Beispiel #1
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
Beispiel #2
0
    public void OnPointerEnter(PointerEventData eventData)
    {
        GameObject gameObject = Object.Instantiate(transformationResult);

        TransformGun.UpdateOutline(gameObject.transform, 0.025f);
        Transform transform = TransformGun.currentTarget.transform;

        gameObject.transform.SetPositionAndRotation(transform.position, transform.rotation);
        if (TransformGun.currentTarget == TransformGun.originalTarget)
        {
            TransformGun.currentTarget.SetActive(false);
        }
        else
        {
            Destroy(TransformGun.currentTarget);
        }
        TransformGun.currentTarget = gameObject;
        Poof();
    }
    public void OnPointerEnter(PointerEventData eventData)
    {
        GameObject gameObject = Object.Instantiate(transformationResult);

        TransformGun.UpdateOutline(gameObject.transform, 0.025f);
        Transform transform = TransformGun.currentTarget.transform;

        gameObject.transform.SetPositionAndRotation(transform.position, transform.rotation);
        gameObject.GetComponent <Rigidbody>().velocity           = transform.GetComponent <Rigidbody>().velocity;
        gameObject.GetComponent <TransformableObject>().isThrown = transform.GetComponent <TransformableObject>().isThrown;
        if (TransformGun.currentTarget == TransformGun.originalTarget)
        {
            TransformGun.currentTarget.SetActive(false);
        }
        else
        {
            Destroy(TransformGun.currentTarget);
        }
        TransformGun.currentTarget = gameObject;
        Poof();
    }