public static void SetCharacterSlotOrder(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { var slots = packet.ReadInt(); var server = (int)client.Metadata["server"]; var syncServer = client.Metadata["syncServer"] as SyncReceiver; CharacterManagement.SetSlotOrder(syncServer, server, client.AccountID, slots); client.Metadata["slotorder"] = slots; builder.New(0x7D1); { builder += (byte)0; } client.Send(builder, "SetCharacterSlotOrder"); }