private void Instance_TimePassageChanged(object sender, TimePassageChangedEventArgs e)
 {
     if (e.TimePassage != TimePassage.Paused)
     {
         previousNotPausedPassage = e.TimePassage;
     }
 }
Beispiel #2
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 private void TimePassageChanged(object sender, TimePassageChangedEventArgs e)
 {
     Icon.sprite = e.TimePassage == TimePassage.Paused ? NormalPassageSprite : PausedPassageSprite;
 }