s.Length == 3)
                                        {
                                            double x, y, z;
                                            if (!double.TryParse(s[0], System.Globalization.NumberStyles.Float, Culture, out x))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "X is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else if (!double.TryParse(s[1], System.Globalization.NumberStyles.Float, Culture, out y))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "Y is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else if (!double.TryParse(s[2], System.Globalization.NumberStyles.Float, Culture, out z))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "Z is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else
                                            {
                                                switch (a.ToLowerInvariant())
                                                {
                                                case "translatexdirection":
                                                    Result.Objects[ObjectCount].TranslateXDirection = new Vector3(x, y, z);
                                                    break;

                                                case "translateydirection":
                                                    Result.Objects[ObjectCount].TranslateYDirection = new Vector3(x, y, z);
                                                    break;

                                                case "translatezdirection":
                                                    Result.Objects[ObjectCount].TranslateZDirection = new Vector3(x, y, z);
                                                    break;
                                                }
                                            }
                                        }
                                        else
                                        {
                                            Interface.AddMessage(Interface.MessageType.Error, false, "Exactly 3 arguments are expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                    } break;

                                    case "translatexfunction":
                                        try {
                                            Result.Objects[ObjectCount].TranslateXFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "translateyfunction":
                                        try {
                                            Result.Objects[ObjectCount].TranslateYFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "translatezfunction":
                                        try {
                                            Result.Objects[ObjectCount].TranslateZFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "translatexfunctionrpn":
                                        try {
                                            Result.Objects[ObjectCount].TranslateXFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "translateyfunctionrpn":
                                        try {
                                            Result.Objects[ObjectCount].TranslateYFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "translatezfunctionrpn":
                                        try {
                                            Result.Objects[ObjectCount].TranslateZFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "rotatexdirection":
                                    case "rotateydirection":
                                    case "rotatezdirection":
                                    {
                                        string[] s = b.Split(',');
                                        if (s.Length == 3)
                                        {
                                            double x, y, z;
                                            if (!double.TryParse(s[0], System.Globalization.NumberStyles.Float, Culture, out x))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "X is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else if (!double.TryParse(s[1], System.Globalization.NumberStyles.Float, Culture, out y))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "Y is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else if (!double.TryParse(s[2], System.Globalization.NumberStyles.Float, Culture, out z))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "Z is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else if (x == 0.0 & y == 0.0 & z == 0.0)
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "The direction indicated by X, Y and Z is expected to be non-zero in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else
                                            {
                                                switch (a.ToLowerInvariant())
                                                {
                                                case "rotatexdirection":
                                                    Result.Objects[ObjectCount].RotateXDirection = new Vector3(x, y, z);
                                                    break;

                                                case "rotateydirection":
                                                    Result.Objects[ObjectCount].RotateYDirection = new Vector3(x, y, z);
                                                    break;

                                                case "rotatezdirection":
                                                    Result.Objects[ObjectCount].RotateZDirection = new Vector3(x, y, z);
                                                    break;
                                                }
                                            }
                                        }
                                        else
                                        {
                                            Interface.AddMessage(Interface.MessageType.Error, false, "Exactly 3 arguments are expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                    } break;

                                    case "rotatexfunction":
                                        try {
                                            Result.Objects[ObjectCount].RotateXFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "rotateyfunction":
                                        try {
                                            Result.Objects[ObjectCount].RotateYFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "rotatezfunction":
                                        try {
                                            Result.Objects[ObjectCount].RotateZFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "rotatexfunctionrpn":
                                        try {
                                            Result.Objects[ObjectCount].RotateXFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "rotateyfunctionrpn":
                                        try {
                                            Result.Objects[ObjectCount].RotateYFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "rotatezfunctionrpn":
                                        try {
                                            Result.Objects[ObjectCount].RotateZFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "rotatexdamping":
                                    case "rotateydamping":
                                    case "rotatezdamping":
                                    {
                                        string[] s = b.Split(',');
                                        if (s.Length == 2)
                                        {
                                            double nf, dr;
                                            if (!double.TryParse(s[0], System.Globalization.NumberStyles.Float, Culture, out nf))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "NaturalFrequency is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else if (!double.TryParse(s[1], System.Globalization.NumberStyles.Float, Culture, out dr))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "DampingRatio is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else if (nf <= 0.0)
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "NaturalFrequency is expected to be positive in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else if (dr <= 0.0)
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "DampingRatio is expected to be positive in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else
                                            {
                                                switch (a.ToLowerInvariant())
                                                {
                                                case "rotatexdamping":
                                                    Result.Objects[ObjectCount].RotateXDamping = new ObjectManager.Damping(nf, dr);
                                                    break;

                                                case "rotateydamping":
                                                    Result.Objects[ObjectCount].RotateYDamping = new ObjectManager.Damping(nf, dr);
                                                    break;

                                                case "rotatezdamping":
                                                    Result.Objects[ObjectCount].RotateZDamping = new ObjectManager.Damping(nf, dr);
                                                    break;
                                                }
                                            }
                                        }
                                        else
                                        {
                                            Interface.AddMessage(Interface.MessageType.Error, false, "Exactly 2 arguments are expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                    } break;

                                    case "textureshiftxdirection":
                                    case "textureshiftydirection":
                                    {
                                        string[] s = b.Split(',');
                                        if (s.Length == 2)
                                        {
                                            double x, y;
                                            if (!double.TryParse(s[0], System.Globalization.NumberStyles.Float, Culture, out x))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "X is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else if (!double.TryParse(s[1], System.Globalization.NumberStyles.Float, Culture, out y))
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "Y is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                            else
                                            {
                                                switch (a.ToLowerInvariant())
                                                {
                                                case "textureshiftxdirection":
                                                    Result.Objects[ObjectCount].TextureShiftXDirection = new Vector2(x, y);
                                                    break;

                                                case "textureshiftydirection":
                                                    Result.Objects[ObjectCount].TextureShiftYDirection = new Vector2(x, y);
                                                    break;
                                                }
                                            }
                                        }
                                        else
                                        {
                                            Interface.AddMessage(Interface.MessageType.Error, false, "Exactly 2 arguments are expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                    } break;

                                    case "textureshiftxfunction":
                                        try {
                                            Result.Objects[ObjectCount].TextureShiftXFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "textureshiftyfunction":
                                        try {
                                            Result.Objects[ObjectCount].TextureShiftYFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "textureshiftxfunctionrpn":
                                        try {
                                            Result.Objects[ObjectCount].TextureShiftXFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "textureshiftyfunctionrpn":
                                        try {
                                            Result.Objects[ObjectCount].TextureShiftYFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b);
                                        } catch (Exception ex) {
                                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "textureoverride":
                                        switch (b.ToLowerInvariant())
                                        {
                                        case "none":
                                            break;

                                        case "timetable":
                                            if (!timetableUsed)
                                            {
                                                Timetable.AddObjectForCustomTimetable(Result.Objects[ObjectCount]);
                                                timetableUsed = true;
                                            }
                                            break;

                                        default:
                                            Interface.AddMessage(Interface.MessageType.Error, false, "Unrecognized value in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            break;
                                        }
                                        break;

                                    case "refreshrate":
                                    {
                                        double r;
                                        if (!double.TryParse(b, System.Globalization.NumberStyles.Float, Culture, out r))
                                        {
                                            Interface.AddMessage(Interface.MessageType.Error, false, "Value is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                        else if (r < 0.0)
                                        {
                                            Interface.AddMessage(Interface.MessageType.Error, false, "Value is expected to be non-negative in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                        else
                                        {
                                            Result.Objects[ObjectCount].RefreshRate = r;
                                        }
                                    } break;

                                    default:
                                        Interface.AddMessage(Interface.MessageType.Error, false, "The attribute " + a + " is not supported at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        break;
                                    }
                                }
                                else
                                {
                                    Interface.AddMessage(Interface.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                    return(null);
                                }
                            }
                            i++;
                        }
                        i--;
                        if (StateFiles != null)
                        {
                            // create the object
                            if (timetableUsed)
                            {
                                if (StateFunctionRpn != null)
                                {
                                    StateFunctionRpn = "timetable 0 == " + StateFunctionRpn + " -1 ?";
                                }
                                else
                                {
                                    StateFunctionRpn = "timetable";
                                }
                            }
                            if (StateFunctionRpn != null)
                            {
                                try {
                                    Result.Objects[ObjectCount].StateFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(StateFunctionRpn);
                                } catch (Exception ex) {
                                    Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in StateFunction at line " + (StateFunctionLine + 1).ToString(Culture) + " in file " + FileName);
                                }
                            }
                            Result.Objects[ObjectCount].States = new ObjectManager.AnimatedObjectState[StateFiles.Length];
                            bool ForceTextureRepeatX = Result.Objects[ObjectCount].TextureShiftXFunction != null & Result.Objects[ObjectCount].TextureShiftXDirection.X != 0.0 |
                                                       Result.Objects[ObjectCount].TextureShiftYFunction != null & Result.Objects[ObjectCount].TextureShiftYDirection.X != 0.0;
                            bool ForceTextureRepeatY = Result.Objects[ObjectCount].TextureShiftXFunction != null & Result.Objects[ObjectCount].TextureShiftXDirection.Y != 0.0 |
                                                       Result.Objects[ObjectCount].TextureShiftYFunction != null & Result.Objects[ObjectCount].TextureShiftYDirection.Y != 0.0;
                            for (int k = 0; k < StateFiles.Length; k++)
                            {
                                Result.Objects[ObjectCount].States[k].Position = new Vector3(0.0, 0.0, 0.0);
                                if (StateFiles[k] != null)
                                {
                                    Result.Objects[ObjectCount].States[k].Object = ObjectManager.LoadStaticObject(StateFiles[k], Encoding, LoadMode, false, ForceTextureRepeatX, ForceTextureRepeatY);
                                    if (Result.Objects[ObjectCount].States[k].Object != null)
                                    {
                                        Result.Objects[ObjectCount].States[k].Object.Dynamic = true;
                                    }
                                }
                                else
                                {
                                    Result.Objects[ObjectCount].States[k].Object = null;
                                }
                                for (int j = 0; j < Result.Objects[ObjectCount].States.Length; j++)
                                {
                                    Result.Objects[ObjectCount].States[j].Position = Position;
                                }
                            }
                        }
                        else
                        {
                            Result.Objects[ObjectCount].States = new ObjectManager.AnimatedObjectState[] { };
                        }
                        ObjectCount++;
                    }
                    break;

                    case "[sound]":
                    case "[statechangesound]":
                        //Only show the sound nag once per route, otherwise this could cause spam...
                        if (!Program.SoundError)
                        {
                            Interface.AddMessage(Interface.MessageType.Information, false, "Animated objects containing sounds are only supported in openBVE v1.5.2.4+");
                            Interface.AddMessage(Interface.MessageType.Information, false, "Object Viewer does not support sounds. Please use the main game to test these!");
                            Program.SoundError = true;
                        }
                        i++;
                        while (i < Lines.Length && !(Lines[i].StartsWith("[", StringComparison.Ordinal) & Lines[i].EndsWith("]", StringComparison.Ordinal)))
                        {
                            i++;
                        }
                        break;

                    default:
                        Interface.AddMessage(Interface.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                        return(null);
                    }
                }
            }
            Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, ObjectCount);
            return(Result);
        }
Beispiel #5
0
        // parse extensions config
        internal static void ParseExtensionsConfig(string TrainPath, System.Text.Encoding Encoding, ref ObjectManager.UnifiedObject[] CarObjects, ref ObjectManager.UnifiedObject[] BogieObjects, TrainManager.Train Train, bool LoadObjects)
        {
            bool[] CarObjectsReversed   = new bool[Train.Cars.Length];
            bool[] BogieObjectsReversed = new bool[Train.Cars.Length * 2];

            bool[] CarsDefined   = new bool[Train.Cars.Length];
            bool[] BogiesDefined = new bool[Train.Cars.Length * 2];
            System.Globalization.CultureInfo Culture = System.Globalization.CultureInfo.InvariantCulture;
            string FileName = OpenBveApi.Path.CombineFile(TrainPath, "extensions.cfg");

            if (System.IO.File.Exists(FileName))
            {
                TextEncoding.Encoding newEncoding = TextEncoding.GetEncodingFromFile(FileName);
                if (newEncoding != TextEncoding.Encoding.Unknown)
                {
                    switch (newEncoding)
                    {
                    case TextEncoding.Encoding.Utf7:
                        Encoding = System.Text.Encoding.UTF7;
                        break;

                    case TextEncoding.Encoding.Utf8:
                        Encoding = System.Text.Encoding.UTF8;
                        break;

                    case TextEncoding.Encoding.Utf16Le:
                        Encoding = System.Text.Encoding.Unicode;
                        break;

                    case TextEncoding.Encoding.Utf16Be:
                        Encoding = System.Text.Encoding.BigEndianUnicode;
                        break;

                    case TextEncoding.Encoding.Utf32Le:
                        Encoding = System.Text.Encoding.UTF32;
                        break;

                    case TextEncoding.Encoding.Utf32Be:
                        Encoding = System.Text.Encoding.GetEncoding(12001);
                        break;

                    case TextEncoding.Encoding.Shift_JIS:
                        Encoding = System.Text.Encoding.GetEncoding(932);
                        break;
                    }
                }

                string[] Lines = System.IO.File.ReadAllLines(FileName, Encoding);
                for (int i = 0; i < Lines.Length; i++)
                {
                    int j = Lines[i].IndexOf(';');
                    if (j >= 0)
                    {
                        Lines[i] = Lines[i].Substring(0, j).Trim();
                    }
                    else
                    {
                        Lines[i] = Lines[i].Trim();
                    }
                }
                for (int i = 0; i < Lines.Length; i++)
                {
                    if (Lines[i].Length != 0)
                    {
                        switch (Lines[i].ToLowerInvariant())
                        {
                        case "[exterior]":
                            // exterior
                            i++;
                            while (i < Lines.Length && !Lines[i].StartsWith("[", StringComparison.Ordinal) & !Lines[i].EndsWith("]", StringComparison.Ordinal))
                            {
                                if (Lines[i].Length != 0)
                                {
                                    int j = Lines[i].IndexOf("=", StringComparison.Ordinal);
                                    if (j >= 0)
                                    {
                                        string a = Lines[i].Substring(0, j).TrimEnd();
                                        string b = Lines[i].Substring(j + 1).TrimStart();
                                        int    n;
                                        if (int.TryParse(a, System.Globalization.NumberStyles.Integer, Culture, out n))
                                        {
                                            if (n >= 0 & n < Train.Cars.Length)
                                            {
                                                if (Path.ContainsInvalidChars(b))
                                                {
                                                    Interface.AddMessage(Interface.MessageType.Error, false, "File contains illegal characters at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                }
                                                else
                                                {
                                                    string File = OpenBveApi.Path.CombineFile(TrainPath, b);
                                                    if (System.IO.File.Exists(File))
                                                    {
                                                        if (LoadObjects)
                                                        {
                                                            CarObjects[n] = ObjectManager.LoadObject(File, Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false);
                                                        }
                                                    }
                                                    else
                                                    {
                                                        Interface.AddMessage(Interface.MessageType.Error, true, "The car object " + File + " does not exist at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "The car index " + a + " does not reference an existing car at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                        }
                                        else
                                        {
                                            Interface.AddMessage(Interface.MessageType.Error, false, "The car index is expected to be an integer at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                    }
                                    else
                                    {
                                        Interface.AddMessage(Interface.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                    }
                                }
                                i++;
                            }
                            i--;
                            break;

                        default:
                            if (Lines[i].StartsWith("[car", StringComparison.OrdinalIgnoreCase) & Lines[i].EndsWith("]", StringComparison.Ordinal))
                            {
                                // car
                                string t = Lines[i].Substring(4, Lines[i].Length - 5);
                                int    n; if (int.TryParse(t, System.Globalization.NumberStyles.Integer, Culture, out n))
                                {
                                    if (n >= 0 & n < Train.Cars.Length)
                                    {
                                        if (CarsDefined[n])
                                        {
                                            Interface.AddMessage(Interface.MessageType.Error, false, "Car " + n.ToString(Culture) + " has already been declared at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                        CarsDefined[n] = true;
                                        bool DefinedLength = false;
                                        bool DefinedAxles  = false;
                                        i++;
                                        while (i < Lines.Length && !Lines[i].StartsWith("[", StringComparison.Ordinal) & !Lines[i].EndsWith("]", StringComparison.Ordinal))
                                        {
                                            if (Lines[i].Length != 0)
                                            {
                                                int j = Lines[i].IndexOf("=", StringComparison.Ordinal);
                                                if (j >= 0)
                                                {
                                                    string a = Lines[i].Substring(0, j).TrimEnd();
                                                    string b = Lines[i].Substring(j + 1).TrimStart();
                                                    switch (a.ToLowerInvariant())
                                                    {
                                                    case "object":
                                                        if (string.IsNullOrEmpty(b))
                                                        {
                                                            Interface.AddMessage(Interface.MessageType.Error, true, "An empty car object was supplied at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            break;
                                                        }
                                                        if (Path.ContainsInvalidChars(b))
                                                        {
                                                            Interface.AddMessage(Interface.MessageType.Error, false, "File contains illegal characters at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        }
                                                        else
                                                        {
                                                            string File = OpenBveApi.Path.CombineFile(TrainPath, b);
                                                            if (System.IO.File.Exists(File))
                                                            {
                                                                if (LoadObjects)
                                                                {
                                                                    CarObjects[n] = ObjectManager.LoadObject(File, Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false);
                                                                }
                                                            }
                                                            else
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, true, "The car object " + File + " does not exist at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                        }
                                                        break;

                                                    case "length":
                                                    {
                                                        double m;
                                                        if (double.TryParse(b, System.Globalization.NumberStyles.Float, Culture, out m))
                                                        {
                                                            if (m > 0.0)
                                                            {
                                                                Train.Cars[n].Length = m;
                                                                Train.Cars[n].BeaconReceiverPosition = 0.5 * m;
                                                                DefinedLength = true;
                                                            }
                                                            else
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Value is expected to be a positive floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                        }
                                                        else
                                                        {
                                                            Interface.AddMessage(Interface.MessageType.Error, false, "Value is expected to be a positive floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        }
                                                    }
                                                    break;

                                                    case "axles":
                                                    {
                                                        int k = b.IndexOf(',');
                                                        if (k >= 0)
                                                        {
                                                            string c = b.Substring(0, k).TrimEnd();
                                                            string d = b.Substring(k + 1).TrimStart();
                                                            double rear, front;
                                                            if (!double.TryParse(c, System.Globalization.NumberStyles.Float, Culture, out rear))
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Rear is expected to be a floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else if (!double.TryParse(d, System.Globalization.NumberStyles.Float, Culture, out front))
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Front is expected to be a floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else if (rear >= front)
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Rear is expected to be less than Front in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else
                                                            {
                                                                Train.Cars[n].RearAxle.Position  = rear;
                                                                Train.Cars[n].FrontAxle.Position = front;
                                                                DefinedAxles = true;
                                                            }
                                                        }
                                                        else
                                                        {
                                                            Interface.AddMessage(Interface.MessageType.Error, false, "An argument-separating comma is expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        }
                                                    }
                                                    break;

                                                    case "reversed":
                                                        CarObjectsReversed[n] = b.Equals("true", StringComparison.OrdinalIgnoreCase);
                                                        break;

                                                    default:
                                                        Interface.AddMessage(Interface.MessageType.Warning, false, "Unsupported key-value pair " + a + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        break;
                                                    }
                                                }
                                                else
                                                {
                                                    Interface.AddMessage(Interface.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                }
                                            }
                                            i++;
                                        }
                                        i--;
                                        if (DefinedLength & !DefinedAxles)
                                        {
                                            double AxleDistance = 0.4 * Train.Cars[n].Length;
                                            Train.Cars[n].RearAxle.Position  = -AxleDistance;
                                            Train.Cars[n].FrontAxle.Position = AxleDistance;
                                        }
                                    }
                                    else
                                    {
                                        Interface.AddMessage(Interface.MessageType.Error, false, "The car index " + t + " does not reference an existing car at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                    }
                                }
                                else
                                {
                                    Interface.AddMessage(Interface.MessageType.Error, false, "The car index is expected to be an integer at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                }
                            }
                            else if (Lines[i].StartsWith("[coupler", StringComparison.OrdinalIgnoreCase) & Lines[i].EndsWith("]", StringComparison.Ordinal))
                            {
                                // coupler
                                string t = Lines[i].Substring(8, Lines[i].Length - 9);
                                int    n; if (int.TryParse(t, System.Globalization.NumberStyles.Integer, Culture, out n))
                                {
                                    if (n >= 0 & n < Train.Couplers.Length)
                                    {
                                        i++; while (i < Lines.Length && !Lines[i].StartsWith("[", StringComparison.Ordinal) & !Lines[i].EndsWith("]", StringComparison.Ordinal))
                                        {
                                            if (Lines[i].Length != 0)
                                            {
                                                int j = Lines[i].IndexOf("=", StringComparison.Ordinal);
                                                if (j >= 0)
                                                {
                                                    string a = Lines[i].Substring(0, j).TrimEnd();
                                                    string b = Lines[i].Substring(j + 1).TrimStart();
                                                    switch (a.ToLowerInvariant())
                                                    {
                                                    case "distances":
                                                    {
                                                        int k = b.IndexOf(',');
                                                        if (k >= 0)
                                                        {
                                                            string c = b.Substring(0, k).TrimEnd();
                                                            string d = b.Substring(k + 1).TrimStart();
                                                            double min, max;
                                                            if (!double.TryParse(c, System.Globalization.NumberStyles.Float, Culture, out min))
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Minimum is expected to be a floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else if (!double.TryParse(d, System.Globalization.NumberStyles.Float, Culture, out max))
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Maximum is expected to be a floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else if (min > max)
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Minimum is expected to be less than Maximum in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else
                                                            {
                                                                Train.Couplers[n].MinimumDistanceBetweenCars = min;
                                                                Train.Couplers[n].MaximumDistanceBetweenCars = max;
                                                            }
                                                        }
                                                        else
                                                        {
                                                            Interface.AddMessage(Interface.MessageType.Error, false, "An argument-separating comma is expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        }
                                                    } break;

                                                    default:
                                                        Interface.AddMessage(Interface.MessageType.Warning, false, "Unsupported key-value pair " + a + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        break;
                                                    }
                                                }
                                                else
                                                {
                                                    Interface.AddMessage(Interface.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                }
                                            }
                                            i++;
                                        }
                                        i--;
                                    }
                                    else
                                    {
                                        Interface.AddMessage(Interface.MessageType.Error, false, "The coupler index " + t + " does not reference an existing coupler at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                    }
                                }
                                else
                                {
                                    Interface.AddMessage(Interface.MessageType.Error, false, "The coupler index is expected to be an integer at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                }
                            }
                            else if (Lines[i].StartsWith("[bogie", StringComparison.OrdinalIgnoreCase) & Lines[i].EndsWith("]", StringComparison.Ordinal))
                            {
                                // car
                                string t = Lines[i].Substring(6, Lines[i].Length - 7);
                                int    n; if (int.TryParse(t, System.Globalization.NumberStyles.Integer, Culture, out n))
                                {
                                    if (n > BogiesDefined.Length - 1)
                                    {
                                        continue;
                                    }
                                    if (BogiesDefined[n])
                                    {
                                        Interface.AddMessage(Interface.MessageType.Error, false, "Bogie " + n.ToString(Culture) + " has already been declared at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                    }
                                    BogiesDefined[n] = true;
                                    //Assuming that there are two bogies per car
                                    bool IsOdd    = (n % 2 != 0);
                                    int  CarIndex = n / 2;
                                    if (n >= 0 & n < Train.Cars.Length * 2)
                                    {
                                        bool DefinedAxles = false;
                                        i++;
                                        while (i < Lines.Length && !Lines[i].StartsWith("[", StringComparison.Ordinal) & !Lines[i].EndsWith("]", StringComparison.Ordinal))
                                        {
                                            if (Lines[i].Length != 0)
                                            {
                                                int j = Lines[i].IndexOf("=", StringComparison.Ordinal);
                                                if (j >= 0)
                                                {
                                                    string a = Lines[i].Substring(0, j).TrimEnd();
                                                    string b = Lines[i].Substring(j + 1).TrimStart();
                                                    switch (a.ToLowerInvariant())
                                                    {
                                                    case "object":
                                                        if (Path.ContainsInvalidChars(b))
                                                        {
                                                            Interface.AddMessage(Interface.MessageType.Error, false, "File contains illegal characters at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        }
                                                        else
                                                        {
                                                            if (string.IsNullOrEmpty(b))
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, true, "An empty bogie object was supplied at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                                break;
                                                            }
                                                            string File = OpenBveApi.Path.CombineFile(TrainPath, b);
                                                            if (System.IO.File.Exists(File))
                                                            {
                                                                if (LoadObjects)
                                                                {
                                                                    BogieObjects[n] = ObjectManager.LoadObject(File, Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false);
                                                                }
                                                            }
                                                            else
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, true, "The bogie object " + File + " does not exist at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                        }
                                                        break;

                                                    case "length":
                                                    {
                                                        Interface.AddMessage(Interface.MessageType.Error, false, "A defined length is not supported for bogies at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                    }
                                                    break;

                                                    case "axles":
                                                    {
                                                        int k = b.IndexOf(',');
                                                        if (k >= 0)
                                                        {
                                                            string c = b.Substring(0, k).TrimEnd();
                                                            string d = b.Substring(k + 1).TrimStart();
                                                            double rear, front;
                                                            if (!double.TryParse(c, System.Globalization.NumberStyles.Float, Culture, out rear))
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Rear is expected to be a floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else if (!double.TryParse(d, System.Globalization.NumberStyles.Float, Culture, out front))
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Front is expected to be a floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else if (rear >= front)
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Rear is expected to be less than Front in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else
                                                            {
                                                                if (IsOdd)
                                                                {
                                                                    Train.Cars[CarIndex].FrontBogie.RearAxle.Position  = rear;
                                                                    Train.Cars[CarIndex].FrontBogie.FrontAxle.Position = front;
                                                                }
                                                                else
                                                                {
                                                                    Train.Cars[CarIndex].RearBogie.RearAxle.Position  = rear;
                                                                    Train.Cars[CarIndex].RearBogie.FrontAxle.Position = front;
                                                                }
                                                                DefinedAxles = true;
                                                            }
                                                        }
                                                        else
                                                        {
                                                            Interface.AddMessage(Interface.MessageType.Error, false, "An argument-separating comma is expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        }
                                                    }
                                                    break;

                                                    case "reversed":
                                                        BogieObjectsReversed[n] = b.Equals("true", StringComparison.OrdinalIgnoreCase);
                                                        break;

                                                    default:
                                                        Interface.AddMessage(Interface.MessageType.Warning, false, "Unsupported key-value pair " + a + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        break;
                                                    }
                                                }
                                                else
                                                {
                                                    Interface.AddMessage(Interface.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                }
                                            }
                                            i++;
                                        }
                                        i--;
                                        if (!DefinedAxles)
                                        {
                                            if (IsOdd)
                                            {
                                                double AxleDistance = 0.4 * Train.Cars[CarIndex].FrontBogie.Length;
                                                Train.Cars[CarIndex].FrontBogie.RearAxle.Position  = -AxleDistance;
                                                Train.Cars[CarIndex].FrontBogie.FrontAxle.Position = AxleDistance;
                                            }
                                            else
                                            {
                                                double AxleDistance = 0.4 * Train.Cars[CarIndex].RearBogie.Length;
                                                Train.Cars[CarIndex].RearBogie.RearAxle.Position  = -AxleDistance;
                                                Train.Cars[CarIndex].RearBogie.FrontAxle.Position = AxleDistance;
                                            }
                                        }
                                    }
                                    else
                                    {
                                        Interface.AddMessage(Interface.MessageType.Error, false, "The car index " + t + " does not reference an existing car at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                    }
                                }
                                else
                                {
                                    Interface.AddMessage(Interface.MessageType.Error, false, "The car index is expected to be an integer at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                }
                            }
                            else
                            {
                                // default
                                Interface.AddMessage(Interface.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                            }
                            break;
                        }
                    }
                }

                // check for car objects and reverse if necessary
                int carObjects = 0;
                for (int i = 0; i < Train.Cars.Length; i++)
                {
                    if (CarObjects[i] != null)
                    {
                        carObjects++;
                        if (CarObjectsReversed[i] && LoadObjects)
                        {
                            {
                                // reverse axle positions
                                double temp = Train.Cars[i].FrontAxle.Position;
                                Train.Cars[i].FrontAxle.Position = -Train.Cars[i].RearAxle.Position;
                                Train.Cars[i].RearAxle.Position  = -temp;
                            }
                            if (CarObjects[i] is ObjectManager.StaticObject)
                            {
                                ObjectManager.StaticObject obj = (ObjectManager.StaticObject)CarObjects[i];
                                obj.ApplyScale(-1.0, 1.0, -1.0);
                            }
                            else if (CarObjects[i] is ObjectManager.AnimatedObjectCollection)
                            {
                                ObjectManager.AnimatedObjectCollection obj = (ObjectManager.AnimatedObjectCollection)CarObjects[i];
                                for (int j = 0; j < obj.Objects.Length; j++)
                                {
                                    for (int h = 0; h < obj.Objects[j].States.Length; h++)
                                    {
                                        obj.Objects[j].States[h].Object.ApplyScale(-1.0, 1.0, -1.0);
                                        obj.Objects[j].States[h].Position.X *= -1.0;
                                        obj.Objects[j].States[h].Position.Z *= -1.0;
                                    }
                                    obj.Objects[j].TranslateXDirection.X *= -1.0;
                                    obj.Objects[j].TranslateXDirection.Z *= -1.0;
                                    obj.Objects[j].TranslateYDirection.X *= -1.0;
                                    obj.Objects[j].TranslateYDirection.Z *= -1.0;
                                    obj.Objects[j].TranslateZDirection.X *= -1.0;
                                    obj.Objects[j].TranslateZDirection.Z *= -1.0;
                                }
                            }
                            else
                            {
                                throw new NotImplementedException();
                            }
                        }
                    }
                }

                //Check for bogie objects and reverse if necessary.....
                int bogieObjects = 0;
                for (int i = 0; i < Train.Cars.Length * 2; i++)
                {
                    bool IsOdd    = (i % 2 != 0);
                    int  CarIndex = i / 2;
                    if (BogieObjects[i] != null)
                    {
                        bogieObjects++;
                        if (BogieObjectsReversed[i] && LoadObjects)
                        {
                            {
                                // reverse axle positions
                                if (IsOdd)
                                {
                                    double temp = Train.Cars[CarIndex].FrontBogie.FrontAxle.Position;
                                    Train.Cars[CarIndex].FrontBogie.FrontAxle.Position = -Train.Cars[CarIndex].FrontBogie.RearAxle.Position;
                                    Train.Cars[CarIndex].FrontBogie.RearAxle.Position  = -temp;
                                }
                                else
                                {
                                    double temp = Train.Cars[CarIndex].RearBogie.FrontAxle.Position;
                                    Train.Cars[CarIndex].RearBogie.FrontAxle.Position = -Train.Cars[CarIndex].RearBogie.RearAxle.Position;
                                    Train.Cars[CarIndex].RearBogie.RearAxle.Position  = -temp;
                                }
                            }
                            if (BogieObjects[i] is ObjectManager.StaticObject)
                            {
                                ObjectManager.StaticObject obj = (ObjectManager.StaticObject)BogieObjects[i];
                                obj.ApplyScale(-1.0, 1.0, -1.0);
                            }
                            else if (BogieObjects[i] is ObjectManager.AnimatedObjectCollection)
                            {
                                ObjectManager.AnimatedObjectCollection obj = (ObjectManager.AnimatedObjectCollection)BogieObjects[i];
                                for (int j = 0; j < obj.Objects.Length; j++)
                                {
                                    for (int h = 0; h < obj.Objects[j].States.Length; h++)
                                    {
                                        obj.Objects[j].States[h].Object.ApplyScale(-1.0, 1.0, -1.0);
                                        obj.Objects[j].States[h].Position.X *= -1.0;
                                        obj.Objects[j].States[h].Position.Z *= -1.0;
                                    }
                                    obj.Objects[j].TranslateXDirection.X *= -1.0;
                                    obj.Objects[j].TranslateXDirection.Z *= -1.0;
                                    obj.Objects[j].TranslateYDirection.X *= -1.0;
                                    obj.Objects[j].TranslateYDirection.Z *= -1.0;
                                    obj.Objects[j].TranslateZDirection.X *= -1.0;
                                    obj.Objects[j].TranslateZDirection.Z *= -1.0;
                                }
                            }
                            else
                            {
                                throw new NotImplementedException();
                            }
                        }
                    }
                }

                if (carObjects > 0 & carObjects < Train.Cars.Length)
                {
                    Interface.AddMessage(Interface.MessageType.Warning, false, "An incomplete set of exterior objects was provided in file " + FileName);
                }

                if (bogieObjects > 0 & bogieObjects < Train.Cars.Length * 2)
                {
                    Interface.AddMessage(Interface.MessageType.Warning, false, "An incomplete set of bogie objects was provided in file " + FileName);
                }
            }
        }
Beispiel #6
0
        private void button1_Click(object sender, EventArgs e)
        {
            TextureManager.InterpolationMode previousInterpolationMode = Interface.CurrentOptions.Interpolation;
            int previousAntialasingLevel = Interface.CurrentOptions.AntialiasingLevel;
            int previousAnsiotropicLevel = Interface.CurrentOptions.AnisotropicFilteringLevel;

            //Interpolation mode
            switch (InterpolationMode.SelectedIndex)
            {
            case 0:
                Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.NearestNeighbor;
                break;

            case 1:
                Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.Bilinear;
                break;

            case 2:
                Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.NearestNeighborMipmapped;
                break;

            case 3:
                Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.BilinearMipmapped;
                break;

            case 4:
                Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.TrilinearMipmapped;
                break;

            case 5:
                Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.AnisotropicFiltering;
                break;
            }
            //Ansiotropic filtering level
            Interface.CurrentOptions.AnisotropicFilteringLevel = (int)AnsiotropicLevel.Value;
            //Antialiasing level
            Interface.CurrentOptions.AntialiasingLevel = (int)AntialiasingLevel.Value;
            if (Interface.CurrentOptions.AntialiasingLevel != previousAntialasingLevel)
            {
                Program.currentGraphicsMode = new GraphicsMode(new ColorFormat(8, 8, 8, 8), 24, 8, Interface.CurrentOptions.AntialiasingLevel);
            }
            //Transparency quality
            switch (TransparencyQuality.SelectedIndex)
            {
            case 0:
                Interface.CurrentOptions.TransparencyMode = Renderer.TransparencyMode.Sharp;
                break;

            default:
                Interface.CurrentOptions.TransparencyMode = Renderer.TransparencyMode.Smooth;
                break;
            }
            //Set width and height
            if (Renderer.ScreenWidth != width.Value || Renderer.ScreenHeight != height.Value)
            {
                Renderer.ScreenWidth             = (int)width.Value;
                Renderer.ScreenHeight            = (int)height.Value;
                Program.currentGameWindow.Width  = (int)width.Value;
                Program.currentGameWindow.Height = (int)height.Value;
                Program.UpdateViewport();
            }
            //Check if interpolation mode or ansiotropic filtering level has changed, and trigger a reload
            if (previousInterpolationMode != Interface.CurrentOptions.Interpolation || previousAnsiotropicLevel != Interface.CurrentOptions.AnisotropicFilteringLevel)
            {
                Program.ReducedMode      = false;
                Program.LightingRelative = -1.0;
                Game.Reset();
                TextureManager.UnuseAllTextures();
                Fonts.Initialize();
                Interface.ClearMessages();
                for (int i = 0; i < Program.Files.Length; i++)
                {
#if !DEBUG
                    try {
#endif
                    ObjectManager.UnifiedObject o = ObjectManager.LoadObject(Program.Files[i], System.Text.Encoding.UTF8,
                                                                             ObjectManager.ObjectLoadMode.Normal, false, false, false, 0, 0, 0);
                    ObjectManager.CreateObject(o, new World.Vector3D(0.0, 0.0, 0.0),
                                               new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true, 0.0,
                                               0.0, 25.0, 0.0);
#if !DEBUG
                }
                catch (Exception ex) {
                    Interface.AddMessage(Interface.MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + Program.Files[i] + ".");
                }
#endif
                }
                ObjectManager.InitializeVisibility();
                ObjectManager.UpdateVisibility(0.0, true);
                ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
            }
            Renderer.TransparentColorDepthSorting = Interface.CurrentOptions.TransparencyMode == Renderer.TransparencyMode.Smooth & Interface.CurrentOptions.Interpolation != TextureManager.InterpolationMode.NearestNeighbor & Interface.CurrentOptions.Interpolation != TextureManager.InterpolationMode.Bilinear;
            Options.SaveOptions();
            this.Close();
        }
Beispiel #7
0
        //Parses an XML background definition
        public static BackgroundHandle ReadBackgroundXML(string fileName)
        {
            List <StaticBackground> Backgrounds = new List <StaticBackground>();
            //The current XML file to load
            XmlDocument currentXML = new XmlDocument();

            //Load the object's XML file
            currentXML.Load(fileName);
            string Path = System.IO.Path.GetDirectoryName(fileName);

            double[] UnitOfLength = { 1.0 };
            //Check for null
            if (currentXML.DocumentElement != null)
            {
                XmlNodeList DocumentNodes = currentXML.DocumentElement.SelectNodes("/openBVE/Background");
                //Check this file actually contains OpenBVE light definition nodes
                if (DocumentNodes != null)
                {
                    foreach (XmlNode n in DocumentNodes)
                    {
                        if (n.ChildNodes.OfType <XmlElement>().Any())
                        {
                            double DisplayTime = -1;
                            //The time to transition between backgrounds in seconds
                            double TransitionTime = 0.8;
                            //The texture to use (if static)
                            Texture t = null;
                            //The object to use (if object based)
                            StaticObject o = null;
                            //The transition mode between backgrounds
                            BackgroundTransitionMode mode = BackgroundTransitionMode.FadeIn;
                            //The number of times the texture is repeated around the viewing frustrum (if appropriate)
                            double repetitions = 6;
                            foreach (XmlNode c in n.ChildNodes)
                            {
                                string[] Arguments = c.InnerText.Split(',');
                                switch (c.Name.ToLowerInvariant())
                                {
                                case "mode":
                                    switch (c.InnerText.ToLowerInvariant())
                                    {
                                    case "fadein":
                                        mode = BackgroundTransitionMode.FadeIn;
                                        break;

                                    case "fadeout":
                                        mode = BackgroundTransitionMode.FadeOut;
                                        break;

                                    case "none":
                                        mode = BackgroundTransitionMode.None;
                                        break;

                                    default:
                                        Interface.AddMessage(MessageType.Error, true, c.InnerText + "is not a valid background fade mode in file " + fileName);
                                        break;
                                    }
                                    break;

                                case "object":
                                    string f;
                                    try
                                    {
                                        f = OpenBveApi.Path.CombineFile(System.IO.Path.GetDirectoryName(fileName), c.InnerText);
                                    }
                                    catch
                                    {
                                        Interface.AddMessage(MessageType.Error, true, "BackgroundObject FileName is malformed in file " + fileName);
                                        break;
                                    }
                                    if (!System.IO.File.Exists(f))
                                    {
                                        Interface.AddMessage(MessageType.Error, true, "FileName " + f + " not found in file " + fileName);
                                    }
                                    else
                                    {
                                        UnifiedObject b = ObjectManager.LoadObject(f, System.Text.Encoding.Default, false);
                                        o = (StaticObject)b;
                                    }
                                    break;

                                case "repetitions":
                                    if (!NumberFormats.TryParseDoubleVb6(Arguments[0], UnitOfLength, out repetitions))
                                    {
                                        Interface.AddMessage(MessageType.Error, false, c.InnerText + " does not parse to a valid number of repetitions in " + fileName);
                                    }
                                    break;

                                case "texture":
                                    string file;
                                    try
                                    {
                                        file = OpenBveApi.Path.CombineFile(Path, c.InnerText);
                                    }
                                    catch
                                    {
                                        Interface.AddMessage(MessageType.Error, true, "BackgroundTexture FileName is malformed in file " + fileName);
                                        break;
                                    }
                                    if (!System.IO.File.Exists(file))
                                    {
                                        Interface.AddMessage(MessageType.Error, false, "The background texture file " + c.InnerText + " does not exist in " + fileName);
                                    }
                                    else
                                    {
                                        Program.CurrentHost.RegisterTexture(file, new TextureParameters(null, null), out t);
                                    }
                                    break;

                                case "time":
                                    if (!Interface.TryParseTime(Arguments[0].Trim(), out DisplayTime))
                                    {
                                        Interface.AddMessage(MessageType.Error, false, c.InnerText + " does not parse to a valid time in file " + fileName);
                                    }
                                    break;

                                case "transitiontime":
                                    if (!NumberFormats.TryParseDoubleVb6(Arguments[0], UnitOfLength, out TransitionTime))
                                    {
                                        Interface.AddMessage(MessageType.Error, false, c.InnerText + " is not a valid background transition time in " + fileName);
                                    }
                                    break;
                                }
                            }
                            //Create background if texture is not null
                            if (t != null && o == null)
                            {
                                Backgrounds.Add(new StaticBackground(t, repetitions, false, TransitionTime, mode, DisplayTime));
                            }
                            if (t == null && o != null)
                            {
                                //All other parameters are ignored if an object has been defined
                                //TODO: Error message stating they have been ignored
                                return(new BackgroundObject(o));
                            }
                        }
                    }
                    if (Backgrounds.Count == 1)
                    {
                        return(Backgrounds[0]);
                    }
                    if (Backgrounds.Count > 1)
                    {
                        //Sort list- Not worried about when they start or end, so use simple LINQ
                        Backgrounds = Backgrounds.OrderBy(o => o.Time).ToList();
                        //If more than 2 backgrounds, convert to array and return a new dynamic background
                        return(new DynamicBackground(Backgrounds.ToArray()));
                    }
                }
            }
            //We couldn't find any valid XML, so return false
            throw new InvalidDataException();
        }
Beispiel #8
0
        internal static void ParseExtensionsConfig(string filePath, Encoding encoding, out UnifiedObject[] carObjects, out UnifiedObject[] bogieObjects, out double[] axleLocations, out TrainManager.Train train, bool loadObjects)
        {
            CultureInfo Culture = CultureInfo.InvariantCulture;

            carObjects    = new UnifiedObject[] { };
            bogieObjects  = new UnifiedObject[] { };
            axleLocations = new double[] { };
            train         = new TrainManager.Train();

            if (!System.IO.File.Exists(filePath))
            {
                return;
            }

            train.Cars = new TrainManager.Car[] { };
            bool[] carObjectsReversed   = new bool[train.Cars.Length];
            bool[] bogieObjectsReversed = new bool[train.Cars.Length * 2];
            bool[] carsDefined          = new bool[train.Cars.Length];
            bool[] bogiesDefined        = new bool[train.Cars.Length * 2];
            axleLocations = new double[train.Cars.Length * 2];

            string trainPath = System.IO.Path.GetDirectoryName(filePath);

            System.Globalization.CultureInfo culture     = System.Globalization.CultureInfo.InvariantCulture;
            TextEncoding.Encoding            newEncoding = TextEncoding.GetEncodingFromFile(filePath);
            if (newEncoding != TextEncoding.Encoding.Unknown)
            {
                switch (newEncoding)
                {
                case TextEncoding.Encoding.Utf7:
                    encoding = Encoding.UTF7;
                    break;

                case TextEncoding.Encoding.Utf8:
                    encoding = Encoding.UTF8;
                    break;

                case TextEncoding.Encoding.Utf16Le:
                    encoding = Encoding.Unicode;
                    break;

                case TextEncoding.Encoding.Utf16Be:
                    encoding = Encoding.BigEndianUnicode;
                    break;

                case TextEncoding.Encoding.Utf32Le:
                    encoding = Encoding.UTF32;
                    break;

                case TextEncoding.Encoding.Utf32Be:
                    encoding = Encoding.GetEncoding(12001);
                    break;

                case TextEncoding.Encoding.Shift_JIS:
                    encoding = Encoding.GetEncoding(932);
                    break;
                }
            }

            string[] lines = System.IO.File.ReadAllLines(filePath, encoding);
            for (int i = 0; i < lines.Length; i++)
            {
                int j = lines[i].IndexOf(';');
                if (j >= 0)
                {
                    lines[i] = lines[i].Substring(0, j).Trim(new char[] { });
                }
                else
                {
                    lines[i] = lines[i].Trim(new char[] { });
                }
            }

            for (int i = 0; i < lines.Length; i++)
            {
                if (lines[i].Length != 0)
                {
                    switch (lines[i].ToLowerInvariant())
                    {
                    case "[exterior]":
                        // exterior
                        i++;
                        while (i < lines.Length && !lines[i].StartsWith("[", StringComparison.Ordinal) & !lines[i].EndsWith("]", StringComparison.Ordinal))
                        {
                            if (lines[i].Length != 0)
                            {
                                int j = lines[i].IndexOf("=", StringComparison.Ordinal);
                                if (j >= 0)
                                {
                                    string a = lines[i].Substring(0, j).TrimEnd(new char[] { });
                                    string b = lines[i].Substring(j + 1).TrimStart(new char[] { });
                                    int    n;
                                    if (int.TryParse(a, System.Globalization.NumberStyles.Integer, culture, out n))
                                    {
                                        if (n >= 0)
                                        {
                                            if (n >= train.Cars.Length)
                                            {
                                                Array.Resize(ref train.Cars, n + 1);
                                                train.Cars[n] = new TrainManager.Car(train);
                                                Array.Resize(ref carObjects, n + 1);
                                                Array.Resize(ref bogieObjects, (n + 1) * 2);
                                                Array.Resize(ref carObjectsReversed, n + 1);
                                                Array.Resize(ref bogieObjectsReversed, (n + 1) * 2);
                                                Array.Resize(ref carsDefined, n + 1);
                                                Array.Resize(ref bogiesDefined, (n + 1) * 2);
                                                Array.Resize(ref axleLocations, (n + 1) * 2);
                                            }
                                            if (Path.ContainsInvalidChars(b))
                                            {
                                                Interface.AddMessage(MessageType.Error, false, "File contains illegal characters at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                            }
                                            else
                                            {
                                                string file = OpenBveApi.Path.CombineFile(trainPath, b);
                                                if (System.IO.File.Exists(file))
                                                {
                                                    if (loadObjects)
                                                    {
                                                        carObjects[n] = ObjectManager.LoadObject(file, encoding, false);
                                                    }
                                                }
                                                else
                                                {
                                                    Interface.AddMessage(MessageType.Error, true, "The car object " + file + " does not exist at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                                }
                                            }
                                        }
                                        else
                                        {
                                            Interface.AddMessage(MessageType.Error, false, "The car index " + a + " does not reference an existing car at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                        }
                                    }
                                    else
                                    {
                                        Interface.AddMessage(MessageType.Error, false, "The car index is expected to be an integer at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                    }
                                }
                                else
                                {
                                    Interface.AddMessage(MessageType.Error, false, "Invalid statement " + lines[i] + " encountered at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                }
                            }
                            i++;
                        }
                        i--;
                        break;

                    default:
                        if (lines[i].StartsWith("[car", StringComparison.OrdinalIgnoreCase) & lines[i].EndsWith("]", StringComparison.Ordinal))
                        {
                            // car
                            string t = lines[i].Substring(4, lines[i].Length - 5);
                            int    n;
                            if (int.TryParse(t, System.Globalization.NumberStyles.Integer, culture, out n))
                            {
                                if (n >= 0)
                                {
                                    if (n >= train.Cars.Length)
                                    {
                                        Array.Resize(ref train.Cars, n + 1);
                                        train.Cars[n] = new TrainManager.Car(train);
                                        Array.Resize(ref carObjects, n + 1);
                                        Array.Resize(ref bogieObjects, (n + 1) * 2);
                                        Array.Resize(ref carObjectsReversed, n + 1);
                                        Array.Resize(ref bogieObjectsReversed, (n + 1) * 2);
                                        Array.Resize(ref carsDefined, n + 1);
                                        Array.Resize(ref bogiesDefined, (n + 1) * 2);
                                        Array.Resize(ref axleLocations, (n + 1) * 2);
                                    }
                                    if (carsDefined[n])
                                    {
                                        Interface.AddMessage(MessageType.Error, false, "Car " + n.ToString(culture) + " has already been declared at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                    }
                                    carsDefined[n] = true;
                                    i++;
                                    while (i < lines.Length && !lines[i].StartsWith("[", StringComparison.Ordinal) & !lines[i].EndsWith("]", StringComparison.Ordinal))
                                    {
                                        if (lines[i].Length != 0)
                                        {
                                            int j = lines[i].IndexOf("=", StringComparison.Ordinal);
                                            if (j >= 0)
                                            {
                                                string a = lines[i].Substring(0, j).TrimEnd(new char[] { });
                                                string b = lines[i].Substring(j + 1).TrimStart(new char[] { });
                                                switch (a.ToLowerInvariant())
                                                {
                                                case "object":
                                                    if (string.IsNullOrEmpty(b))
                                                    {
                                                        Interface.AddMessage(MessageType.Error, true, "An empty car object was supplied at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                                        break;
                                                    }
                                                    if (Path.ContainsInvalidChars(b))
                                                    {
                                                        Interface.AddMessage(MessageType.Error, false, "File contains illegal characters at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                                    }
                                                    else
                                                    {
                                                        string file = OpenBveApi.Path.CombineFile(trainPath, b);
                                                        if (System.IO.File.Exists(file))
                                                        {
                                                            if (loadObjects)
                                                            {
                                                                carObjects[n] = ObjectManager.LoadObject(file, encoding, false);
                                                            }
                                                        }
                                                        else
                                                        {
                                                            Interface.AddMessage(MessageType.Error, true, "The car object " + file + " does not exist at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                                        }
                                                    }
                                                    break;

                                                case "length":
                                                {
                                                    double m;
                                                    if (double.TryParse(b, System.Globalization.NumberStyles.Float, culture, out m))
                                                    {
                                                        if (m > 0.0)
                                                        {
                                                            train.Cars[n].Length = m;
                                                        }
                                                        else
                                                        {
                                                            Interface.AddMessage(MessageType.Error, false, "Value is expected to be a positive floating-point number in " + a + " at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                                        }
                                                    }
                                                    else
                                                    {
                                                        Interface.AddMessage(MessageType.Error, false, "Value is expected to be a positive floating-point number in " + a + " at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                                    }
                                                }
                                                break;

                                                case "reversed":
                                                    carObjectsReversed[n] = b.Equals("true", StringComparison.OrdinalIgnoreCase);
                                                    break;

                                                case "axles":
                                                    int k = b.IndexOf(',');
                                                    if (k >= 0)
                                                    {
                                                        string c = b.Substring(0, k).TrimEnd(new char[] { });
                                                        string d = b.Substring(k + 1).TrimStart(new char[] { });
                                                        double rear, front;
                                                        if (!double.TryParse(c, System.Globalization.NumberStyles.Float, Culture, out rear))
                                                        {
                                                            Interface.AddMessage(MessageType.Error, false, "Rear is expected to be a floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + filePath);
                                                        }
                                                        else if (!double.TryParse(d, System.Globalization.NumberStyles.Float, Culture, out front))
                                                        {
                                                            Interface.AddMessage(MessageType.Error, false, "Front is expected to be a floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + filePath);
                                                        }
                                                        else if (rear >= front)
                                                        {
                                                            Interface.AddMessage(MessageType.Error, false, "Rear is expected to be less than Front in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + filePath);
                                                        }
                                                        else
                                                        {
                                                            if (n == 0)
                                                            {
                                                                axleLocations[n]     = rear;
                                                                axleLocations[n + 1] = front;
                                                            }
                                                            else
                                                            {
                                                                axleLocations[n * 2]     = rear;
                                                                axleLocations[n * 2 + 1] = front;
                                                            }
                                                        }
                                                    }
                                                    else
                                                    {
                                                        Interface.AddMessage(MessageType.Error, false, "An argument-separating comma is expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + filePath);
                                                    }
                                                    break;

                                                default:
                                                    Interface.AddMessage(MessageType.Warning, false, "Unsupported key-value pair " + a + " encountered at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                                    break;
                                                }
                                            }
                                            else
                                            {
                                                Interface.AddMessage(MessageType.Error, false, "Invalid statement " + lines[i] + " encountered at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                            }
                                        }
                                        i++;
                                    }
                                    i--;
                                }
                                else
                                {
                                    Interface.AddMessage(MessageType.Error, false, "The car index " + t + " does not reference an existing car at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                }
                            }
                            else
                            {
                                Interface.AddMessage(MessageType.Error, false, "The car index is expected to be an integer at line " + (i + 1).ToString(culture) + " in file " + filePath);
                            }
                        }
                        else if (lines[i].StartsWith("[bogie", StringComparison.OrdinalIgnoreCase) & lines[i].EndsWith("]", StringComparison.Ordinal))
                        {
                            // car
                            string t = lines[i].Substring(6, lines[i].Length - 7);
                            int    n;
                            if (int.TryParse(t, System.Globalization.NumberStyles.Integer, culture, out n))
                            {
                                if (n >= train.Cars.Length * 2)
                                {
                                    Array.Resize(ref train.Cars, n / 2 + 1);
                                    if (n == 0)
                                    {
                                        train.Cars[0] = new TrainManager.Car(train);
                                        Array.Resize(ref axleLocations, 2);
                                    }
                                    else
                                    {
                                        train.Cars[n / 2] = new TrainManager.Car(train);
                                        Array.Resize(ref axleLocations, ((n / 2) + 1) * 2);
                                    }

                                    Array.Resize(ref carObjects, n / 2 + 1);
                                    Array.Resize(ref bogieObjects, n + 2);
                                    Array.Resize(ref carObjectsReversed, n / 2 + 1);
                                    Array.Resize(ref bogieObjectsReversed, n + 2);
                                    Array.Resize(ref carsDefined, n / 2 + 1);
                                    Array.Resize(ref bogiesDefined, n + 2);
                                }

                                if (n > bogiesDefined.Length - 1)
                                {
                                    continue;
                                }
                                if (bogiesDefined[n])
                                {
                                    Interface.AddMessage(MessageType.Error, false, "Bogie " + n.ToString(culture) + " has already been declared at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                }
                                bogiesDefined[n] = true;
                                //Assuming that there are two bogies per car
                                if (n >= 0 & n < train.Cars.Length * 2)
                                {
                                    i++;
                                    while (i < lines.Length && !lines[i].StartsWith("[", StringComparison.Ordinal) & !lines[i].EndsWith("]", StringComparison.Ordinal))
                                    {
                                        if (lines[i].Length != 0)
                                        {
                                            int j = lines[i].IndexOf("=", StringComparison.Ordinal);
                                            if (j >= 0)
                                            {
                                                string a = lines[i].Substring(0, j).TrimEnd(new char[] { });
                                                string b = lines[i].Substring(j + 1).TrimStart(new char[] { });
                                                switch (a.ToLowerInvariant())
                                                {
                                                case "object":
                                                    if (Path.ContainsInvalidChars(b))
                                                    {
                                                        Interface.AddMessage(MessageType.Error, false, "File contains illegal characters at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                                    }
                                                    else
                                                    {
                                                        if (string.IsNullOrEmpty(b))
                                                        {
                                                            Interface.AddMessage(MessageType.Error, true, "An empty bogie object was supplied at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                                            break;
                                                        }
                                                        string file = OpenBveApi.Path.CombineFile(trainPath, b);
                                                        if (System.IO.File.Exists(file))
                                                        {
                                                            if (loadObjects)
                                                            {
                                                                bogieObjects[n] = ObjectManager.LoadObject(file, encoding, false);
                                                            }
                                                        }
                                                        else
                                                        {
                                                            Interface.AddMessage(MessageType.Error, true, "The bogie object " + file + " does not exist at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                                        }
                                                    }
                                                    break;

                                                case "length":
                                                {
                                                    Interface.AddMessage(MessageType.Error, false, "A defined length is not supported for bogies at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                                }
                                                break;

                                                case "reversed":
                                                    bogieObjectsReversed[n] = b.Equals("true", StringComparison.OrdinalIgnoreCase);
                                                    break;

                                                case "axles":
                                                    //Axles aren't used in bogie positioning, just in rotation
                                                    break;

                                                default:
                                                    Interface.AddMessage(MessageType.Warning, false, "Unsupported key-value pair " + a + " encountered at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                                    break;
                                                }
                                            }
                                            else
                                            {
                                                Interface.AddMessage(MessageType.Error, false, "Invalid statement " + lines[i] + " encountered at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                            }
                                        }
                                        i++;
                                    }
                                    i--;
                                }
                                else
                                {
                                    Interface.AddMessage(MessageType.Error, false, "The car index " + t + " does not reference an existing car at line " + (i + 1).ToString(culture) + " in file " + filePath);
                                }
                            }
                            else
                            {
                                Interface.AddMessage(MessageType.Error, false, "The car index is expected to be an integer at line " + (i + 1).ToString(culture) + " in file " + filePath);
                            }
                        }
                        else if (lines[i].StartsWith("[coupler", StringComparison.OrdinalIgnoreCase) & lines[i].EndsWith("]", StringComparison.Ordinal))
                        {
                            i++;
                            while (i < lines.Length && !lines[i].StartsWith("[", StringComparison.Ordinal) & !lines[i].EndsWith("]", StringComparison.Ordinal))
                            {
                                /*
                                 * Coupler statments are currently not supported in Object Viewer
                                 */
                                i++;
                            }

                            i--;
                        }
                        else
                        {
                            // default
                            if (lines.Length == 1 && encoding.Equals(Encoding.Unicode))
                            {
                                /*
                                 * If only one line, there's a good possibility that our file is NOT Unicode at all
                                 * and that the misdetection has turned it into garbage
                                 *
                                 * Try again with ASCII instead
                                 */
                                ParseExtensionsConfig(filePath, Encoding.GetEncoding(1252), out carObjects, out bogieObjects, out axleLocations, out train, loadObjects);
                                return;
                            }
                            Interface.AddMessage(MessageType.Error, false, "Invalid statement " + lines[i] + " encountered at line " + (i + 1).ToString(culture) + " in file " + filePath);
                        }
                        break;
                    }
                }
            }

            // check for car objects and reverse if necessary
            int carObjectsCount = 0;

            for (int i = 0; i < train.Cars.Length; i++)
            {
                if (carObjects[i] != null)
                {
                    carObjectsCount++;
                    if (carObjectsReversed[i] && loadObjects)
                    {
                        if (carObjects[i] is StaticObject)
                        {
                            StaticObject obj = (StaticObject)carObjects[i];
                            obj.ApplyScale(-1.0, 1.0, -1.0);
                        }
                        else if (carObjects[i] is AnimatedObjectCollection)
                        {
                            AnimatedObjectCollection obj = (AnimatedObjectCollection)carObjects[i];
                            for (int j = 0; j < obj.Objects.Length; j++)
                            {
                                for (int h = 0; h < obj.Objects[j].States.Length; h++)
                                {
                                    obj.Objects[j].States[h].Prototype.ApplyScale(-1.0, 1.0, -1.0);
                                    obj.Objects[j].States[h].Translation.Row3.X *= -1.0f;
                                    obj.Objects[j].States[h].Translation.Row3.Z *= -1.0f;
                                }
                                obj.Objects[j].TranslateXDirection.X *= -1.0;
                                obj.Objects[j].TranslateXDirection.Z *= -1.0;
                                obj.Objects[j].TranslateYDirection.X *= -1.0;
                                obj.Objects[j].TranslateYDirection.Z *= -1.0;
                                obj.Objects[j].TranslateZDirection.X *= -1.0;
                                obj.Objects[j].TranslateZDirection.Z *= -1.0;
                            }
                        }
                        else
                        {
                            throw new NotImplementedException();
                        }
                    }
                }
            }

            //Check for bogie objects and reverse if necessary.....
            int bogieObjectsCount = 0;

            for (int i = 0; i < train.Cars.Length * 2; i++)
            {
                if (bogieObjects[i] != null)
                {
                    bogieObjectsCount++;
                    if (bogieObjectsReversed[i] && loadObjects)
                    {
                        if (bogieObjects[i] is StaticObject)
                        {
                            StaticObject obj = (StaticObject)bogieObjects[i];
                            obj.ApplyScale(-1.0, 1.0, -1.0);
                        }
                        else if (bogieObjects[i] is AnimatedObjectCollection)
                        {
                            AnimatedObjectCollection obj = (AnimatedObjectCollection)bogieObjects[i];
                            for (int j = 0; j < obj.Objects.Length; j++)
                            {
                                for (int h = 0; h < obj.Objects[j].States.Length; h++)
                                {
                                    obj.Objects[j].States[h].Prototype.ApplyScale(-1.0, 1.0, -1.0);
                                    obj.Objects[j].States[h].Translation.Row3.X *= -1.0f;
                                    obj.Objects[j].States[h].Translation.Row3.Z *= -1.0f;
                                }
                                obj.Objects[j].TranslateXDirection.X *= -1.0;
                                obj.Objects[j].TranslateXDirection.Z *= -1.0;
                                obj.Objects[j].TranslateYDirection.X *= -1.0;
                                obj.Objects[j].TranslateYDirection.Z *= -1.0;
                                obj.Objects[j].TranslateZDirection.X *= -1.0;
                                obj.Objects[j].TranslateZDirection.Z *= -1.0;
                            }
                        }
                        else
                        {
                            throw new NotImplementedException();
                        }
                    }
                }
            }

            if (carObjectsCount > 0 & carObjectsCount < train.Cars.Length)
            {
                Interface.AddMessage(MessageType.Warning, false, "An incomplete set of exterior objects was provided in file " + filePath);
            }

            if (bogieObjectsCount > 0 & bogieObjectsCount < train.Cars.Length * 2)
            {
                Interface.AddMessage(MessageType.Warning, false, "An incomplete set of bogie objects was provided in file " + filePath);
            }
        }
Beispiel #9
0
        // parse extensions config
        internal static void ParseExtensionsConfig(string TrainPath, System.Text.Encoding Encoding, out ObjectManager.UnifiedObject[] CarObjects, TrainManager.Train Train)
        {
            CarObjects = new ObjectManager.UnifiedObject[Train.Cars.Length];
            bool[] CarObjectsReversed = new bool[Train.Cars.Length];
            System.Globalization.CultureInfo Culture = System.Globalization.CultureInfo.InvariantCulture;
            string FileName = OpenBveApi.Path.CombineFile(TrainPath, "extensions.cfg");

            if (System.IO.File.Exists(FileName))
            {
                // load file
                string[] Lines = System.IO.File.ReadAllLines(FileName, Encoding);
                for (int i = 0; i < Lines.Length; i++)
                {
                    int j = Lines[i].IndexOf(';');
                    if (j >= 0)
                    {
                        Lines[i] = Lines[i].Substring(0, j).Trim();
                    }
                    else
                    {
                        Lines[i] = Lines[i].Trim();
                    }
                }
                for (int i = 0; i < Lines.Length; i++)
                {
                    if (Lines[i].Length != 0)
                    {
                        switch (Lines[i].ToLowerInvariant())
                        {
                        case "[exterior]":
                            // exterior
                            i++;
                            while (i < Lines.Length && !Lines[i].StartsWith("[", StringComparison.Ordinal) & !Lines[i].EndsWith("]", StringComparison.Ordinal))
                            {
                                if (Lines[i].Length != 0)
                                {
                                    int j = Lines[i].IndexOf("=", StringComparison.Ordinal);
                                    if (j >= 0)
                                    {
                                        string a = Lines[i].Substring(0, j).TrimEnd();
                                        string b = Lines[i].Substring(j + 1).TrimStart();
                                        int    n;
                                        if (int.TryParse(a, System.Globalization.NumberStyles.Integer, Culture, out n))
                                        {
                                            if (n >= 0 & n < Train.Cars.Length)
                                            {
                                                if (Interface.ContainsInvalidPathChars(b))
                                                {
                                                    Interface.AddMessage(Interface.MessageType.Error, false, "File contains illegal characters at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                }
                                                else
                                                {
                                                    string File = OpenBveApi.Path.CombineFile(TrainPath, b);
                                                    if (System.IO.File.Exists(File))
                                                    {
                                                        CarObjects[n] = ObjectManager.LoadObject(File, Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false);
                                                    }
                                                    else
                                                    {
                                                        Interface.AddMessage(Interface.MessageType.Error, true, "The car object " + File + " does not exist at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                Interface.AddMessage(Interface.MessageType.Error, false, "The car index " + a + " does not reference an existing car at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            }
                                        }
                                        else
                                        {
                                            Interface.AddMessage(Interface.MessageType.Error, false, "The car index is expected to be an integer at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                    }
                                    else
                                    {
                                        Interface.AddMessage(Interface.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                    }
                                }
                                i++;
                            }
                            i--;
                            break;

                        default:
                            if (Lines[i].StartsWith("[car", StringComparison.OrdinalIgnoreCase) & Lines[i].EndsWith("]", StringComparison.Ordinal))
                            {
                                // car
                                string t = Lines[i].Substring(4, Lines[i].Length - 5);
                                int    n; if (int.TryParse(t, System.Globalization.NumberStyles.Integer, Culture, out n))
                                {
                                    if (n >= 0 & n < Train.Cars.Length)
                                    {
                                        bool DefinedLength = false;
                                        bool DefinedAxles  = false;
                                        i++;
                                        while (i < Lines.Length && !Lines[i].StartsWith("[", StringComparison.Ordinal) & !Lines[i].EndsWith("]", StringComparison.Ordinal))
                                        {
                                            if (Lines[i].Length != 0)
                                            {
                                                int j = Lines[i].IndexOf("=", StringComparison.Ordinal);
                                                if (j >= 0)
                                                {
                                                    string a = Lines[i].Substring(0, j).TrimEnd();
                                                    string b = Lines[i].Substring(j + 1).TrimStart();
                                                    switch (a.ToLowerInvariant())
                                                    {
                                                    case "object":
                                                        if (Interface.ContainsInvalidPathChars(b))
                                                        {
                                                            Interface.AddMessage(Interface.MessageType.Error, false, "File contains illegal characters at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        }
                                                        else
                                                        {
                                                            string File = OpenBveApi.Path.CombineFile(TrainPath, b);
                                                            if (System.IO.File.Exists(File))
                                                            {
                                                                CarObjects[n] = ObjectManager.LoadObject(File, Encoding, ObjectManager.ObjectLoadMode.Normal, false, false, false);
                                                            }
                                                            else
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, true, "The car object " + File + " does not exist at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                        }
                                                        break;

                                                    case "length":
                                                    {
                                                        double m;
                                                        if (double.TryParse(b, System.Globalization.NumberStyles.Float, Culture, out m))
                                                        {
                                                            if (m > 0.0)
                                                            {
                                                                Train.Cars[n].Length = m;
                                                                Train.Cars[n].BeaconReceiverPosition = 0.5 * m;
                                                                DefinedLength = true;
                                                            }
                                                            else
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Value is expected to be a positive floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                        }
                                                        else
                                                        {
                                                            Interface.AddMessage(Interface.MessageType.Error, false, "Value is expected to be a positive floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        }
                                                    }
                                                    break;

                                                    case "axles":
                                                    {
                                                        int k = b.IndexOf(',');
                                                        if (k >= 0)
                                                        {
                                                            string c = b.Substring(0, k).TrimEnd();
                                                            string d = b.Substring(k + 1).TrimStart();
                                                            double rear, front;
                                                            if (!double.TryParse(c, System.Globalization.NumberStyles.Float, Culture, out rear))
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Rear is expected to be a floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else if (!double.TryParse(d, System.Globalization.NumberStyles.Float, Culture, out front))
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Front is expected to be a floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else if (rear >= front)
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Rear is expected to be less than Front in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else
                                                            {
                                                                Train.Cars[n].RearAxlePosition  = rear;
                                                                Train.Cars[n].FrontAxlePosition = front;
                                                                DefinedAxles = true;
                                                            }
                                                        }
                                                        else
                                                        {
                                                            Interface.AddMessage(Interface.MessageType.Error, false, "An argument-separating comma is expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        }
                                                    }
                                                    break;

                                                    case "reversed":
                                                        CarObjectsReversed[n] = b.Equals("true", StringComparison.OrdinalIgnoreCase);
                                                        break;

                                                    default:
                                                        Interface.AddMessage(Interface.MessageType.Warning, false, "Unsupported key-value pair " + a + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        break;
                                                    }
                                                }
                                                else
                                                {
                                                    Interface.AddMessage(Interface.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                }
                                            }
                                            i++;
                                        }
                                        i--;
                                        if (DefinedLength & !DefinedAxles)
                                        {
                                            double AxleDistance = 0.4 * Train.Cars[n].Length;
                                            Train.Cars[n].RearAxlePosition  = -AxleDistance;
                                            Train.Cars[n].FrontAxlePosition = AxleDistance;
                                        }
                                    }
                                    else
                                    {
                                        Interface.AddMessage(Interface.MessageType.Error, false, "The car index " + t + " does not reference an existing car at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                    }
                                }
                                else
                                {
                                    Interface.AddMessage(Interface.MessageType.Error, false, "The car index is expected to be an integer at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                }
                            }
                            else if (Lines[i].StartsWith("[coupler", StringComparison.OrdinalIgnoreCase) & Lines[i].EndsWith("]", StringComparison.Ordinal))
                            {
                                // coupler
                                string t = Lines[i].Substring(8, Lines[i].Length - 9);
                                int    n; if (int.TryParse(t, System.Globalization.NumberStyles.Integer, Culture, out n))
                                {
                                    if (n >= 0 & n < Train.Couplers.Length)
                                    {
                                        i++; while (i < Lines.Length && !Lines[i].StartsWith("[", StringComparison.Ordinal) & !Lines[i].EndsWith("]", StringComparison.Ordinal))
                                        {
                                            if (Lines[i].Length != 0)
                                            {
                                                int j = Lines[i].IndexOf("=", StringComparison.Ordinal);
                                                if (j >= 0)
                                                {
                                                    string a = Lines[i].Substring(0, j).TrimEnd();
                                                    string b = Lines[i].Substring(j + 1).TrimStart();
                                                    switch (a.ToLowerInvariant())
                                                    {
                                                    case "distances":
                                                    {
                                                        int k = b.IndexOf(',');
                                                        if (k >= 0)
                                                        {
                                                            string c = b.Substring(0, k).TrimEnd();
                                                            string d = b.Substring(k + 1).TrimStart();
                                                            double min, max;
                                                            if (!double.TryParse(c, System.Globalization.NumberStyles.Float, Culture, out min))
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Minimum is expected to be a floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else if (!double.TryParse(d, System.Globalization.NumberStyles.Float, Culture, out max))
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Maximum is expected to be a floating-point number in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else if (min > max)
                                                            {
                                                                Interface.AddMessage(Interface.MessageType.Error, false, "Minimum is expected to be less than Maximum in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                            }
                                                            else
                                                            {
                                                                Train.Couplers[n].MinimumDistanceBetweenCars = min;
                                                                Train.Couplers[n].MaximumDistanceBetweenCars = max;
                                                            }
                                                        }
                                                        else
                                                        {
                                                            Interface.AddMessage(Interface.MessageType.Error, false, "An argument-separating comma is expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        }
                                                    } break;

                                                    default:
                                                        Interface.AddMessage(Interface.MessageType.Warning, false, "Unsupported key-value pair " + a + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                        break;
                                                    }
                                                }
                                                else
                                                {
                                                    Interface.AddMessage(Interface.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                                }
                                            }
                                            i++;
                                        }
                                        i--;
                                    }
                                    else
                                    {
                                        Interface.AddMessage(Interface.MessageType.Error, false, "The coupler index " + t + " does not reference an existing coupler at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                    }
                                }
                                else
                                {
                                    Interface.AddMessage(Interface.MessageType.Error, false, "The coupler index is expected to be an integer at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                }
                            }
                            else
                            {
                                // default
                                Interface.AddMessage(Interface.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                            }
                            break;
                        }
                    }
                }
                // check for car objects and reverse if necessary
                int carObjects = 0;
                for (int i = 0; i < Train.Cars.Length; i++)
                {
                    if (CarObjects[i] != null)
                    {
                        carObjects++;
                        if (CarObjectsReversed[i])
                        {
                            {
                                // reverse axle positions
                                double temp = Train.Cars[i].FrontAxlePosition;
                                Train.Cars[i].FrontAxlePosition = -Train.Cars[i].RearAxlePosition;
                                Train.Cars[i].RearAxlePosition  = -temp;
                            }
                            if (CarObjects[i] is ObjectManager.StaticObject)
                            {
                                ObjectManager.StaticObject obj = (ObjectManager.StaticObject)CarObjects[i];
                                CsvB3dObjectParser.ApplyScale(obj, -1.0, 1.0, -1.0);
                            }
                            else if (CarObjects[i] is ObjectManager.AnimatedObjectCollection)
                            {
                                ObjectManager.AnimatedObjectCollection obj = (ObjectManager.AnimatedObjectCollection)CarObjects[i];
                                for (int j = 0; j < obj.Objects.Length; j++)
                                {
                                    for (int h = 0; h < obj.Objects[j].States.Length; h++)
                                    {
                                        CsvB3dObjectParser.ApplyScale(obj.Objects[j].States[h].Object, -1.0, 1.0, -1.0);
                                        obj.Objects[j].States[h].Position.X *= -1.0;
                                        obj.Objects[j].States[h].Position.Z *= -1.0;
                                    }
                                    obj.Objects[j].TranslateXDirection.X *= -1.0;
                                    obj.Objects[j].TranslateXDirection.Z *= -1.0;
                                    obj.Objects[j].TranslateYDirection.X *= -1.0;
                                    obj.Objects[j].TranslateYDirection.Z *= -1.0;
                                    obj.Objects[j].TranslateZDirection.X *= -1.0;
                                    obj.Objects[j].TranslateZDirection.Z *= -1.0;
                                }
                            }
                            else
                            {
                                throw new NotImplementedException();
                            }
                        }
                    }
                }
                if (carObjects > 0 & carObjects < Train.Cars.Length)
                {
                    Interface.AddMessage(Interface.MessageType.Warning, false, "An incomplete set of exterior objects was provided in file " + FileName);
                }
            }
        }
Beispiel #10
0
        internal static ObjectManager.AnimatedObjectCollection ReadObject(string FileName, System.Text.Encoding Encoding,
                                                                          ObjectManager.ObjectLoadMode LoadMode)
        {
            XmlDocument currentXML = new XmlDocument();

            //May need to be changed to use de-DE
            System.Globalization.CultureInfo       Culture = System.Globalization.CultureInfo.InvariantCulture;
            ObjectManager.AnimatedObjectCollection Result  = new ObjectManager.AnimatedObjectCollection();
            Result.Objects = new ObjectManager.AnimatedObject[0];
            int ObjectCount = 0;

            currentXML.Load(FileName);
            string BaseDir = System.IO.Path.GetDirectoryName(FileName);

            GruppenObject[] CurrentObjects = new GruppenObject[0];
            //Check for null
            if (currentXML.DocumentElement != null)
            {
                ObjectManager.UnifiedObject[] obj = new OpenBve.ObjectManager.UnifiedObject[0];
                XmlNodeList DocumentNodes         = currentXML.DocumentElement.SelectNodes("/GRUPPENOBJECT");
                if (DocumentNodes != null)
                {
                    foreach (XmlNode outerNode in DocumentNodes)
                    {
                        if (outerNode.HasChildNodes)
                        {
                            foreach (XmlNode node in outerNode.ChildNodes)
                            {
                                if (node.Name == "Object" && node.HasChildNodes)
                                {
                                    foreach (XmlNode childNode in node.ChildNodes)
                                    {
                                        if (childNode.Name == "Props" && childNode.Attributes != null)
                                        {
                                            Array.Resize <GruppenObject>(ref CurrentObjects, CurrentObjects.Length + 1);
                                            GruppenObject Object = new GruppenObject();
                                            foreach (XmlAttribute attribute in childNode.Attributes)
                                            {
                                                switch (attribute.Name)
                                                {
                                                case "Name":
                                                    string ObjectFile = OpenBveApi.Path.CombineFile(BaseDir, attribute.Value);

                                                    Object.Name = ObjectFile;
                                                    ObjectCount++;
                                                    break;

                                                case "Position":
                                                    string[] SplitPosition = attribute.Value.Split(';');
                                                    double.TryParse(SplitPosition[0], out Object.Position.X);
                                                    double.TryParse(SplitPosition[1], out Object.Position.Y);
                                                    double.TryParse(SplitPosition[2], out Object.Position.Z);
                                                    break;

                                                case "Rotation":
                                                    string[] SplitRotation = attribute.Value.Split(';');

                                                    double.TryParse(SplitRotation[0], out Object.RotationX);
                                                    double.TryParse(SplitRotation[1], out Object.RotationY);
                                                    double.TryParse(SplitRotation[2], out Object.RotationZ);
                                                    break;
                                                }
                                            }
                                            CurrentObjects[CurrentObjects.Length - 1] = Object;
                                        }
                                    }
                                }
                            }
                        }
                    }

                    //We've loaded the XML references, now load the objects into memory
                    for (int i = 0; i < CurrentObjects.Length; i++)
                    {
                        var Object = ObjectManager.LoadObject(CurrentObjects[i].Name, Encoding, LoadMode, false, false, false, CurrentObjects[i].RotationX, CurrentObjects[i].RotationY, CurrentObjects[i].RotationZ);
                        if (Object != null)
                        {
                            Array.Resize <ObjectManager.UnifiedObject>(ref obj, obj.Length + 1);
                            obj[obj.Length - 1] = Object;
                        }
                    }
                    for (int j = 0; j < obj.Length; j++)
                    {
                        if (obj[j] != null)
                        {
                            Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length + 1);
                            if (obj[j] is ObjectManager.StaticObject)
                            {
                                ObjectManager.StaticObject s = (ObjectManager.StaticObject)obj[j];
                                s.Dynamic = true;
                                ObjectManager.AnimatedObject      a   = new ObjectManager.AnimatedObject();
                                ObjectManager.AnimatedObjectState aos = new ObjectManager.AnimatedObjectState
                                {
                                    Object   = s,
                                    Position = CurrentObjects[j].Position
                                };
                                a.States          = new ObjectManager.AnimatedObjectState[] { aos };
                                Result.Objects[j] = a;
                                ObjectCount++;
                            }
                            else if (obj[j] is ObjectManager.AnimatedObjectCollection)
                            {
                                ObjectManager.AnimatedObjectCollection a =
                                    (ObjectManager.AnimatedObjectCollection)obj[j];
                                for (int k = 0; k < a.Objects.Length; k++)
                                {
                                    for (int h = 0; h < a.Objects[k].States.Length; h++)
                                    {
                                        a.Objects[k].States[h].Position.X += CurrentObjects[j].Position.X;
                                        a.Objects[k].States[h].Position.Y += CurrentObjects[j].Position.Y;
                                        a.Objects[k].States[h].Position.Z += CurrentObjects[j].Position.Z;
                                    }
                                    Result.Objects[j] = a.Objects[k];
                                    ObjectCount++;
                                }
                            }
                        }
                    }
                }
                return(Result);
            }
            //Didn't find an acceptable XML object
            //Probably will cause things to throw an absolute wobbly somewhere....
            return(null);
        }
Beispiel #11
0
        internal static void Main(string[] args)
        {
            // platform and mono
            int p = (int)Environment.OSVersion.Platform;

            if (p == 4 | p == 128)
            {
                // general Unix
                CurrentPlatform = Platform.Linux;
            }
            else if (p == 6)
            {
                // Mac
                CurrentPlatform = Platform.Mac;
            }
            else
            {
                // non-Unix
                CurrentPlatform = Platform.Windows;
            }
            CurrentlyRunOnMono = Type.GetType("Mono.Runtime") != null;
            // file system
            FileSystem = FileSystem.FromCommandLineArgs(args);
            FileSystem.CreateFileSystem();
            SetPackageLookupDirectories();
            // command line arguments
            bool[] SkipArgs = new bool[args.Length];
            if (args.Length != 0)
            {
                string File = System.IO.Path.Combine(Application.StartupPath, "RouteViewer.exe");
                if (System.IO.File.Exists(File))
                {
                    int Skips = 0;
                    System.Text.StringBuilder NewArgs = new System.Text.StringBuilder();
                    for (int i = 0; i < args.Length; i++)
                    {
                        if (System.IO.File.Exists(args[i]))
                        {
                            if (System.IO.Path.GetExtension(args[i]).Equals(".csv", StringComparison.OrdinalIgnoreCase))
                            {
                                string Text = System.IO.File.ReadAllText(args[i], System.Text.Encoding.UTF8);
                                if (Text.Length != -1 && Text.IndexOf("CreateMeshBuilder", StringComparison.OrdinalIgnoreCase) == -1)
                                {
                                    if (NewArgs.Length != 0)
                                    {
                                        NewArgs.Append(" ");
                                    }
                                    NewArgs.Append("\"" + args[i] + "\"");
                                    SkipArgs[i] = true;
                                    Skips++;
                                }
                            }
                        }
                        else
                        {
                            SkipArgs[i] = true;
                            Skips++;
                        }
                    }
                    if (NewArgs.Length != 0)
                    {
                        System.Diagnostics.Process.Start(File, NewArgs.ToString());
                    }
                    if (Skips == args.Length)
                    {
                        return;
                    }
                }
            }
            // application
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO) != 0)
            {
                MessageBox.Show("SDL failed to initialize the video subsystem.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
                return;
            }
            Interface.CurrentOptions.ObjectOptimizationBasicThreshold = 1000;
            Interface.CurrentOptions.ObjectOptimizationFullThreshold  = 250;
            // initialize sdl window
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DEPTH_SIZE, 16);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_RED_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_GREEN_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_BLUE_SIZE, 8);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ALPHA_SIZE, 8);
            SDL.SDL_ShowCursor(1);
            // initialize camera
            ResetCamera();
            // create window
            Renderer.ScreenWidth  = 960;
            Renderer.ScreenHeight = 600;
            // int Bits = 32;
            //Sdl.SDL_SetVideoMode(Renderer.ScreenWidth, Renderer.ScreenHeight, Bits, Sdl.SDL_OPENGL | Sdl.SDL_DOUBLEBUF);
            SDLWindow = SDL.SDL_CreateWindow(Application.ProductName,
                                             SDL.SDL_WINDOWPOS_UNDEFINED, SDL.SDL_WINDOWPOS_UNDEFINED,
                                             Renderer.ScreenWidth, Renderer.ScreenHeight,
                                             SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE);
            if (SDLWindow != IntPtr.Zero)
            {
                // create window
                string File = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder(), "icon.png");
                if (System.IO.File.Exists(File))
                {
                    // set up icon
                    iconBmp  = new Bitmap(File);                    // load file
                    iconData = iconBmp.LockBits(new Rectangle(0, 0, iconBmp.Width, iconBmp.Height),
                                                System.Drawing.Imaging.ImageLockMode.ReadOnly,
                                                System.Drawing.Imaging.PixelFormat.Format32bppArgb);            // lock data
                    iconSurface = SDL.SDL_CreateRGBSurfaceFrom(iconData.Scan0, iconBmp.Width, iconBmp.Height, 32, iconData.Stride,
                                                               0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); // upload to sdl
                    SDL.SDL_SetWindowIcon(SDLWindow, iconSurface);                                              // use icon
                    // free is on the end of the program

                    /*
                     * IntPtr bitmap = SDL.SDL_LoadBMP(File);
                     * if (bitmap != IntPtr.Zero) {
                     *      SDL.SDL_Surface Surface = (SDL.SDL_Surface)System.Runtime.InteropServices.Marshal.PtrToStructure(bitmap, typeof(SDL.SDL_Surface));
                     *      uint ColorKey = SDL.SDL_MapRGB(Surface.format, 0, 0, 255);
                     *      SDL.SDL_SetColorKey(bitmap, 1, ColorKey);
                     *      SDL.SDL_SetWindowIcon(SDLWindow,bitmap);
                     * }
                     */
                }
                GLContext = SDL.SDL_GL_CreateContext(SDLWindow);
                tkContext = new GraphicsContext(new ContextHandle(GLContext),
                                                SDL.SDL_GL_GetProcAddress,
                                                () => new ContextHandle(SDL.SDL_GL_GetCurrentContext()));
                // anisotropic filtering
                string[] extensions = GL.GetString(StringName.Extensions).Split(new [] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
                Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
                for (int i = 0; i < extensions.Length; i++)
                {
                    if (extensions[i] == "GL_EXT_texture_filter_anisotropic")
                    {
                        float n;
                        GL.GetFloat((GetPName)ExtTextureFilterAnisotropic.MaxTextureMaxAnisotropyExt, out n);
                        Interface.CurrentOptions.AnisotropicFilteringMaximum = (int)Math.Round((double)n);
                        break;
                    }
                }
                if (Interface.CurrentOptions.AnisotropicFilteringMaximum <= 0)
                {
                    Interface.CurrentOptions.AnisotropicFilteringMaximum = 0;
                    Interface.CurrentOptions.AnisotropicFilteringLevel   = 0;
                    Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.AnisotropicFiltering;
                }
                else
                {
                    Interface.CurrentOptions.AnisotropicFilteringLevel = Interface.CurrentOptions.AnisotropicFilteringMaximum;
                    Interface.CurrentOptions.Interpolation             = TextureManager.InterpolationMode.TrilinearMipmapped;
                }
                // module initialization
                Renderer.Initialize();
                Renderer.InitializeLighting();
                SDL.SDL_GL_SwapWindow(SDLWindow);
                Fonts.Initialize();
                UpdateViewport();
                // command line arguments
                for (int i = 0; i < args.Length; i++)
                {
                    if (!SkipArgs[i] && System.IO.File.Exists(args[i]))
                    {
                        try {
                            ObjectManager.UnifiedObject o = ObjectManager.LoadObject(args[i], System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false);
                            ObjectManager.CreateObject(o, new World.Vector3D(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0, 0.0);
                        } catch (Exception ex) {
                            Interface.AddMessage(Interface.MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + args[i] + ".");
                        }
                        Array.Resize <string>(ref Files, Files.Length + 1);
                        Files[Files.Length - 1] = args[i];
                    }
                }
                ObjectManager.InitializeVisibility();
                ObjectManager.FinishCreatingObjects();
                ObjectManager.UpdateVisibility(0.0, true);
                ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
                UpdateCaption();
                Stopwatch timer = new Stopwatch();
                timer.Start();
                LastTicks = timer.ElapsedMilliseconds;
                // loop
                while (!Quit)
                {
                    long   ticks       = timer.ElapsedMilliseconds;
                    double timeElapsed = 0.001 * (double)(ticks - LastTicks);
                    if (timeElapsed < 0.0001)
                    {
                        timeElapsed = 0.0001;
                    }
                    LastTicks = ticks;
                    DateTime time = DateTime.Now;
                    Game.SecondsSinceMidnight = (double)(3600 * time.Hour + 60 * time.Minute + time.Second) + 0.001 * (double)time.Millisecond;
                    ObjectManager.UpdateAnimatedWorldObjects(timeElapsed, false);
                    ProcessEvents();
                    if (ReducedMode)
                    {
                        System.Threading.Thread.Sleep(125);
                    }
                    else
                    {
                        System.Threading.Thread.Sleep(1);
                    }
                    bool updatelight = false;
                    bool keep        = false;
                    // rotate x
                    if (RotateX == 0)
                    {
                        double d = (1.0 + Math.Abs(RotateXSpeed)) * timeElapsed;
                        if (RotateXSpeed >= -d & RotateXSpeed <= d)
                        {
                            RotateXSpeed = 0.0;
                        }
                        else
                        {
                            RotateXSpeed -= (double)Math.Sign(RotateXSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (1.0 + 1.0 - 1.0 / (1.0 + RotateXSpeed * RotateXSpeed)) * timeElapsed;
                        double m = 1.0;
                        RotateXSpeed += (double)RotateX * d;
                        if (RotateXSpeed < -m)
                        {
                            RotateXSpeed = -m;
                        }
                        else if (RotateXSpeed > m)
                        {
                            RotateXSpeed = m;
                        }
                    }
                    if (RotateXSpeed != 0.0)
                    {
                        double cosa = Math.Cos(RotateXSpeed * timeElapsed);
                        double sina = Math.Sin(RotateXSpeed * timeElapsed);
                        World.Rotate(ref World.AbsoluteCameraDirection.X, ref World.AbsoluteCameraDirection.Y, ref World.AbsoluteCameraDirection.Z, 0.0, 1.0, 0.0, cosa, sina);
                        World.Rotate(ref World.AbsoluteCameraUp.X, ref World.AbsoluteCameraUp.Y, ref World.AbsoluteCameraUp.Z, 0.0, 1.0, 0.0, cosa, sina);
                        World.Rotate(ref World.AbsoluteCameraSide.X, ref World.AbsoluteCameraSide.Y, ref World.AbsoluteCameraSide.Z, 0.0, 1.0, 0.0, cosa, sina);
                        keep = true;
                    }
                    // rotate y
                    if (RotateY == 0)
                    {
                        double d = (1.0 + Math.Abs(RotateYSpeed)) * timeElapsed;
                        if (RotateYSpeed >= -d & RotateYSpeed <= d)
                        {
                            RotateYSpeed = 0.0;
                        }
                        else
                        {
                            RotateYSpeed -= (double)Math.Sign(RotateYSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (1.0 + 1.0 - 1.0 / (1.0 + RotateYSpeed * RotateYSpeed)) * timeElapsed;
                        double m = 1.0;
                        RotateYSpeed += (double)RotateY * d;
                        if (RotateYSpeed < -m)
                        {
                            RotateYSpeed = -m;
                        }
                        else if (RotateYSpeed > m)
                        {
                            RotateYSpeed = m;
                        }
                    }
                    if (RotateYSpeed != 0.0)
                    {
                        double cosa = Math.Cos(RotateYSpeed * timeElapsed);
                        double sina = Math.Sin(RotateYSpeed * timeElapsed);
                        World.Rotate(ref World.AbsoluteCameraDirection.X, ref World.AbsoluteCameraDirection.Y, ref World.AbsoluteCameraDirection.Z, World.AbsoluteCameraSide.X, World.AbsoluteCameraSide.Y, World.AbsoluteCameraSide.Z, cosa, sina);
                        World.Rotate(ref World.AbsoluteCameraUp.X, ref World.AbsoluteCameraUp.Y, ref World.AbsoluteCameraUp.Z, World.AbsoluteCameraSide.X, World.AbsoluteCameraSide.Y, World.AbsoluteCameraSide.Z, cosa, sina);
                        keep = true;
                    }
                    // move x
                    if (MoveX == 0)
                    {
                        double d = (2.5 + Math.Abs(MoveXSpeed)) * timeElapsed;
                        if (MoveXSpeed >= -d & MoveXSpeed <= d)
                        {
                            MoveXSpeed = 0.0;
                        }
                        else
                        {
                            MoveXSpeed -= (double)Math.Sign(MoveXSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (5.0 + 10.0 - 10.0 / (1.0 + MoveXSpeed * MoveXSpeed)) * timeElapsed;
                        double m = 25.0;
                        MoveXSpeed += (double)MoveX * d;
                        if (MoveXSpeed < -m)
                        {
                            MoveXSpeed = -m;
                        }
                        else if (MoveXSpeed > m)
                        {
                            MoveXSpeed = m;
                        }
                    }
                    if (MoveXSpeed != 0.0)
                    {
                        World.AbsoluteCameraPosition.X += MoveXSpeed * timeElapsed * World.AbsoluteCameraSide.X;
                        World.AbsoluteCameraPosition.Y += MoveXSpeed * timeElapsed * World.AbsoluteCameraSide.Y;
                        World.AbsoluteCameraPosition.Z += MoveXSpeed * timeElapsed * World.AbsoluteCameraSide.Z;
                        keep = true;
                    }
                    // move y
                    if (MoveY == 0)
                    {
                        double d = (2.5 + Math.Abs(MoveYSpeed)) * timeElapsed;
                        if (MoveYSpeed >= -d & MoveYSpeed <= d)
                        {
                            MoveYSpeed = 0.0;
                        }
                        else
                        {
                            MoveYSpeed -= (double)Math.Sign(MoveYSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (5.0 + 10.0 - 10.0 / (1.0 + MoveYSpeed * MoveYSpeed)) * timeElapsed;
                        double m = 25.0;
                        MoveYSpeed += (double)MoveY * d;
                        if (MoveYSpeed < -m)
                        {
                            MoveYSpeed = -m;
                        }
                        else if (MoveYSpeed > m)
                        {
                            MoveYSpeed = m;
                        }
                    }
                    if (MoveYSpeed != 0.0)
                    {
                        World.AbsoluteCameraPosition.X += MoveYSpeed * timeElapsed * World.AbsoluteCameraUp.X;
                        World.AbsoluteCameraPosition.Y += MoveYSpeed * timeElapsed * World.AbsoluteCameraUp.Y;
                        World.AbsoluteCameraPosition.Z += MoveYSpeed * timeElapsed * World.AbsoluteCameraUp.Z;
                        keep = true;
                    }
                    // move z
                    if (MoveZ == 0)
                    {
                        double d = (2.5 + Math.Abs(MoveZSpeed)) * timeElapsed;
                        if (MoveZSpeed >= -d & MoveZSpeed <= d)
                        {
                            MoveZSpeed = 0.0;
                        }
                        else
                        {
                            MoveZSpeed -= (double)Math.Sign(MoveZSpeed) * d;
                        }
                    }
                    else
                    {
                        double d = (5.0 + 10.0 - 10.0 / (1.0 + MoveZSpeed * MoveZSpeed)) * timeElapsed;
                        double m = 25.0;
                        MoveZSpeed += (double)MoveZ * d;
                        if (MoveZSpeed < -m)
                        {
                            MoveZSpeed = -m;
                        }
                        else if (MoveZSpeed > m)
                        {
                            MoveZSpeed = m;
                        }
                    }
                    if (MoveZSpeed != 0.0)
                    {
                        World.AbsoluteCameraPosition.X += MoveZSpeed * timeElapsed * World.AbsoluteCameraDirection.X;
                        World.AbsoluteCameraPosition.Y += MoveZSpeed * timeElapsed * World.AbsoluteCameraDirection.Y;
                        World.AbsoluteCameraPosition.Z += MoveZSpeed * timeElapsed * World.AbsoluteCameraDirection.Z;
                        keep = true;
                    }
                    // lighting
                    if (LightingRelative == -1)
                    {
                        LightingRelative = (double)LightingTarget;
                        updatelight      = true;
                    }
                    if (LightingTarget == 0)
                    {
                        if (LightingRelative != 0.0)
                        {
                            LightingRelative -= 0.5 * timeElapsed;
                            if (LightingRelative < 0.0)
                            {
                                LightingRelative = 0.0;
                            }
                            updatelight = true;
                            keep        = true;
                        }
                    }
                    else
                    {
                        if (LightingRelative != 1.0)
                        {
                            LightingRelative += 0.5 * timeElapsed;
                            if (LightingRelative > 1.0)
                            {
                                LightingRelative = 1.0;
                            }
                            updatelight = true;
                            keep        = true;
                        }
                    }
                    // continue
                    if (ReducedMode)
                    {
                        ReducedModeEnteringTime = (int)(ticks + 3000);
                    }
                    else
                    {
                        if (keep)
                        {
                            ReducedModeEnteringTime = (int)(ticks + 3000);
                        }
                        else if (ticks > ReducedModeEnteringTime)
                        {
                            ReducedMode = true;
                            World.AbsoluteCameraSide.Y = 0.0;
                            World.Normalize(ref World.AbsoluteCameraSide.X, ref World.AbsoluteCameraSide.Y, ref World.AbsoluteCameraSide.Z);
                            World.Normalize(ref World.AbsoluteCameraDirection.X, ref World.AbsoluteCameraDirection.Y, ref World.AbsoluteCameraDirection.Z);
                            World.AbsoluteCameraUp = World.Cross(World.AbsoluteCameraDirection, World.AbsoluteCameraSide);
                        }
                    }
                    if (updatelight)
                    {
                        Renderer.OptionAmbientColor.R = (byte)Math.Round(32.0 + 128.0 * LightingRelative * (2.0 - LightingRelative));
                        Renderer.OptionAmbientColor.G = (byte)Math.Round(32.0 + 128.0 * 0.5 * (LightingRelative + LightingRelative * (2.0 - LightingRelative)));
                        Renderer.OptionAmbientColor.B = (byte)Math.Round(32.0 + 128.0 * LightingRelative);
                        Renderer.OptionDiffuseColor.R = (byte)Math.Round(32.0 + 128.0 * LightingRelative);
                        Renderer.OptionDiffuseColor.G = (byte)Math.Round(32.0 + 128.0 * LightingRelative);
                        Renderer.OptionDiffuseColor.B = (byte)Math.Round(32.0 + 128.0 * Math.Sqrt(LightingRelative));
                        Renderer.InitializeLighting();
                    }
                    Renderer.RenderScene();
                    SDL.SDL_GL_SwapWindow(SDLWindow);
                }
                // quit
                TextureManager.UnuseAllTextures();
                if (iconSurface != IntPtr.Zero)
                {
                    SDL.SDL_FreeSurface(iconSurface);                     // free surface
                }
                if (iconBmp != null && iconData != null)
                {
                    iconBmp.UnlockBits(iconData);                     // free pixels
                    iconBmp.Dispose();
                }
                SDL.SDL_GL_DeleteContext(GLContext);
                SDL.SDL_DestroyWindow(SDLWindow);
                SDL.SDL_Quit();
            }
            else
            {
                MessageBox.Show("SDL failed to create the window.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand);
            }
        }
Beispiel #12
0
        // process events
        private static void ProcessEvents()
        {
            SDL.SDL_Event Event;
            while (SDL.SDL_PollEvent(out Event) != 0)
            {
                switch (Event.type)
                {
                // quit
                case SDL.SDL_EventType.SDL_QUIT:
                    Quit = true;
                    return;

                // resize
                case SDL.SDL_EventType.SDL_WINDOWEVENT:
                    if (Event.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESIZED)
                    {
                        Renderer.ScreenWidth  = Event.window.data1;
                        Renderer.ScreenHeight = Event.window.data2;
                        UpdateViewport();
                    }
                    break;

                // mouse
                case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
                    MouseCenterX         = (short)Event.button.x;
                    MouseCenterY         = (short)Event.button.y;
                    MouseCameraPosition  = World.AbsoluteCameraPosition;
                    MouseCameraDirection = World.AbsoluteCameraDirection;
                    MouseCameraUp        = World.AbsoluteCameraUp;
                    MouseCameraSide      = World.AbsoluteCameraSide;
                    MouseButton          = Event.button.button;
                    break;

                case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
                    MouseButton = 0;
                    break;

                case SDL.SDL_EventType.SDL_MOUSEMOTION:
                    if (MouseButton == SDL.SDL_BUTTON_LEFT)
                    {
                        World.AbsoluteCameraDirection = MouseCameraDirection;
                        World.AbsoluteCameraUp        = MouseCameraUp;
                        World.AbsoluteCameraSide      = MouseCameraSide;
                        {
                            double dx   = 0.0025 * (double)(MouseCenterX - Event.motion.x);
                            double cosa = Math.Cos(dx);
                            double sina = Math.Sin(dx);
                            World.Rotate(ref World.AbsoluteCameraDirection.X, ref World.AbsoluteCameraDirection.Y, ref World.AbsoluteCameraDirection.Z, 0.0, 1.0, 0.0, cosa, sina);
                            World.Rotate(ref World.AbsoluteCameraUp.X, ref World.AbsoluteCameraUp.Y, ref World.AbsoluteCameraUp.Z, 0.0, 1.0, 0.0, cosa, sina);
                            World.Rotate(ref World.AbsoluteCameraSide.X, ref World.AbsoluteCameraSide.Y, ref World.AbsoluteCameraSide.Z, 0.0, 1.0, 0.0, cosa, sina);
                        }
                        {
                            double dy   = 0.0025 * (double)(MouseCenterY - Event.motion.y);
                            double cosa = Math.Cos(dy);
                            double sina = Math.Sin(dy);
                            World.Rotate(ref World.AbsoluteCameraDirection.X, ref World.AbsoluteCameraDirection.Y, ref World.AbsoluteCameraDirection.Z, World.AbsoluteCameraSide.X, World.AbsoluteCameraSide.Y, World.AbsoluteCameraSide.Z, cosa, sina);
                            World.Rotate(ref World.AbsoluteCameraUp.X, ref World.AbsoluteCameraUp.Y, ref World.AbsoluteCameraUp.Z, World.AbsoluteCameraSide.X, World.AbsoluteCameraSide.Y, World.AbsoluteCameraSide.Z, cosa, sina);
                        }
                        ReducedMode = false;
                    }
                    else if (MouseButton == SDL.SDL_BUTTON_RIGHT)
                    {
                        World.AbsoluteCameraPosition = MouseCameraPosition;
                        double dx = -0.025 * (double)(Event.motion.x - MouseCenterX);
                        World.AbsoluteCameraPosition.X += dx * World.AbsoluteCameraSide.X;
                        World.AbsoluteCameraPosition.Y += dx * World.AbsoluteCameraSide.Y;
                        World.AbsoluteCameraPosition.Z += dx * World.AbsoluteCameraSide.Z;
                        double dy = 0.025 * (double)(Event.motion.y - MouseCenterY);
                        World.AbsoluteCameraPosition.X += dy * World.AbsoluteCameraUp.X;
                        World.AbsoluteCameraPosition.Y += dy * World.AbsoluteCameraUp.Y;
                        World.AbsoluteCameraPosition.Z += dy * World.AbsoluteCameraUp.Z;
                        ReducedMode = false;
                    }
                    else if (MouseButton == SDL.SDL_BUTTON_MIDDLE)
                    {
                        World.AbsoluteCameraPosition = MouseCameraPosition;
                        double dx = -0.025 * (double)(Event.motion.x - MouseCenterX);
                        World.AbsoluteCameraPosition.X += dx * World.AbsoluteCameraSide.X;
                        World.AbsoluteCameraPosition.Y += dx * World.AbsoluteCameraSide.Y;
                        World.AbsoluteCameraPosition.Z += dx * World.AbsoluteCameraSide.Z;
                        double dz = -0.025 * (double)(Event.motion.y - MouseCenterY);
                        World.AbsoluteCameraPosition.X += dz * World.AbsoluteCameraDirection.X;
                        World.AbsoluteCameraPosition.Y += dz * World.AbsoluteCameraDirection.Y;
                        World.AbsoluteCameraPosition.Z += dz * World.AbsoluteCameraDirection.Z;
                        ReducedMode = false;
                    }
                    break;

                // key down
                case SDL.SDL_EventType.SDL_KEYDOWN:
                    switch (Event.key.keysym.sym)
                    {
                    case SDL.SDL_Keycode.SDLK_LSHIFT:
                    case SDL.SDL_Keycode.SDLK_RSHIFT:
                        ShiftPressed = true;
                        break;

                    case SDL.SDL_Keycode.SDLK_F5:
                        // reset
                        ReducedMode      = false;
                        LightingRelative = -1.0;
                        Game.Reset();
                        TextureManager.UnuseAllTextures();
                        Fonts.Initialize();
                        Interface.ClearMessages();
                        for (int i = 0; i < Files.Length; i++)
                        {
                                                                        #if !DEBUG
                            try {
                                                                                #endif
                            ObjectManager.UnifiedObject o = ObjectManager.LoadObject(Files[i], System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false);
                            ObjectManager.CreateObject(o, new World.Vector3D(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0, 0.0);
                                                                                #if !DEBUG
                        }
                        catch (Exception ex) {
                            Interface.AddMessage(Interface.MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + Files[i] + ".");
                        }
                                                                        #endif
                        }
                        ObjectManager.InitializeVisibility();
                        ObjectManager.UpdateVisibility(0.0, true);
                        ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
                        break;

                    case SDL.SDL_Keycode.SDLK_F7:
                    {
                        OpenFileDialog Dialog = new OpenFileDialog();
                        Dialog.CheckFileExists = true;
                        Dialog.Multiselect     = true;
                        Dialog.Filter          = "CSV/B3D/X/ANIMATED files|*.csv;*.b3d;*.x;*.animated|All files|*";
                        if (Dialog.ShowDialog() == DialogResult.OK)
                        {
                            string[] f = Dialog.FileNames;
                            int      n = Files.Length;
                            Array.Resize <string>(ref Files, n + f.Length);
                            for (int i = 0; i < f.Length; i++)
                            {
                                Files[n + i] = f[i];
                            }
                            // reset
                            ReducedMode      = false;
                            LightingRelative = -1.0;
                            Game.Reset();
                            TextureManager.UnuseAllTextures();
                            Fonts.Initialize();
                            Interface.ClearMessages();
                            for (int i = 0; i < Files.Length; i++)
                            {
                                                                                        #if !DEBUG
                                try {
                                                                                                #endif
                                ObjectManager.UnifiedObject o = ObjectManager.LoadObject(Files[i], System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false);
                                ObjectManager.CreateObject(o, new World.Vector3D(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0, 0.0);
                                                                                                #if !DEBUG
                            }
                            catch (Exception ex) {
                                Interface.AddMessage(Interface.MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + Files[i] + ".");
                            }
                                                                                        #endif
                            }
                            ObjectManager.InitializeVisibility();
                            ObjectManager.FinishCreatingObjects();
                            ObjectManager.UpdateVisibility(0.0, true);
                            ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
                        }
                    } break;

                    case SDL.SDL_Keycode.SDLK_F9:
                        if (Interface.MessageCount != 0)
                        {
                            formMessages.ShowMessages();
                        }
                        break;

                    case SDL.SDL_Keycode.SDLK_DELETE:
                        ReducedMode      = false;
                        LightingRelative = -1.0;
                        Game.Reset();
                        TextureManager.UnuseAllTextures();
                        Fonts.Initialize();
                        Interface.ClearMessages();
                        Files = new string[] { };
                        UpdateCaption();
                        break;

                    case SDL.SDL_Keycode.SDLK_LEFT:
                        RotateX     = -1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_RIGHT:
                        RotateX     = 1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_UP:
                        RotateY     = -1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_DOWN:
                        RotateY     = 1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_a:
                    case SDL.SDL_Keycode.SDLK_KP_4:
                        MoveX       = -1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_d:
                    case SDL.SDL_Keycode.SDLK_KP_6:
                        MoveX       = 1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_KP_8:
                        MoveY       = 1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_KP_2:
                        MoveY       = -1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_w:
                    case SDL.SDL_Keycode.SDLK_KP_9:
                        MoveZ       = 1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_s:
                    case SDL.SDL_Keycode.SDLK_KP_3:
                        MoveZ       = -1;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_KP_5:
                        ResetCamera();
                        break;

                    case SDL.SDL_Keycode.SDLK_f:
                    case SDL.SDL_Keycode.SDLK_F1:
                        Renderer.OptionWireframe = !Renderer.OptionWireframe;
                        if (Renderer.OptionWireframe)
                        {
                            GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
                        }
                        else
                        {
                            GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
                        } break;

                    case SDL.SDL_Keycode.SDLK_n:
                    case SDL.SDL_Keycode.SDLK_F2:
                        Renderer.OptionNormals = !Renderer.OptionNormals;
                        break;

                    case SDL.SDL_Keycode.SDLK_l:
                    case SDL.SDL_Keycode.SDLK_F3:
                        LightingTarget = 1 - LightingTarget;
                        ReducedMode    = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_i:
                    case SDL.SDL_Keycode.SDLK_F4:
                        Renderer.OptionInterface = !Renderer.OptionInterface;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_g:
                    case SDL.SDL_Keycode.SDLK_c:
                        Renderer.OptionCoordinateSystem = !Renderer.OptionCoordinateSystem;
                        ReducedMode = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_b:
                        if (ShiftPressed)
                        {
                            ColorDialog dialog = new ColorDialog();
                            dialog.FullOpen = true;
                            if (dialog.ShowDialog() == DialogResult.OK)
                            {
                                Renderer.BackgroundColor = -1;
                                Renderer.ApplyBackgroundColor(dialog.Color.R, dialog.Color.G, dialog.Color.B);
                            }
                        }
                        else
                        {
                            Renderer.BackgroundColor++;
                            if (Renderer.BackgroundColor >= Renderer.MaxBackgroundColor)
                            {
                                Renderer.BackgroundColor = 0;
                            }
                            Renderer.ApplyBackgroundColor();
                        }
                        ReducedMode = false;
                        break;
                    }
                    break;

                // key up
                case SDL.SDL_EventType.SDL_KEYUP:
                    switch (Event.key.keysym.sym)
                    {
                    case SDL.SDL_Keycode.SDLK_LSHIFT:
                    case SDL.SDL_Keycode.SDLK_RSHIFT:
                        ShiftPressed = false;
                        break;

                    case SDL.SDL_Keycode.SDLK_LEFT:
                    case SDL.SDL_Keycode.SDLK_RIGHT:
                        RotateX = 0;
                        break;

                    case SDL.SDL_Keycode.SDLK_UP:
                    case SDL.SDL_Keycode.SDLK_DOWN:
                        RotateY = 0;
                        break;

                    case SDL.SDL_Keycode.SDLK_a:
                    case SDL.SDL_Keycode.SDLK_d:
                    case SDL.SDL_Keycode.SDLK_KP_4:
                    case SDL.SDL_Keycode.SDLK_KP_6:
                        MoveX = 0;
                        break;

                    case SDL.SDL_Keycode.SDLK_KP_8:
                    case SDL.SDL_Keycode.SDLK_KP_2:
                        MoveY = 0;
                        break;

                    case SDL.SDL_Keycode.SDLK_w:
                    case SDL.SDL_Keycode.SDLK_s:
                    case SDL.SDL_Keycode.SDLK_KP_9:
                    case SDL.SDL_Keycode.SDLK_KP_3:
                        MoveZ = 0;
                        break;
                    }
                    break;
                }
            }
        }
Beispiel #13
0
        private void button1_Click(object sender, EventArgs e)
        {
            InterpolationMode previousInterpolationMode = Interface.CurrentOptions.Interpolation;
            int previousAntialasingLevel = Interface.CurrentOptions.AntialiasingLevel;
            int previousAnsiotropicLevel = Interface.CurrentOptions.AnisotropicFilteringLevel;

            //Interpolation mode
            switch (InterpolationMode.SelectedIndex)
            {
            case 0:
                Interface.CurrentOptions.Interpolation = OpenBveApi.Graphics.InterpolationMode.NearestNeighbor;
                break;

            case 1:
                Interface.CurrentOptions.Interpolation = OpenBveApi.Graphics.InterpolationMode.Bilinear;
                break;

            case 2:
                Interface.CurrentOptions.Interpolation = OpenBveApi.Graphics.InterpolationMode.NearestNeighborMipmapped;
                break;

            case 3:
                Interface.CurrentOptions.Interpolation = OpenBveApi.Graphics.InterpolationMode.BilinearMipmapped;
                break;

            case 4:
                Interface.CurrentOptions.Interpolation = OpenBveApi.Graphics.InterpolationMode.TrilinearMipmapped;
                break;

            case 5:
                Interface.CurrentOptions.Interpolation = OpenBveApi.Graphics.InterpolationMode.AnisotropicFiltering;
                break;
            }
            //Ansiotropic filtering level
            Interface.CurrentOptions.AnisotropicFilteringLevel = (int)AnsiotropicLevel.Value;
            //Antialiasing level
            Interface.CurrentOptions.AntialiasingLevel = (int)AntialiasingLevel.Value;
            if (Interface.CurrentOptions.AntialiasingLevel != previousAntialasingLevel)
            {
                Program.currentGraphicsMode = new GraphicsMode(new ColorFormat(8, 8, 8, 8), 24, 8, Interface.CurrentOptions.AntialiasingLevel);
            }
            //Transparency quality
            switch (TransparencyQuality.SelectedIndex)
            {
            case 0:
                Interface.CurrentOptions.TransparencyMode = TransparencyMode.Performance;
                break;

            default:
                Interface.CurrentOptions.TransparencyMode = TransparencyMode.Quality;
                break;
            }
            //Set width and height
            if (Screen.Width != width.Value || Screen.Height != height.Value)
            {
                if (width.Value >= 300)
                {
                    Screen.Width = (int)width.Value;
                    Program.currentGameWindow.Width = (int)width.Value;
                }
                if (height.Value >= 300)
                {
                    Screen.Height = (int)height.Value;
                    Program.currentGameWindow.Height = (int)height.Value;
                }
                Program.UpdateViewport();
            }
            //Check if interpolation mode or ansiotropic filtering level has changed, and trigger a reload
            if (previousInterpolationMode != Interface.CurrentOptions.Interpolation || previousAnsiotropicLevel != Interface.CurrentOptions.AnisotropicFilteringLevel)
            {
                Program.ReducedMode      = false;
                Program.LightingRelative = -1.0;
                Game.Reset();
                LibRender.TextureManager.UnloadAllTextures();
                Interface.ClearMessages();
                for (int i = 0; i < Program.Files.Length; i++)
                {
#if !DEBUG
                    try {
#endif
                    UnifiedObject o = ObjectManager.LoadObject(Program.Files[i], System.Text.Encoding.UTF8, false, false, false);
                    ObjectManager.CreateObject(o, Vector3.Zero,
                                               new Transformation(0.0, 0.0, 0.0), new Transformation(0.0, 0.0, 0.0), true, 0.0,
                                               0.0, 25.0, 0.0);
#if !DEBUG
                }
                catch (Exception ex) {
                    Interface.AddMessage(MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + Program.Files[i] + ".");
                }
#endif
                }
                ObjectManager.InitializeVisibility();
                ObjectManager.UpdateVisibility(0.0, true);
                ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
            }
            Renderer.TransparentColorDepthSorting     = Interface.CurrentOptions.TransparencyMode == TransparencyMode.Quality & Interface.CurrentOptions.Interpolation != OpenBveApi.Graphics.InterpolationMode.NearestNeighbor & Interface.CurrentOptions.Interpolation != OpenBveApi.Graphics.InterpolationMode.Bilinear;
            Interface.CurrentOptions.CurrentXParser   = (XParsers)comboBoxNewXParser.SelectedIndex;
            Interface.CurrentOptions.CurrentObjParser = (ObjParsers)comboBoxNewObjParser.SelectedIndex;
            for (int i = 0; i < Plugins.LoadedPlugins.Length; i++)
            {
                if (Plugins.LoadedPlugins[i].Object != null)
                {
                    Plugins.LoadedPlugins[i].Object.SetObjectParser(Interface.CurrentOptions.CurrentXParser);
                    Plugins.LoadedPlugins[i].Object.SetObjectParser(Interface.CurrentOptions.CurrentObjParser);
                }
            }
            Options.SaveOptions();
            this.Close();
        }
Beispiel #14
0
        /// <summary>Loads a Loksim3D GruppenObject</summary>
        /// <param name="FileName">The filename to load</param>
        /// <param name="Encoding">The text encoding of the containing file (Currently ignored, REMOVE??)</param>
        /// <param name="LoadMode">The object load mode</param>
        /// <returns>A new animated object collection, containing the GruppenObject's meshes etc.</returns>
        internal static ObjectManager.AnimatedObjectCollection ReadObject(string FileName, System.Text.Encoding Encoding, ObjectManager.ObjectLoadMode LoadMode)
        {
            XmlDocument currentXML = new XmlDocument();

            //May need to be changed to use de-DE
            System.Globalization.CultureInfo       Culture = System.Globalization.CultureInfo.InvariantCulture;
            ObjectManager.AnimatedObjectCollection Result  = new ObjectManager.AnimatedObjectCollection();
            Result.Objects = new ObjectManager.AnimatedObject[0];
            try
            {
                currentXML.Load(FileName);
            }
            catch (Exception ex)
            {
                //The XML is not strictly valid
                string[] Lines = File.ReadAllLines(FileName);
                using (var stringReader = new StringReader(Lines[0]))
                {
                    var settings = new XmlReaderSettings {
                        ConformanceLevel = ConformanceLevel.Fragment
                    };
                    using (var xmlReader = XmlReader.Create(stringReader, settings))
                    {
                        if (xmlReader.Read())
                        {
                            //Attempt to find the text encoding and re-read the file
                            var result = xmlReader.GetAttribute("encoding");
                            var e      = System.Text.Encoding.GetEncoding(result);
                            Lines = File.ReadAllLines(FileName, e);
                            //Turf out the old encoding, as our string array should now be UTF-8
                            Lines[0] = "<?xml version=\"1.0\"?>";
                        }
                    }
                }
                for (int i = 0; i < Lines.Length; i++)
                {
                    while (Lines[i].IndexOf("\"\"") != -1)
                    {
                        //Loksim parser tolerates multiple quotes, strict XML does not
                        Lines[i] = Lines[i].Replace("\"\"", "\"");
                    }
                    while (Lines[i].IndexOf("  ") != -1)
                    {
                        //Replace double-spaces with singles
                        Lines[i] = Lines[i].Replace("  ", " ");
                    }
                }
                bool tryLoad = false;
                try
                {
                    //Horrible hack: Write out our string array to a new memory stream, then load from this stream
                    //Why can't XmlDocument.Load() just take a string array......
                    using (var stream = new MemoryStream())
                    {
                        var sw = new StreamWriter(stream);
                        foreach (var line in Lines)
                        {
                            sw.Write(line);
                            sw.Flush();
                        }
                        sw.Flush();
                        stream.Position = 0;
                        currentXML.Load(stream);
                        tryLoad = true;
                    }
                }
                catch
                {
                    //Generic catch-all clause
                }
                if (!tryLoad)
                {
                    //Pass out the *original* XML error, not anything generated when we've tried to correct it
                    Interface.AddMessage(Interface.MessageType.Error, false, "Error parsing Loksim3D XML: " + ex.Message);
                    return(null);
                }
            }

            string BaseDir = System.IO.Path.GetDirectoryName(FileName);

            GruppenObject[] CurrentObjects = new GruppenObject[0];
            //Check for null
            if (currentXML.DocumentElement != null)
            {
                ObjectManager.UnifiedObject[] obj = new OpenBve.ObjectManager.UnifiedObject[0];
                XmlNodeList DocumentNodes         = currentXML.DocumentElement.SelectNodes("/GRUPPENOBJECT");
                if (DocumentNodes != null)
                {
                    foreach (XmlNode outerNode in DocumentNodes)
                    {
                        if (outerNode.HasChildNodes)
                        {
                            foreach (XmlNode node in outerNode.ChildNodes)
                            {
                                if (node.Name == "Object" && node.HasChildNodes)
                                {
                                    foreach (XmlNode childNode in node.ChildNodes)
                                    {
                                        if (childNode.Name == "Props" && childNode.Attributes != null)
                                        {
                                            GruppenObject Object = new GruppenObject();
                                            foreach (XmlAttribute attribute in childNode.Attributes)
                                            {
                                                switch (attribute.Name)
                                                {
                                                case "Name":
                                                    string ObjectFile = OpenBveApi.Path.Loksim3D.CombineFile(BaseDir, attribute.Value, Program.FileSystem.LoksimPackageInstallationDirectory);
                                                    if (!File.Exists(ObjectFile))
                                                    {
                                                        Object.Name = null;
                                                        Interface.AddMessage(Interface.MessageType.Warning, true, "Ls3d Object file " + attribute.Value + " not found.");
                                                    }
                                                    else
                                                    {
                                                        Object.Name = ObjectFile;
                                                    }
                                                    break;

                                                case "Position":
                                                    string[] SplitPosition = attribute.Value.Split(';');
                                                    double.TryParse(SplitPosition[0], out Object.Position.X);
                                                    double.TryParse(SplitPosition[1], out Object.Position.Y);
                                                    double.TryParse(SplitPosition[2], out Object.Position.Z);
                                                    break;

                                                case "Rotation":
                                                    string[] SplitRotation = attribute.Value.Split(';');

                                                    double.TryParse(SplitRotation[0], out Object.Rotation.X);
                                                    double.TryParse(SplitRotation[1], out Object.Rotation.Y);
                                                    double.TryParse(SplitRotation[2], out Object.Rotation.Z);
                                                    break;

                                                case "ShowOn":
                                                    //Defines when the object should be shown
                                                    Object.FunctionScript = FunctionScripts.GetPostfixNotationFromInfixNotation(GetAnimatedFunction(attribute.Value, false));
                                                    break;

                                                case "HideOn":
                                                    //Defines when the object should be hidden
                                                    Object.FunctionScript = FunctionScripts.GetPostfixNotationFromInfixNotation(GetAnimatedFunction(attribute.Value, true));
                                                    break;
                                                }
                                            }
                                            if (Object.Name != null)
                                            {
                                                Array.Resize <GruppenObject>(ref CurrentObjects, CurrentObjects.Length + 1);
                                                CurrentObjects[CurrentObjects.Length - 1] = Object;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    //We've loaded the XML references, now load the objects into memory
                    for (int i = 0; i < CurrentObjects.Length; i++)
                    {
                        if (CurrentObjects[i] == null || string.IsNullOrEmpty(CurrentObjects[i].Name))
                        {
                            continue;
                        }
                        var Object = (ObjectManager.StaticObject)ObjectManager.LoadObject(CurrentObjects[i].Name, Encoding, LoadMode, false, false, false, CurrentObjects[i].Rotation);
                        if (Object != null)
                        {
                            Array.Resize <ObjectManager.UnifiedObject>(ref obj, obj.Length + 1);
                            obj[obj.Length - 1] = Object;

                            Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length + 1);
                            ObjectManager.AnimatedObject      a   = new ObjectManager.AnimatedObject();
                            ObjectManager.AnimatedObjectState aos = new ObjectManager.AnimatedObjectState
                            {
                                Object   = Object,
                                Position = CurrentObjects[i].Position,
                            };
                            a.States          = new ObjectManager.AnimatedObjectState[] { aos };
                            Result.Objects[i] = a;
                            if (!string.IsNullOrEmpty(CurrentObjects[i].FunctionScript))
                            {
                                Result.Objects[i].StateFunction =
                                    FunctionScripts.GetFunctionScriptFromPostfixNotation(CurrentObjects[i].FunctionScript + " 1 == --");
                            }
                        }
                    }
                }
                return(Result);
            }
            //Didn't find an acceptable XML object
            //Probably will cause things to throw an absolute wobbly somewhere....
            return(null);
        }
Beispiel #15
0
        // process events
        internal static void KeyDown(object sender, KeyboardKeyEventArgs e)
        {
            switch (e.Key)
            {
            case Key.LShift:
            case Key.RShift:
                ShiftPressed = true;
                break;

            case Key.F5:
                // reset
                ReducedMode      = false;
                LightingRelative = -1.0;
                Game.Reset();
                Textures.UnloadAllTextures();
                //Fonts.Initialize();
                Interface.ClearMessages();
                for (int i = 0; i < Files.Length; i++)
                {
#if !DEBUG
                    try {
#endif
                    if (String.Compare(System.IO.Path.GetFileName(Files[i]), "extensions.cfg", StringComparison.OrdinalIgnoreCase) == 0)
                    {
                        UnifiedObject[]    carObjects;
                        UnifiedObject[]    bogieObjects;
                        double[]           axleLocations;
                        TrainManager.Train train;
                        ExtensionsCfgParser.ParseExtensionsConfig(Files[i], System.Text.Encoding.UTF8, out carObjects, out bogieObjects, out axleLocations, out train, true);
                        if (axleLocations.Length == 0)
                        {
                            axleLocations = new double[train.Cars.Length * 2];
                            for (int j = 0; j < train.Cars.Length; j++)
                            {
                                double ap = train.Cars.Length * 0.4;
                                axleLocations[j] = ap;
                                j++;
                                axleLocations[j] = -ap;
                            }
                        }
                        double z = 0.0;
                        for (int j = 0; j < carObjects.Length; j++)
                        {
                            ObjectManager.CreateObject(carObjects[j], new Vector3(0.0, 0.0, z),
                                                       new Transformation(0.0, 0.0, 0.0), new Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0,
                                                       0.0);
                            if (j < train.Cars.Length - 1)
                            {
                                z -= (train.Cars[j].Length + train.Cars[j + 1].Length) / 2;
                            }
                        }
                        z = 0.0;
                        for (int j = 0; j < bogieObjects.Length; j++)
                        {
                            ObjectManager.CreateObject(bogieObjects[j], new Vector3(0.0, 0.0, z + axleLocations[j]),
                                                       new Transformation(0.0, 0.0, 0.0), new Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0,
                                                       0.0);
                            j++;
                            ObjectManager.CreateObject(bogieObjects[j], new Vector3(0.0, 0.0, z - axleLocations[j]),
                                                       new Transformation(0.0, 0.0, 0.0), new Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0,
                                                       0.0);
                            if (j < train.Cars.Length - 1)
                            {
                                z -= (train.Cars[j].Length + train.Cars[j + 1].Length) / 2;
                            }
                        }
                    }
                    else
                    {
                        UnifiedObject o = ObjectManager.LoadObject(Files[i], System.Text.Encoding.UTF8, false, false, false);
                        ObjectManager.CreateObject(o, Vector3.Zero,
                                                   new Transformation(0.0, 0.0, 0.0), new Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0,
                                                   0.0);
                    }
#if !DEBUG
                }
                catch (Exception ex) {
                    Interface.AddMessage(MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + Files[i] + ".");
                }
#endif
                }
                ObjectManager.InitializeVisibility();
                ObjectManager.UpdateVisibility(0.0, true);
                ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
                break;

            case Key.F7:
            {
                OpenFileDialog Dialog = new OpenFileDialog
                {
                    CheckFileExists = true,
                    Multiselect     = true,
                    Filter          = @"All supported object files|*.csv;*.b3d;*.x;*.animated;extensions.cfg;*.l3dobj;*.l3dgrp;*.obj;*.s|openBVE Objects|*.csv;*.b3d;*.x;*.animated;extensions.cfg|LokSim 3D Objects|*.l3dobj;*.l3dgrp|Wavefront Objects|*.obj|Microsoft Train Simulator Objects|*.s|All files|*"
                };
                if (Dialog.ShowDialog() == DialogResult.OK)
                {
                    Application.DoEvents();
                    string[] f = Dialog.FileNames;
                    int      n = Files.Length;
                    Array.Resize <string>(ref Files, n + f.Length);
                    for (int i = 0; i < f.Length; i++)
                    {
                        Files[n + i] = f[i];
                    }
                    // reset
                    ReducedMode      = false;
                    LightingRelative = -1.0;
                    Game.Reset();
                    Textures.UnloadAllTextures();
                    Interface.ClearMessages();
                    for (int i = 0; i < Files.Length; i++)
                    {
#if !DEBUG
                        try
                        {
#endif
                        if (String.Compare(System.IO.Path.GetFileName(Files[i]), "extensions.cfg", StringComparison.OrdinalIgnoreCase) == 0)
                        {
                            UnifiedObject[]    carObjects;
                            UnifiedObject[]    bogieObjects;
                            double[]           axleLocations;
                            TrainManager.Train train;
                            ExtensionsCfgParser.ParseExtensionsConfig(Files[i], System.Text.Encoding.UTF8, out carObjects, out bogieObjects, out axleLocations, out train, true);
                            if (axleLocations.Length == 0)
                            {
                                axleLocations = new double[train.Cars.Length * 2];
                                for (int j = 0; j < train.Cars.Length; j++)
                                {
                                    double ap = train.Cars.Length * 0.4;
                                    axleLocations[j] = ap;
                                    j++;
                                    axleLocations[j] = -ap;
                                }
                            }
                            double z = 0.0;
                            for (int j = 0; j < carObjects.Length; j++)
                            {
                                ObjectManager.CreateObject(carObjects[j], new Vector3(0.0, 0.0, z),
                                                           new Transformation(0.0, 0.0, 0.0), new Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0,
                                                           0.0);
                                if (j < train.Cars.Length - 1)
                                {
                                    z -= (train.Cars[j].Length + train.Cars[j + 1].Length) / 2;
                                }
                            }
                            z = 0.0;
                            for (int j = 0; j < bogieObjects.Length; j++)
                            {
                                ObjectManager.CreateObject(bogieObjects[j], new Vector3(0.0, 0.0, z + axleLocations[j]),
                                                           new Transformation(0.0, 0.0, 0.0), new Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0,
                                                           0.0);
                                j++;
                                ObjectManager.CreateObject(bogieObjects[j], new Vector3(0.0, 0.0, z - axleLocations[j]),
                                                           new Transformation(0.0, 0.0, 0.0), new Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0,
                                                           0.0);
                                if (j < train.Cars.Length - 1)
                                {
                                    z -= (train.Cars[j].Length + train.Cars[j + 1].Length) / 2;
                                }
                            }
                        }
                        else
                        {
                            UnifiedObject o = ObjectManager.LoadObject(Files[i], System.Text.Encoding.UTF8, false, false, false);
                            ObjectManager.CreateObject(o, Vector3.Zero,
                                                       new Transformation(0.0, 0.0, 0.0), new Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0,
                                                       0.0);
                        }
#if !DEBUG
                    }
                    catch (Exception ex)
                    {
                        Interface.AddMessage(MessageType.Critical, false,
                                             "Unhandled error (" + ex.Message + ") encountered while processing the file " +
                                             Files[i] + ".");
                    }
#endif
                    }
                    ObjectManager.InitializeVisibility();
                    ObjectManager.FinishCreatingObjects();
                    ObjectManager.UpdateVisibility(0.0, true);
                    ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
                }
                else
                {
                    if (Program.CurrentlyRunOnMono)
                    {
                        //HACK: Dialog doesn't close properly when pressing the ESC key under Mono
                        //Avoid calling Application.DoEvents() unless absolutely necessary though!
                        Application.DoEvents();
                    }
                }
                Dialog.Dispose();
            }
            break;

            case Key.F9:
                if (Interface.MessageCount != 0)
                {
                    formMessages.ShowMessages();
                    Application.DoEvents();
                }
                break;

            case Key.Delete:
                ReducedMode      = false;
                LightingRelative = -1.0;
                Game.Reset();
                Textures.UnloadAllTextures();
                //Fonts.Initialize();
                Interface.ClearMessages();
                Files = new string[] { };
                break;

            case Key.Left:
                RotateX     = -1;
                ReducedMode = false;
                break;

            case Key.Right:
                RotateX     = 1;
                ReducedMode = false;
                break;

            case Key.Up:
                RotateY     = -1;
                ReducedMode = false;
                break;

            case Key.Down:
                RotateY     = 1;
                ReducedMode = false;
                break;

            case Key.A:
            case Key.Keypad4:
                MoveX       = -1;
                ReducedMode = false;
                break;

            case Key.D:
            case Key.Keypad6:
                MoveX       = 1;
                ReducedMode = false;
                break;

            case Key.Keypad8:
                MoveY       = 1;
                ReducedMode = false;
                break;

            case Key.Keypad2:
                MoveY       = -1;
                ReducedMode = false;
                break;

            case Key.W:
            case Key.Keypad9:
                MoveZ       = 1;
                ReducedMode = false;
                break;

            case Key.S:
            case Key.Keypad3:
                MoveZ       = -1;
                ReducedMode = false;
                break;

            case Key.Keypad5:
                ResetCamera();
                break;

            case Key.F:
            case Key.F1:
                Renderer.OptionWireframe = !Renderer.OptionWireframe;
                if (Renderer.OptionWireframe)
                {
                    GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
                }
                else
                {
                    GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
                }
                break;

            case Key.N:
            case Key.F2:
                Renderer.OptionNormals = !Renderer.OptionNormals;
                break;

            case Key.L:
            case Key.F3:
                LightingTarget = 1 - LightingTarget;
                ReducedMode    = false;
                break;

            case Key.I:
            case Key.F4:
                Renderer.OptionInterface = !Renderer.OptionInterface;
                ReducedMode = false;
                break;

            case Key.F8:
                formOptions.ShowOptions();
                Application.DoEvents();
                break;

            case Key.F10:
                formTrain.ShowTrainSettings();
                break;

            case Key.G:
            case Key.C:
                Renderer.OptionCoordinateSystem = !Renderer.OptionCoordinateSystem;
                ReducedMode = false;
                break;

            case Key.B:
                if (ShiftPressed)
                {
                    ColorDialog dialog = new ColorDialog();
                    dialog.FullOpen = true;
                    if (dialog.ShowDialog() == DialogResult.OK)
                    {
                        Renderer.BackgroundColor = -1;
                        Renderer.ApplyBackgroundColor(dialog.Color.R, dialog.Color.G, dialog.Color.B);
                    }
                }
                else
                {
                    Renderer.BackgroundColor++;
                    if (Renderer.BackgroundColor >= Renderer.MaxBackgroundColor)
                    {
                        Renderer.BackgroundColor = 0;
                    }
                    Renderer.ApplyBackgroundColor();
                }
                ReducedMode = false;
                break;
            }
        }
Beispiel #16
0
        // process events
        internal static void KeyDown(object sender, KeyboardKeyEventArgs e)
        {
            switch (e.Key)
            {
            case Key.LShift:
            case Key.RShift:
                ShiftPressed = true;
                break;

            case Key.F5:
                // reset
                ReducedMode      = false;
                LightingRelative = -1.0;
                Game.Reset();
                TextureManager.UnuseAllTextures();
                Fonts.Initialize();
                Interface.ClearMessages();
                for (int i = 0; i < Files.Length; i++)
                {
#if !DEBUG
                    try {
                                                                                #endif
                    ObjectManager.UnifiedObject o = ObjectManager.LoadObject(Files[i], System.Text.Encoding.UTF8,
                                                                             ObjectManager.ObjectLoadMode.Normal, false, false, false);
                    ObjectManager.CreateObject(o, new Vector3(0.0, 0.0, 0.0),
                                               new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true, 0.0,
                                               0.0, 25.0, 0.0);
#if !DEBUG
                }
                catch (Exception ex) {
                    Interface.AddMessage(Interface.MessageType.Critical, false, "Unhandled error (" + ex.Message + ") encountered while processing the file " + Files[i] + ".");
                }
                                                                        #endif
                }
                ObjectManager.InitializeVisibility();
                ObjectManager.UpdateVisibility(0.0, true);
                ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
                break;

            case Key.F7:
            {
                OpenFileDialog Dialog = new OpenFileDialog();
                Dialog.CheckFileExists = true;
                Dialog.Multiselect     = true;
                Dialog.Filter          = "CSV/B3D/X/ANIMATED files|*.csv;*.b3d;*.x;*.animated;*.l3dobj;*.l3dgrp|All files|*";
                if (Dialog.ShowDialog() == DialogResult.OK)
                {
                    Application.DoEvents();
                    string[] f = Dialog.FileNames;
                    int      n = Files.Length;
                    Array.Resize <string>(ref Files, n + f.Length);
                    for (int i = 0; i < f.Length; i++)
                    {
                        Files[n + i] = f[i];
                    }
                    // reset
                    ReducedMode      = false;
                    LightingRelative = -1.0;
                    Game.Reset();
                    TextureManager.UnuseAllTextures();
                    Fonts.Initialize();
                    Interface.ClearMessages();
                    for (int i = 0; i < Files.Length; i++)
                    {
#if !DEBUG
                        try
                        {
#endif
                        ObjectManager.UnifiedObject o = ObjectManager.LoadObject(Files[i], System.Text.Encoding.UTF8,
                                                                                 ObjectManager.ObjectLoadMode.Normal, false, false, false);
                        ObjectManager.CreateObject(o, new Vector3(0.0, 0.0, 0.0),
                                                   new World.Transformation(0.0, 0.0, 0.0), new World.Transformation(0.0, 0.0, 0.0), true, 0.0, 0.0, 25.0,
                                                   0.0);
#if !DEBUG
                    }
                    catch (Exception ex)
                    {
                        Interface.AddMessage(Interface.MessageType.Critical, false,
                                             "Unhandled error (" + ex.Message + ") encountered while processing the file " +
                                             Files[i] + ".");
                    }
#endif
                    }
                    ObjectManager.InitializeVisibility();
                    ObjectManager.FinishCreatingObjects();
                    ObjectManager.UpdateVisibility(0.0, true);
                    ObjectManager.UpdateAnimatedWorldObjects(0.01, true);
                }
                else
                {
                    if (Program.CurrentlyRunOnMono)
                    {
                        //HACK: Dialog doesn't close properly when pressing the ESC key under Mono
                        //Avoid calling Application.DoEvents() unless absolutely necessary though!
                        Application.DoEvents();
                    }
                }
                Dialog.Dispose();
            }
            break;

            case Key.F9:
                if (Interface.MessageCount != 0)
                {
                    formMessages.ShowMessages();
                    Application.DoEvents();
                }
                break;

            case Key.Delete:
                ReducedMode      = false;
                LightingRelative = -1.0;
                Game.Reset();
                TextureManager.UnuseAllTextures();
                Fonts.Initialize();
                Interface.ClearMessages();
                Files = new string[] {};
                break;

            case Key.Left:
                RotateX     = -1;
                ReducedMode = false;
                break;

            case Key.Right:
                RotateX     = 1;
                ReducedMode = false;
                break;

            case Key.Up:
                RotateY     = -1;
                ReducedMode = false;
                break;

            case Key.Down:
                RotateY     = 1;
                ReducedMode = false;
                break;

            case Key.A:
            case Key.Keypad4:
                MoveX       = -1;
                ReducedMode = false;
                break;

            case Key.D:
            case Key.Keypad6:
                MoveX       = 1;
                ReducedMode = false;
                break;

            case Key.Keypad8:
                MoveY       = 1;
                ReducedMode = false;
                break;

            case Key.Keypad2:
                MoveY       = -1;
                ReducedMode = false;
                break;

            case Key.W:
            case Key.Keypad9:
                MoveZ       = 1;
                ReducedMode = false;
                break;

            case Key.S:
            case Key.Keypad3:
                MoveZ       = -1;
                ReducedMode = false;
                break;

            case Key.Keypad5:
                ResetCamera();
                break;

            case Key.F:
            case Key.F1:
                Renderer.OptionWireframe = !Renderer.OptionWireframe;
                if (Renderer.OptionWireframe)
                {
                    GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
                }
                else
                {
                    GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
                }
                break;

            case Key.N:
            case Key.F2:
                Renderer.OptionNormals = !Renderer.OptionNormals;
                break;

            case Key.L:
            case Key.F3:
                LightingTarget = 1 - LightingTarget;
                ReducedMode    = false;
                break;

            case Key.I:
            case Key.F4:
                Renderer.OptionInterface = !Renderer.OptionInterface;
                ReducedMode = false;
                break;

            case Key.F8:
                formOptions.ShowOptions();
                Application.DoEvents();
                break;

            case Key.G:
            case Key.C:
                Renderer.OptionCoordinateSystem = !Renderer.OptionCoordinateSystem;
                ReducedMode = false;
                break;

            case Key.B:
                if (ShiftPressed)
                {
                    ColorDialog dialog = new ColorDialog();
                    dialog.FullOpen = true;
                    if (dialog.ShowDialog() == DialogResult.OK)
                    {
                        Renderer.BackgroundColor = -1;
                        Renderer.ApplyBackgroundColor(dialog.Color.R, dialog.Color.G, dialog.Color.B);
                    }
                }
                else
                {
                    Renderer.BackgroundColor++;
                    if (Renderer.BackgroundColor >= Renderer.MaxBackgroundColor)
                    {
                        Renderer.BackgroundColor = 0;
                    }
                    Renderer.ApplyBackgroundColor();
                }
                ReducedMode = false;
                break;
            }
        }
Beispiel #17
0
        /// <summary>Loads a Loksim3D GruppenObject</summary>
        /// <param name="FileName">The filename to load</param>
        /// <param name="Encoding">The text encoding of the containing file (Currently ignored, REMOVE??)</param>
        /// <param name="Rotation">A three-dimemsional vector describing the rotation to be applied</param>
        /// <returns>A new animated object collection, containing the GruppenObject's meshes etc.</returns>
        internal static ObjectManager.AnimatedObjectCollection ReadObject(string FileName, Encoding Encoding, Vector3 Rotation)
        {
            XmlDocument currentXML = new XmlDocument();

            ObjectManager.AnimatedObjectCollection Result = new ObjectManager.AnimatedObjectCollection();
            Result.Objects = new ObjectManager.AnimatedObject[0];
            try
            {
                currentXML.Load(FileName);
            }
            catch (Exception ex)
            {
                //The XML is not strictly valid
                string[] Lines = File.ReadAllLines(FileName);
                using (var stringReader = new StringReader(Lines[0]))
                {
                    var settings = new XmlReaderSettings {
                        ConformanceLevel = ConformanceLevel.Fragment
                    };
                    using (var xmlReader = XmlReader.Create(stringReader, settings))
                    {
                        if (xmlReader.Read())
                        {
                            //Attempt to find the text encoding and re-read the file
                            var result = xmlReader.GetAttribute("encoding");
                            if (result != null)
                            {
                                var e = System.Text.Encoding.GetEncoding(result);
                                Lines = File.ReadAllLines(FileName, e);
                                //Turf out the old encoding, as our string array should now be UTF-8
                                Lines[0] = "<?xml version=\"1.0\"?>";
                            }
                        }
                    }
                }
                for (int i = 0; i < Lines.Length; i++)
                {
                    while (Lines[i].IndexOf("\"\"", StringComparison.InvariantCulture) != -1)
                    {
                        //Loksim parser tolerates multiple quotes, strict XML does not
                        Lines[i] = Lines[i].Replace("\"\"", "\"");
                    }
                    while (Lines[i].IndexOf("  ", StringComparison.InvariantCulture) != -1)
                    {
                        //Replace double-spaces with singles
                        Lines[i] = Lines[i].Replace("  ", " ");
                    }
                }
                bool tryLoad = false;
                try
                {
                    //Horrible hack: Write out our string array to a new memory stream, then load from this stream
                    //Why can't XmlDocument.Load() just take a string array......
                    using (var stream = new MemoryStream())
                    {
                        var sw = new StreamWriter(stream);
                        foreach (var line in Lines)
                        {
                            sw.Write(line);
                            sw.Flush();
                        }
                        sw.Flush();
                        stream.Position = 0;
                        currentXML.Load(stream);
                        tryLoad = true;
                    }
                }
                catch
                {
                    //Generic catch-all clause
                }
                if (!tryLoad)
                {
                    //Pass out the *original* XML error, not anything generated when we've tried to correct it
                    Interface.AddMessage(MessageType.Error, false, "Error parsing Loksim3D XML: " + ex.Message);
                    return(null);
                }
            }

            string BaseDir = System.IO.Path.GetDirectoryName(FileName);

            GruppenObject[] CurrentObjects = new GruppenObject[0];
            //Check for null
            if (currentXML.DocumentElement != null)
            {
                UnifiedObject[] obj           = new UnifiedObject[0];
                XmlNodeList     DocumentNodes = currentXML.DocumentElement.SelectNodes("/GRUPPENOBJECT");
                if (DocumentNodes != null)
                {
                    foreach (XmlNode outerNode in DocumentNodes)
                    {
                        if (outerNode.ChildNodes.OfType <XmlElement>().Any())
                        {
                            foreach (XmlNode node in outerNode.ChildNodes)
                            {
                                if (node.Name == "Object" && node.ChildNodes.OfType <XmlElement>().Any())
                                {
                                    foreach (XmlNode childNode in node.ChildNodes)
                                    {
                                        if (childNode.Name == "Props" && childNode.Attributes != null)
                                        {
                                            GruppenObject Object = new GruppenObject
                                            {
                                                Rotation = Rotation
                                            };
                                            foreach (XmlAttribute attribute in childNode.Attributes)
                                            {
                                                switch (attribute.Name)
                                                {
                                                case "Name":
                                                    string ObjectFile = OpenBveApi.Path.Loksim3D.CombineFile(BaseDir, attribute.Value, Program.FileSystem.LoksimPackageInstallationDirectory);
                                                    if (!File.Exists(ObjectFile))
                                                    {
                                                        Object.Name = null;
                                                        Interface.AddMessage(MessageType.Warning, true, "Ls3d Object file " + attribute.Value + " not found.");
                                                    }
                                                    else
                                                    {
                                                        Object.Name = ObjectFile;
                                                    }
                                                    break;

                                                case "Position":
                                                    string[] SplitPosition = attribute.Value.Split(';');
                                                    double.TryParse(SplitPosition[0], out Object.Position.X);
                                                    double.TryParse(SplitPosition[1], out Object.Position.Y);
                                                    double.TryParse(SplitPosition[2], out Object.Position.Z);
                                                    break;

                                                case "Rotation":
                                                    string[] SplitRotation = attribute.Value.Split(';');
                                                    Vector3  r;
                                                    double.TryParse(SplitRotation[0], out r.X);
                                                    double.TryParse(SplitRotation[1], out r.Y);
                                                    double.TryParse(SplitRotation[2], out r.Z);
                                                    Object.Rotation += r;
                                                    break;

                                                case "ShowOn":
                                                    //Defines when the object should be shown
                                                    Object.FunctionScript = FunctionScriptNotation.GetPostfixNotationFromInfixNotation(GetAnimatedFunction(attribute.Value, false));
                                                    break;

                                                case "HideOn":
                                                    //Defines when the object should be hidden
                                                    Object.FunctionScript = FunctionScriptNotation.GetPostfixNotationFromInfixNotation(GetAnimatedFunction(attribute.Value, true));
                                                    break;

                                                case "FixedDynamicVisibility":
                                                    if (attribute.Value.ToLowerInvariant() == "true")
                                                    {
                                                        Object.FixedDynamicVisibility = true;
                                                    }
                                                    else
                                                    {
                                                        Object.FixedDynamicVisibility = false;
                                                    }
                                                    break;

                                                case "DynamicVisibility":
                                                    if (Object.FixedDynamicVisibility)
                                                    {
                                                        Object.FunctionScript = FunctionScriptNotation.GetPostfixNotationFromInfixNotation(GetDynamicFunction(attribute.Value));
                                                    }
                                                    break;
                                                }
                                            }
                                            if (Object.Name != null)
                                            {
                                                Array.Resize <GruppenObject>(ref CurrentObjects, CurrentObjects.Length + 1);
                                                CurrentObjects[CurrentObjects.Length - 1] = Object;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    //We've loaded the XML references, now load the objects into memory

                    //Single mesh object, containing all static components of the LS3D object
                    //If we use multiples, the Z-sorting throws a wobbly
                    StaticObject staticObject = null;
                    for (int i = 0; i < CurrentObjects.Length; i++)
                    {
                        if (CurrentObjects[i] == null || string.IsNullOrEmpty(CurrentObjects[i].Name))
                        {
                            continue;
                        }
                        StaticObject Object = null;
                        ObjectManager.AnimatedObjectCollection AnimatedObject = null;
                        try
                        {
                            if (CurrentObjects[i].Name.ToLowerInvariant().EndsWith(".l3dgrp"))
                            {
                                AnimatedObject = ReadObject(CurrentObjects[i].Name, Encoding, CurrentObjects[i].Rotation);
                            }
                            else if (CurrentObjects[i].Name.ToLowerInvariant().EndsWith(".l3dobj"))
                            {
                                Object = (StaticObject)ObjectManager.LoadObject(CurrentObjects[i].Name, Encoding, false, false, false, CurrentObjects[i].Rotation);
                            }
                            else
                            {
                                throw new Exception("Format " + System.IO.Path.GetExtension(CurrentObjects[i].Name) + " is not currently supported by the Loksim3D object parser");
                            }
                        }
                        catch (Exception ex) {
                            Interface.AddMessage(MessageType.Error, false, ex.Message);
                        }
                        if (Object != null)
                        {
                            if (!string.IsNullOrEmpty(CurrentObjects[i].FunctionScript))
                            {
                                //If the function script is not empty, this is a new animated object bit
                                Array.Resize <UnifiedObject>(ref obj, obj.Length + 1);
                                obj[obj.Length - 1] = Object;
                                int aL = Result.Objects.Length;
                                Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, aL + 1);
                                ObjectManager.AnimatedObject a   = new ObjectManager.AnimatedObject();
                                AnimatedObjectState          aos = new AnimatedObjectState(Object, CurrentObjects[i].Position);
                                a.States           = new AnimatedObjectState[] { aos };
                                Result.Objects[aL] = a;
                                Result.Objects[aL].StateFunction = new FunctionScript(Program.CurrentHost, CurrentObjects[i].FunctionScript + " 1 == --", false);
                            }
                            else
                            {
                                //Otherwise, join to the main static mesh & update co-ords
                                for (int j = 0; j < Object.Mesh.Vertices.Length; j++)
                                {
                                    Object.Mesh.Vertices[j].Coordinates += CurrentObjects[i].Position;
                                }
                                staticObject.JoinObjects(Object);
                            }
                        }
                        else if (AnimatedObject != null)
                        {
                            int rl = Result.Objects.Length;
                            int l  = AnimatedObject.Objects.Length;
                            Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length + l);
                            for (int o = rl; o < rl + l; o++)
                            {
                                if (AnimatedObject.Objects[o - rl] != null)
                                {
                                    Result.Objects[o] = AnimatedObject.Objects[o - rl].Clone();
                                    for (int si = 0; si < Result.Objects[o].States.Length; si++)
                                    {
                                        Result.Objects[o].States[si].Position += CurrentObjects[i].Position;
                                    }
                                }
                                else
                                {
                                    Result.Objects[o]        = new ObjectManager.AnimatedObject();
                                    Result.Objects[o].States = new AnimatedObjectState[0];
                                }
                            }
                        }
                    }
                    if (staticObject != null)
                    {
                        Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length + 1);
                        ObjectManager.AnimatedObject a   = new ObjectManager.AnimatedObject();
                        AnimatedObjectState          aos = new AnimatedObjectState(staticObject, Vector3.Zero);
                        a.States = new AnimatedObjectState[] { aos };
                        Result.Objects[Result.Objects.Length - 1] = a;
                    }
                }
                return(Result);
            }
            //Didn't find an acceptable XML object
            //Probably will cause things to throw an absolute wobbly somewhere....
            return(null);
        }
Beispiel #18
0
        // parse animated object config
        /// <summary>Loads a collection of animated objects from a file.</summary>
        /// <param name="FileName">The text file to load the animated object from. Must be an absolute file name.</param>
        /// <param name="Encoding">The encoding the file is saved in. If the file uses a byte order mark, the encoding indicated by the byte order mark is used and the Encoding parameter is ignored.</param>
        /// <param name="LoadMode">The texture load mode.</param>
        /// <returns>The collection of animated objects.</returns>
        internal static ObjectManager.AnimatedObjectCollection ReadObject(string FileName, System.Text.Encoding Encoding, ObjectManager.ObjectLoadMode LoadMode)
        {
            ObjectManager.AnimatedObjectCollection Result = new ObjectManager.AnimatedObjectCollection();
            Result.Objects = new ObjectManager.AnimatedObject[4];
            int ObjectCount = 0;

            // load file
            string[] Lines   = System.IO.File.ReadAllLines(FileName, Encoding);
            bool     rpnUsed = false;

            for (int i = 0; i < Lines.Length; i++)
            {
                int j = Lines[i].IndexOf(';');
                // cut comments out
                Lines[i] = j >= 0 ? Lines[i].Substring(0, j).Trim() : Lines[i].Trim();
                rpnUsed  = Lines[i].IndexOf("functionrpn", StringComparison.OrdinalIgnoreCase) >= 0;
            }
            if (rpnUsed)
            {
                Debug.AddMessage(Debug.MessageType.Error, false, "An animated object file contains RPN functions. These were never meant to be used directly, only for debugging. They won't be supported indefinately. Please get rid of them in file " + FileName);
            }
            for (int i = 0; i < Lines.Length; i++)
            {
                if (Lines[i].Length != 0)
                {
                    switch (Lines[i].ToLowerInvariant())
                    {
                    case "[include]":
                    {
                        i++;
                        Vector3D position = new Vector3D(0.0, 0.0, 0.0);
                        ObjectManager.UnifiedObject[] obj = new ObjectManager.UnifiedObject[4];
                        int objCount = 0;
                        while (i < Lines.Length && !(Lines[i].StartsWith("[", StringComparison.Ordinal) && Lines[i].EndsWith("]", StringComparison.Ordinal)))
                        {
                            if (Lines[i].Length != 0)
                            {
                                int equals = Lines[i].IndexOf("=", StringComparison.Ordinal);
                                if (equals > 0)
                                {
                                    /*
                                     * Process key-value pair, the only supported key is position.
                                     */
                                    string before = Lines[i].Substring(0, equals).TrimEnd();
                                    string after  = Lines[i].Substring(equals + 1).TrimStart();
                                    switch (before.ToLowerInvariant())
                                    {
                                    case "position":
                                        ParsePosition(after, ref position, before, i + 1, FileName);
                                        break;

                                    default:
                                        Debug.AddMessage(Debug.MessageType.Error, false, "The attribute " + before + " is not supported at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        break;
                                    }
                                }
                                else
                                {
                                    /*
                                     * Process object with file name relative to the location of this ANIMATED file.
                                     */
                                    string Folder = System.IO.Path.GetDirectoryName(FileName);
                                    if (Path.ContainsInvalidPathChars(Lines[i]))
                                    {
                                        Debug.AddMessage(Debug.MessageType.Error, false, Lines[i] + " contains illegal characters at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                    }
                                    else
                                    {
                                        string file = OpenBveApi.Path.CombineFile(Folder, Lines[i]);
                                        if (System.IO.File.Exists(file))
                                        {
                                            if (obj.Length == objCount)
                                            {
                                                Array.Resize <ObjectManager.UnifiedObject>(ref obj, obj.Length << 1);
                                            }
                                            obj[objCount] = ObjectManager.LoadObject(file, Encoding, LoadMode, false, false, false);
                                            objCount++;
                                        }
                                        else
                                        {
                                            Debug.AddMessage(Debug.MessageType.Error, true, "File " + file + " not found at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                    }
                                }
                            }
                            i++;
                        }
                        i--;
                        for (int j = 0; j < objCount; j++)
                        {
                            if (obj[j] != null)
                            {
                                if (obj[j] is ObjectManager.StaticObject)
                                {
                                    ObjectManager.StaticObject s = (ObjectManager.StaticObject)obj[j];
                                    s.Dynamic = true;
                                    if (ObjectCount >= Result.Objects.Length)
                                    {
                                        Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length << 1);
                                    }
                                    ObjectManager.AnimatedObject      a   = new ObjectManager.AnimatedObject();
                                    ObjectManager.AnimatedObjectState aos = new ObjectManager.AnimatedObjectState();
                                    aos.Object   = s;
                                    aos.Position = position;
                                    a.States     = new[] { aos };
                                    Result.Objects[ObjectCount] = a;
                                    ObjectCount++;
                                }
                                else if (obj[j] is ObjectManager.AnimatedObjectCollection)
                                {
                                    ObjectManager.AnimatedObjectCollection a = (ObjectManager.AnimatedObjectCollection)obj[j];
                                    for (int k = 0; k < a.Objects.Length; k++)
                                    {
                                        if (ObjectCount >= Result.Objects.Length)
                                        {
                                            Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length << 1);
                                        }
                                        for (int h = 0; h < a.Objects[k].States.Length; h++)
                                        {
                                            a.Objects[k].States[h].Position.X += position.X;
                                            a.Objects[k].States[h].Position.Y += position.Y;
                                            a.Objects[k].States[h].Position.Z += position.Z;
                                        }
                                        Result.Objects[ObjectCount] = a.Objects[k];
                                        ObjectCount++;
                                    }
                                }
                            }
                        }
                    }
                    break;

                    case "[object]":
                    {
                        i++;
                        if (Result.Objects.Length == ObjectCount)
                        {
                            Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length << 1);
                        }
                        Result.Objects[ObjectCount]                        = new ObjectManager.AnimatedObject();
                        Result.Objects[ObjectCount].States                 = new ObjectManager.AnimatedObjectState[] { };
                        Result.Objects[ObjectCount].CurrentState           = -1;
                        Result.Objects[ObjectCount].TranslateXDirection    = new Vector3D(1.0, 0.0, 0.0);
                        Result.Objects[ObjectCount].TranslateYDirection    = new Vector3D(0.0, 1.0, 0.0);
                        Result.Objects[ObjectCount].TranslateZDirection    = new Vector3D(0.0, 0.0, 1.0);
                        Result.Objects[ObjectCount].RotateXDirection       = new Vector3D(1.0, 0.0, 0.0);
                        Result.Objects[ObjectCount].RotateYDirection       = new Vector3D(0.0, 1.0, 0.0);
                        Result.Objects[ObjectCount].RotateZDirection       = new Vector3D(0.0, 0.0, 1.0);
                        Result.Objects[ObjectCount].TextureShiftXDirection = new Vector2D(1.0, 0.0);
                        Result.Objects[ObjectCount].TextureShiftYDirection = new Vector2D(0.0, 1.0);
                        Result.Objects[ObjectCount].RefreshRate            = 0.0;
                        Result.Objects[ObjectCount].ObjectIndex            = -1;
                        Vector3D Position          = new Vector3D(0.0, 0.0, 0.0);
                        bool     timetableUsed     = false;
                        string[] StateFiles        = null;
                        string   StateFunctionRpn  = null;
                        int      StateFunctionLine = -1;
                        while (i < Lines.Length && !(Lines[i].StartsWith("[", StringComparison.Ordinal) && Lines[i].EndsWith("]", StringComparison.Ordinal)))
                        {
                            if (Lines[i].Length != 0)
                            {
                                int equals = Lines[i].IndexOf("=", StringComparison.Ordinal);
                                if (equals > 0)
                                {
                                    string before = Lines[i].Substring(0, equals).TrimEnd();
                                    string after  = Lines[i].Substring(equals + 1).TrimStart();
                                    switch (before.ToLowerInvariant())
                                    {
                                    case "position":
                                        ParsePosition(after, ref Position, before, i + 1, FileName);
                                        break;

                                    case "states":
                                        if (!ParseState(after, ref StateFiles, before, i + 1, FileName))
                                        {
                                            return(null);
                                        }
                                        break;

                                    case "statefunction":
                                        try {
                                            StateFunctionLine = i;
                                            StateFunctionRpn  = FunctionScripts.GetPostfixNotationFromInfixNotation(after);
                                        } catch (Exception ex) {
                                            Debug.AddMessage(Debug.MessageType.Error, false, ex.Message + " in " + before + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        } break;

                                    case "statefunctionrpn":
                                    {
                                        StateFunctionLine = i;
                                        StateFunctionRpn  = after;
                                    } break;

                                    case "translatexdirection":
                                        ParseTranslateDirection(after, ref Result.Objects[ObjectCount].TranslateXDirection,
                                                                before, i + 1, FileName);
                                        break;

                                    case "translateydirection":
                                        ParseTranslateDirection(after, ref Result.Objects[ObjectCount].TranslateYDirection,
                                                                before, i + 1, FileName);
                                        break;

                                    case "translatezdirection":
                                        ParseTranslateDirection(after, ref Result.Objects[ObjectCount].TranslateZDirection,
                                                                before, i + 1, FileName);
                                        break;

                                    case "translatexfunction":
                                        ParseInfixFunc(after, ref Result.Objects[ObjectCount].TranslateXFunction, before, i + 1, FileName);
                                        break;

                                    case "translateyfunction":
                                        ParseInfixFunc(after, ref Result.Objects[ObjectCount].TranslateYFunction, before, i + 1, FileName);
                                        break;

                                    case "translatezfunction":
                                        ParseInfixFunc(after, ref Result.Objects[ObjectCount].TranslateZFunction, before, i + 1, FileName);
                                        break;

                                    case "translatexfunctionrpn":
                                        ParsePostfixFunc(after, ref Result.Objects[ObjectCount].TranslateXFunction, before, i + 1, FileName);
                                        break;

                                    case "translateyfunctionrpn":
                                        ParsePostfixFunc(after, ref Result.Objects[ObjectCount].TranslateYFunction, before, i + 1, FileName);
                                        break;

                                    case "translatezfunctionrpn":
                                        ParsePostfixFunc(after, ref Result.Objects[ObjectCount].TranslateZFunction, before, i + 1, FileName);
                                        break;

                                    case "rotatexdirection":
                                        ParseRotateDirection(after, ref Result.Objects[ObjectCount].RotateXDirection, before, i + 1, FileName);
                                        break;

                                    case "rotateydirection":
                                        ParseRotateDirection(after, ref Result.Objects[ObjectCount].RotateYDirection, before, i + 1, FileName);
                                        break;

                                    case "rotatezdirection":
                                        ParseRotateDirection(after, ref Result.Objects[ObjectCount].RotateZDirection, before, i + 1, FileName);
                                        break;

                                    case "rotatexfunction":
                                        ParseInfixFunc(after, ref Result.Objects[ObjectCount].RotateXFunction, before, i + 1, FileName);
                                        break;

                                    case "rotateyfunction":
                                        ParseInfixFunc(after, ref Result.Objects[ObjectCount].RotateYFunction, before, i + 1, FileName);
                                        break;

                                    case "rotatezfunction":
                                        ParseInfixFunc(after, ref Result.Objects[ObjectCount].RotateZFunction, before, i + 1, FileName);
                                        break;

                                    case "rotatexfunctionrpn":
                                        ParsePostfixFunc(after, ref Result.Objects[ObjectCount].RotateXFunction, before, i + 1, FileName);
                                        break;

                                    case "rotateyfunctionrpn":
                                        ParsePostfixFunc(after, ref Result.Objects[ObjectCount].RotateYFunction, before, i + 1, FileName);
                                        break;

                                    case "rotatezfunctionrpn":
                                        ParsePostfixFunc(after, ref Result.Objects[ObjectCount].RotateZFunction, before, i + 1, FileName);
                                        break;

                                    case "rotatexdamping":
                                        ParseRotateDamping(after, ref Result.Objects[ObjectCount].RotateXDamping, before, i + 1, FileName);
                                        break;

                                    case "rotateydamping":
                                        ParseRotateDamping(after, ref Result.Objects[ObjectCount].RotateYDamping, before, i + 1, FileName);
                                        break;

                                    case "rotatezdamping":
                                        ParseRotateDamping(after, ref Result.Objects[ObjectCount].RotateZDamping, before, i + 1, FileName);
                                        break;

                                    case "textureshiftxdirection":
                                        ParseTextureShift(after, ref Result.Objects[ObjectCount].TextureShiftXDirection, before, i + 1, FileName);
                                        break;

                                    case "textureshiftydirection":
                                        ParseTextureShift(after, ref Result.Objects[ObjectCount].TextureShiftYDirection, before, i + 1, FileName);
                                        break;

                                    case "textureshiftxfunction":
                                        ParseInfixFunc(after, ref Result.Objects[ObjectCount].TextureShiftXFunction, before, i + 1, FileName);
                                        break;

                                    case "textureshiftyfunction":
                                        ParseInfixFunc(after, ref Result.Objects[ObjectCount].TextureShiftYFunction, before, i + 1, FileName);
                                        break;

                                    case "textureshiftxfunctionrpn":
                                        ParsePostfixFunc(after, ref Result.Objects[ObjectCount].TextureShiftXFunction, before, i + 1, FileName);
                                        break;

                                    case "textureshiftyfunctionrpn":
                                        ParsePostfixFunc(after, ref Result.Objects[ObjectCount].TextureShiftYFunction, before, i + 1, FileName);
                                        break;

                                    case "textureoverride":
                                        switch (after.ToLowerInvariant())
                                        {
                                        case "none":
                                            break;

                                        case "timetable":
                                            if (!timetableUsed)
                                            {
                                                Timetable.AddObjectForCustomTimetable(Result.Objects[ObjectCount]);
                                                timetableUsed = true;
                                            }
                                            break;

                                        default:
                                            Debug.AddMessage(Debug.MessageType.Error, false, "Unrecognized value in " + before + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                            break;
                                        }
                                        break;

                                    case "refreshrate":
                                    {
                                        double r;
                                        if (!double.TryParse(after, System.Globalization.NumberStyles.Float, Culture, out r))
                                        {
                                            Debug.AddMessage(Debug.MessageType.Error, false, "Value is invalid in " + before + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                        else if (r < 0.0)
                                        {
                                            Debug.AddMessage(Debug.MessageType.Error, false, "Value is expected to be non-negative in " + before + " at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        }
                                        else
                                        {
                                            Result.Objects[ObjectCount].RefreshRate = r;
                                        }
                                    } break;

                                    default:
                                        Debug.AddMessage(Debug.MessageType.Error, false, "The attribute " + before + " is not supported at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                        break;
                                    }
                                }
                                else
                                {
                                    Debug.AddMessage(Debug.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                                    return(null);
                                }
                            }
                            i++;
                        }
                        i--;
                        if (StateFiles != null)
                        {
                            // create the object
                            if (timetableUsed)
                            {
                                if (StateFunctionRpn != null)
                                {
                                    StateFunctionRpn = "timetable 0 == " + StateFunctionRpn + " -1 ?";
                                }
                                else
                                {
                                    StateFunctionRpn = "timetable";
                                }
                            }
                            if (StateFunctionRpn != null)
                            {
                                try {
                                    Result.Objects[ObjectCount].StateFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(StateFunctionRpn);
                                } catch (Exception ex) {
                                    Debug.AddMessage(Debug.MessageType.Error, false, ex.Message + " in StateFunction at line " + (StateFunctionLine + 1).ToString(Culture) + " in file " + FileName);
                                }
                            }
                            Result.Objects[ObjectCount].States = new ObjectManager.AnimatedObjectState[StateFiles.Length];
                            bool ForceTextureRepeatX = Result.Objects[ObjectCount].TextureShiftXFunction != null && Result.Objects[ObjectCount].TextureShiftXDirection.X != 0.0 ||
                                                       Result.Objects[ObjectCount].TextureShiftYFunction != null && Result.Objects[ObjectCount].TextureShiftYDirection.Y != 0.0;
                            bool ForceTextureRepeatY = Result.Objects[ObjectCount].TextureShiftXFunction != null && Result.Objects[ObjectCount].TextureShiftXDirection.X != 0.0 ||
                                                       Result.Objects[ObjectCount].TextureShiftYFunction != null && Result.Objects[ObjectCount].TextureShiftYDirection.Y != 0.0;
                            for (int k = 0; k < StateFiles.Length; k++)
                            {
                                Result.Objects[ObjectCount].States[k].Position = new Vector3D(0.0, 0.0, 0.0);
                                if (StateFiles[k] != null)
                                {
                                    Result.Objects[ObjectCount].States[k].Object = ObjectManager.LoadStaticObject(StateFiles[k], Encoding, LoadMode, false, ForceTextureRepeatX, ForceTextureRepeatY);
                                    if (Result.Objects[ObjectCount].States[k].Object != null)
                                    {
                                        Result.Objects[ObjectCount].States[k].Object.Dynamic = true;
                                    }
                                }
                                else
                                {
                                    Result.Objects[ObjectCount].States[k].Object = null;
                                }
                                for (int j = 0; j < Result.Objects[ObjectCount].States.Length; j++)
                                {
                                    Result.Objects[ObjectCount].States[j].Position = Position;
                                }
                            }
                        }
                        else
                        {
                            Result.Objects[ObjectCount].States = new ObjectManager.AnimatedObjectState[] { };
                        }
                        ObjectCount++;
                    }
                    break;

                    default:
                        Debug.AddMessage(Debug.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName);
                        return(null);
                    }
                }
            }
            Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, ObjectCount);
            return(Result);
        }