private void Instance_TimePassageChanged(object sender, TimePassageChangedEventArgs e) { if (e.TimePassage != TimePassage.Paused) { previousNotPausedPassage = e.TimePassage; } }
private void TimePassageChanged(object sender, TimePassageChangedEventArgs e) { Icon.sprite = e.TimePassage == TimePassage.Paused ? NormalPassageSprite : PausedPassageSprite; }