public static void SetCharacterSlotOrder(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            var slots = packet.ReadInt();

            var server     = (int)client.Metadata["server"];
            var syncServer = client.Metadata["syncServer"] as SyncReceiver;

            CharacterManagement.SetSlotOrder(syncServer, server, client.AccountID, slots);
            client.Metadata["slotorder"] = slots;

            builder.New(0x7D1);
            {
                builder += (byte)0;
            }

            client.Send(builder, "SetCharacterSlotOrder");
        }