NostalgiaSettings()
 {
     _Instance = this;
 }
 static void Load()
 {
     UnityEditorInternal.InternalEditorUtility.LoadSerializedFileAndForget( "Library/NostalgiaSettings.asset" );
     if( _Instance == null )
     {
         _Instance = ScriptableObject.CreateInstance<NostalgiaSettings>();
         _Instance.hideFlags = HideFlags.HideAndDontSave;
     }
 }