JoinObjects() static private method

static private JoinObjects ( StaticObject &Base, StaticObject Add ) : void
Base StaticObject
Add StaticObject
return void
Beispiel #1
0
        /// <summary>Loads a Loksim3D GruppenObject</summary>
        /// <param name="FileName">The filename to load</param>
        /// <param name="Encoding">The text encoding of the containing file (Currently ignored, REMOVE??)</param>
        /// <param name="LoadMode">The object load mode</param>
        /// <returns>A new animated object collection, containing the GruppenObject's meshes etc.</returns>
        /// <param name="Rotation">A three-dimemsional vector describing the rotation to be applied</param>
        internal static ObjectManager.AnimatedObjectCollection ReadObject(string FileName, System.Text.Encoding Encoding, ObjectManager.ObjectLoadMode LoadMode, Vector3 Rotation)
        {
            XmlDocument currentXML = new XmlDocument();

            ObjectManager.AnimatedObjectCollection Result = new ObjectManager.AnimatedObjectCollection();
            Result.Objects = new ObjectManager.AnimatedObject[0];
            try
            {
                currentXML.Load(FileName);
            }
            catch (Exception ex)
            {
                //The XML is not strictly valid
                string[] Lines = File.ReadAllLines(FileName);
                using (var stringReader = new StringReader(Lines[0]))
                {
                    var settings = new XmlReaderSettings {
                        ConformanceLevel = ConformanceLevel.Fragment
                    };
                    using (var xmlReader = XmlReader.Create(stringReader, settings))
                    {
                        if (xmlReader.Read())
                        {
                            //Attempt to find the text encoding and re-read the file
                            var result = xmlReader.GetAttribute("encoding");
                            if (result != null)
                            {
                                var e = System.Text.Encoding.GetEncoding(result);
                                Lines = File.ReadAllLines(FileName, e);
                                //Turf out the old encoding, as our string array should now be UTF-8
                                Lines[0] = "<?xml version=\"1.0\"?>";
                            }
                        }
                    }
                }
                for (int i = 0; i < Lines.Length; i++)
                {
                    while (Lines[i].IndexOf("\"\"", StringComparison.InvariantCulture) != -1)
                    {
                        //Loksim parser tolerates multiple quotes, strict XML does not
                        Lines[i] = Lines[i].Replace("\"\"", "\"");
                    }
                    while (Lines[i].IndexOf("  ", StringComparison.InvariantCulture) != -1)
                    {
                        //Replace double-spaces with singles
                        Lines[i] = Lines[i].Replace("  ", " ");
                    }
                }
                bool tryLoad = false;
                try
                {
                    //Horrible hack: Write out our string array to a new memory stream, then load from this stream
                    //Why can't XmlDocument.Load() just take a string array......
                    using (var stream = new MemoryStream())
                    {
                        var sw = new StreamWriter(stream);
                        foreach (var line in Lines)
                        {
                            sw.Write(line);
                            sw.Flush();
                        }
                        sw.Flush();
                        stream.Position = 0;
                        currentXML.Load(stream);
                        tryLoad = true;
                    }
                }
                catch
                {
                    //Generic catch-all clause
                }
                if (!tryLoad)
                {
                    //Pass out the *original* XML error, not anything generated when we've tried to correct it
                    Interface.AddMessage(Interface.MessageType.Error, false, "Error parsing Loksim3D XML: " + ex.Message);
                    return(null);
                }
            }

            string BaseDir = System.IO.Path.GetDirectoryName(FileName);

            GruppenObject[] CurrentObjects = new GruppenObject[0];
            //Check for null
            if (currentXML.DocumentElement != null)
            {
                ObjectManager.UnifiedObject[] obj = new OpenBve.ObjectManager.UnifiedObject[0];
                XmlNodeList DocumentNodes         = currentXML.DocumentElement.SelectNodes("/GRUPPENOBJECT");
                if (DocumentNodes != null)
                {
                    foreach (XmlNode outerNode in DocumentNodes)
                    {
                        if (outerNode.ChildNodes.OfType <XmlElement>().Any())
                        {
                            foreach (XmlNode node in outerNode.ChildNodes)
                            {
                                if (node.Name == "Object" && node.ChildNodes.OfType <XmlElement>().Any())
                                {
                                    foreach (XmlNode childNode in node.ChildNodes)
                                    {
                                        if (childNode.Name == "Props" && childNode.Attributes != null)
                                        {
                                            GruppenObject Object = new GruppenObject
                                            {
                                                Rotation = Rotation
                                            };
                                            foreach (XmlAttribute attribute in childNode.Attributes)
                                            {
                                                switch (attribute.Name)
                                                {
                                                case "Name":
                                                    string ObjectFile = OpenBveApi.Path.Loksim3D.CombineFile(BaseDir, attribute.Value, Program.FileSystem.LoksimPackageInstallationDirectory);
                                                    if (!File.Exists(ObjectFile))
                                                    {
                                                        Object.Name = null;
                                                        Interface.AddMessage(Interface.MessageType.Warning, true, "Ls3d Object file " + attribute.Value + " not found.");
                                                    }
                                                    else
                                                    {
                                                        Object.Name = ObjectFile;
                                                    }
                                                    break;

                                                case "Position":
                                                    string[] SplitPosition = attribute.Value.Split(';');
                                                    double.TryParse(SplitPosition[0], out Object.Position.X);
                                                    double.TryParse(SplitPosition[1], out Object.Position.Y);
                                                    double.TryParse(SplitPosition[2], out Object.Position.Z);
                                                    break;

                                                case "Rotation":
                                                    string[] SplitRotation = attribute.Value.Split(';');
                                                    Vector3  r;
                                                    double.TryParse(SplitRotation[0], out r.X);
                                                    double.TryParse(SplitRotation[1], out r.Y);
                                                    double.TryParse(SplitRotation[2], out r.Z);
                                                    Object.Rotation += r;
                                                    break;

                                                case "ShowOn":
                                                    //Defines when the object should be shown
                                                    Object.FunctionScript = FunctionScripts.GetPostfixNotationFromInfixNotation(GetAnimatedFunction(attribute.Value, false));
                                                    break;

                                                case "HideOn":
                                                    //Defines when the object should be hidden
                                                    Object.FunctionScript = FunctionScripts.GetPostfixNotationFromInfixNotation(GetAnimatedFunction(attribute.Value, true));
                                                    break;

                                                case "FixedDynamicVisibility":
                                                    if (attribute.Value.ToLowerInvariant() == "true")
                                                    {
                                                        Object.FixedDynamicVisibility = true;
                                                    }
                                                    else
                                                    {
                                                        Object.FixedDynamicVisibility = false;
                                                    }
                                                    break;

                                                case "DynamicVisibility":
                                                    if (Object.FixedDynamicVisibility)
                                                    {
                                                        Object.FunctionScript = FunctionScripts.GetPostfixNotationFromInfixNotation(GetDynamicFunction(attribute.Value));
                                                    }
                                                    break;
                                                }
                                            }
                                            if (Object.Name != null)
                                            {
                                                Array.Resize <GruppenObject>(ref CurrentObjects, CurrentObjects.Length + 1);
                                                CurrentObjects[CurrentObjects.Length - 1] = Object;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    //We've loaded the XML references, now load the objects into memory

                    //Single mesh object, containing all static components of the LS3D object
                    //If we use multiples, the Z-sorting throws a wobbly
                    ObjectManager.StaticObject staticObject = null;
                    for (int i = 0; i < CurrentObjects.Length; i++)
                    {
                        if (CurrentObjects[i] == null || string.IsNullOrEmpty(CurrentObjects[i].Name))
                        {
                            continue;
                        }
                        ObjectManager.StaticObject             Object         = null;
                        ObjectManager.AnimatedObjectCollection AnimatedObject = null;
                        try
                        {
                            if (CurrentObjects[i].Name.ToLowerInvariant().EndsWith(".l3dgrp"))
                            {
                                AnimatedObject = ReadObject(CurrentObjects[i].Name, Encoding, LoadMode, CurrentObjects[i].Rotation);
                            }
                            else if (CurrentObjects[i].Name.ToLowerInvariant().EndsWith(".l3dobj"))
                            {
                                Object = (ObjectManager.StaticObject)ObjectManager.LoadObject(CurrentObjects[i].Name, Encoding, LoadMode, false, false, false, CurrentObjects[i].Rotation);
                            }
                            else
                            {
                                throw new Exception("Format " + System.IO.Path.GetExtension(CurrentObjects[i].Name) + " is not currently supported by the Loksim3D object parser");
                            }
                        }
                        catch (Exception ex) {
                            Interface.AddMessage(Interface.MessageType.Error, false, ex.Message);
                        }
                        if (Object != null)
                        {
                            if (!string.IsNullOrEmpty(CurrentObjects[i].FunctionScript))
                            {
                                //If the function script is not empty, this is a new animated object bit
                                Array.Resize <ObjectManager.UnifiedObject>(ref obj, obj.Length + 1);
                                obj[obj.Length - 1] = Object;
                                int aL = Result.Objects.Length;
                                Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, aL + 1);
                                ObjectManager.AnimatedObject      a   = new ObjectManager.AnimatedObject();
                                ObjectManager.AnimatedObjectState aos = new ObjectManager.AnimatedObjectState
                                {
                                    Object   = Object,
                                    Position = CurrentObjects[i].Position,
                                };
                                a.States           = new ObjectManager.AnimatedObjectState[] { aos };
                                Result.Objects[aL] = a;
                                Result.Objects[aL].StateFunction =
                                    FunctionScripts.GetFunctionScriptFromPostfixNotation(CurrentObjects[i].FunctionScript + " 1 == --");
                            }
                            else
                            {
                                //Otherwise, join to the main static mesh & update co-ords
                                for (int j = 0; j < Object.Mesh.Vertices.Length; j++)
                                {
                                    Object.Mesh.Vertices[j].Coordinates += CurrentObjects[i].Position;
                                }
                                ObjectManager.JoinObjects(ref staticObject, Object);
                            }
                        }
                        else if (AnimatedObject != null)
                        {
                            int rl = Result.Objects.Length;
                            int l  = AnimatedObject.Objects.Length;
                            Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length + l);
                            for (int o = rl; o < rl + l; o++)
                            {
                                if (AnimatedObject.Objects[o - rl] != null)
                                {
                                    Result.Objects[o] = AnimatedObject.Objects[o - rl].Clone();
                                    for (int si = 0; si < Result.Objects[o].States.Length; si++)
                                    {
                                        Result.Objects[o].States[si].Position += CurrentObjects[i].Position;
                                    }
                                }
                                else
                                {
                                    Result.Objects[o]        = new ObjectManager.AnimatedObject();
                                    Result.Objects[o].States = new ObjectManager.AnimatedObjectState[0];
                                }
                            }
                        }
                    }
                    if (staticObject != null)
                    {
                        Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length + 1);
                        ObjectManager.AnimatedObject      a   = new ObjectManager.AnimatedObject();
                        ObjectManager.AnimatedObjectState aos = new ObjectManager.AnimatedObjectState
                        {
                            Object = staticObject,
                        };
                        a.States = new ObjectManager.AnimatedObjectState[] { aos };
                        Result.Objects[Result.Objects.Length - 1] = a;
                    }
                }
                return(Result);
            }
            //Didn't find an acceptable XML object
            //Probably will cause things to throw an absolute wobbly somewhere....
            return(null);
        }