void OnTriggerEnter2D(Collider2D col) { if (col.tag == "Player" && boardsTagged >= boardsNeeded) { Managers.LevelManager.playerStreetCred += streetCredIncrease; // increment player street cred scenesManager.LoadLevelMenu(); } }
public void LoadMapScene() { scenesManager.LoadLevelMenu(); }
void LevelMenu(EventParam eventParam) { scenesManager.LoadLevelMenu(); }