internal static void Remove(IDuringSceneGuiTool tool) { if (m_Tools.Contains(tool)) { m_Tools.Remove(tool); } }
internal static void Add(IDuringSceneGuiTool tool) { if (!m_Tools.Contains(tool) && tool is EditorTool) { m_Tools.Add(tool); } }
internal static void Remove(IDuringSceneGuiTool tool) { if (m_Tools.Contains(tool)) { m_Tools.Remove(tool); } }
internal static void Add(IDuringSceneGuiTool tool) { if (!m_Tools.Contains(tool) && tool is EditorTool) { m_Tools.Add(tool); } }