public NguIdleMaster(Config config) { this.config = config; window = new NGUIdleMasterWindow(config.TesseractPath, config.LogPath); spendEXP = new SpendEXP(window); rebirth = new Rebirth(window); fightBoss = new FightBoss(window); moneyPit = new MoneyPit(window); adventure = new Adventure(window); inventory = new Inventory(window); augmentation = new Augmentation(window); advTraining = new AdvTraining(window); timeMachine = new TimeMachine(window); bloodMagic = new BloodMagic(window); wandoos = new Wandoos(window); ngu = new NGU(window); yggdrasil = new Yggdrasil(window); goldDiggers = new GoldDiggers(window); questing = new Questing(window); hacks = new Hacks(window); }
public Inventory(NGUIdleMasterWindow window) { this.window = window; equipPoints.Add(InventoryConstants.pointEquipAcc9); equipPoints.Add(InventoryConstants.pointEquipAcc10); equipPoints.Add(InventoryConstants.pointEquipAcc11); equipPoints.Add(InventoryConstants.pointEquipAcc12); equipPoints.Add(InventoryConstants.pointEquipAcc5); equipPoints.Add(InventoryConstants.pointEquipAcc6); equipPoints.Add(InventoryConstants.pointEquipAcc7); equipPoints.Add(InventoryConstants.pointEquipAcc8); equipPoints.Add(InventoryConstants.pointEquipAcc1); equipPoints.Add(InventoryConstants.pointEquipAcc2); equipPoints.Add(InventoryConstants.pointEquipAcc3); equipPoints.Add(InventoryConstants.pointEquipAcc4); equipPoints.Add(InventoryConstants.pointEquipHead); equipPoints.Add(InventoryConstants.pointEquipBody); equipPoints.Add(InventoryConstants.pointEquipPants); equipPoints.Add(InventoryConstants.pointEquipBoots); equipPoints.Add(InventoryConstants.pointEquipWeapon); }
public Wandoos(NGUIdleMasterWindow window) { this.window = window; }
public GoldDiggers(NGUIdleMasterWindow window) { this.window = window; }
public NGU(NGUIdleMasterWindow window) { this.window = window; }
public Rebirth(NGUIdleMasterWindow window) { this.window = window; }
public Hacks(NGUIdleMasterWindow window) { this.window = window; }
public SpendEXP(NGUIdleMasterWindow window) { this.window = window; GetEXP(); }
public FightBoss(NGUIdleMasterWindow window) { this.window = window; }
public Yggdrasil(NGUIdleMasterWindow window) { this.window = window; }
public BloodMagic(NGUIdleMasterWindow window) { this.window = window; }
public MoneyPit(NGUIdleMasterWindow window) { this.window = window; }
public AdvTraining(NGUIdleMasterWindow window) { this.window = window; }
public Augmentation(NGUIdleMasterWindow window) { this.window = window; }
public TimeMachine(NGUIdleMasterWindow window) { this.window = window; }
public Adventure(NGUIdleMasterWindow window) { this.window = window; }
public Questing(NGUIdleMasterWindow window) { this.window = window; }