public NguIdleMaster(Config config)
        {
            this.config = config;

            window       = new NGUIdleMasterWindow(config.TesseractPath, config.LogPath);
            spendEXP     = new SpendEXP(window);
            rebirth      = new Rebirth(window);
            fightBoss    = new FightBoss(window);
            moneyPit     = new MoneyPit(window);
            adventure    = new Adventure(window);
            inventory    = new Inventory(window);
            augmentation = new Augmentation(window);
            advTraining  = new AdvTraining(window);
            timeMachine  = new TimeMachine(window);
            bloodMagic   = new BloodMagic(window);
            wandoos      = new Wandoos(window);
            ngu          = new NGU(window);
            yggdrasil    = new Yggdrasil(window);
            goldDiggers  = new GoldDiggers(window);
            questing     = new Questing(window);
            hacks        = new Hacks(window);
        }
Beispiel #2
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        public Inventory(NGUIdleMasterWindow window)
        {
            this.window = window;

            equipPoints.Add(InventoryConstants.pointEquipAcc9);
            equipPoints.Add(InventoryConstants.pointEquipAcc10);
            equipPoints.Add(InventoryConstants.pointEquipAcc11);
            equipPoints.Add(InventoryConstants.pointEquipAcc12);
            equipPoints.Add(InventoryConstants.pointEquipAcc5);
            equipPoints.Add(InventoryConstants.pointEquipAcc6);
            equipPoints.Add(InventoryConstants.pointEquipAcc7);
            equipPoints.Add(InventoryConstants.pointEquipAcc8);
            equipPoints.Add(InventoryConstants.pointEquipAcc1);
            equipPoints.Add(InventoryConstants.pointEquipAcc2);
            equipPoints.Add(InventoryConstants.pointEquipAcc3);
            equipPoints.Add(InventoryConstants.pointEquipAcc4);
            equipPoints.Add(InventoryConstants.pointEquipHead);
            equipPoints.Add(InventoryConstants.pointEquipBody);
            equipPoints.Add(InventoryConstants.pointEquipPants);
            equipPoints.Add(InventoryConstants.pointEquipBoots);
            equipPoints.Add(InventoryConstants.pointEquipWeapon);
        }
Beispiel #3
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 public Wandoos(NGUIdleMasterWindow window)
 {
     this.window = window;
 }
 public GoldDiggers(NGUIdleMasterWindow window)
 {
     this.window = window;
 }
Beispiel #5
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 public NGU(NGUIdleMasterWindow window)
 {
     this.window = window;
 }
Beispiel #6
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 public Rebirth(NGUIdleMasterWindow window)
 {
     this.window = window;
 }
Beispiel #7
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 public Hacks(NGUIdleMasterWindow window)
 {
     this.window = window;
 }
Beispiel #8
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        public SpendEXP(NGUIdleMasterWindow window)
        {
            this.window = window;

            GetEXP();
        }
Beispiel #9
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 public FightBoss(NGUIdleMasterWindow window)
 {
     this.window = window;
 }
Beispiel #10
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 public Yggdrasil(NGUIdleMasterWindow window)
 {
     this.window = window;
 }
Beispiel #11
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 public BloodMagic(NGUIdleMasterWindow window)
 {
     this.window = window;
 }
Beispiel #12
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 public MoneyPit(NGUIdleMasterWindow window)
 {
     this.window = window;
 }
 public AdvTraining(NGUIdleMasterWindow window)
 {
     this.window = window;
 }
Beispiel #14
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 public Augmentation(NGUIdleMasterWindow window)
 {
     this.window = window;
 }
Beispiel #15
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 public TimeMachine(NGUIdleMasterWindow window)
 {
     this.window = window;
 }
Beispiel #16
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 public Adventure(NGUIdleMasterWindow window)
 {
     this.window = window;
 }
Beispiel #17
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 public Questing(NGUIdleMasterWindow window)
 {
     this.window = window;
 }