NostalgiaSettings() { _Instance = this; }
static void Load() { UnityEditorInternal.InternalEditorUtility.LoadSerializedFileAndForget( "Library/NostalgiaSettings.asset" ); if( _Instance == null ) { _Instance = ScriptableObject.CreateInstance<NostalgiaSettings>(); _Instance.hideFlags = HideFlags.HideAndDontSave; } }