void OnTriggerEnter2D(Collider2D col)
 {
     if (col.tag == "Player" && boardsTagged >= boardsNeeded)
     {
         Managers.LevelManager.playerStreetCred += streetCredIncrease;             // increment player street cred
         scenesManager.LoadLevelMenu();
     }
 }
 public void LoadMapScene()
 {
     scenesManager.LoadLevelMenu();
 }
 void LevelMenu(EventParam eventParam)
 {
     scenesManager.LoadLevelMenu();
 }