unclickable_onesec() public method

public unclickable_onesec ( ) : void
return void
Beispiel #1
0
 public void Pressed_Button_Yes3(GameObject obj)
 {
     rep.set_mode(-1);
     SoundUtils.PlaySE(SEFIleInfos.CommonEnter2);
     _clickmask.unclickable_onesec();
     _isBtnMaruUp = false;
     Set_Button_Sprite(value: false);
     dockSelectController.Index = 0;
     dialog3_appear(bstat: false);
     b3 = GameObject.Find("board3").GetComponent <board3>();
     b3.board3_appear(bstat: false, isSirent: true);
     b2 = GameObject.Find("board2").GetComponent <board2>();
     b2.board2_appear(boardStart: false, isSirent: true);
     rep.all_rid_mask();
     bd1.OpenDock(selected_dock);
     rep.set_mode(1);
     TrophyUtil.Unlock_At_DockOpen();
 }
Beispiel #2
0
 public void Pressed_Button_Yes2(GameObject obj)
 {
     rep.set_mode(-1);
     SoundUtils.PlaySE(SEFIleInfos.CommonEnter2);
     _clickmask.unclickable_onesec();
     _isBtnMaruUp = false;
     Set_Button_Sprite(value: false);
     dockSelectController.Index = 0;
     shipid = GetShipID();
     dialog2_appear(bstat: false);
     b3 = GameObject.Find("board3").GetComponent <board3>();
     b3.board3_appear(bstat: false, isSirent: true);
     b2 = GameObject.Find("board2").GetComponent <board2>();
     b2.board2_appear(boardStart: false, isSirent: true);
     rep.all_rid_mask();
     bd1.set_HS_anime(selected_dock, stat: true);
     rep.now_clsRepair().ChangeRepairSpeed(selected_dock);
     rep.tochu_go(selected_dock, sm);
     rep.set_mode(1);
 }
Beispiel #3
0
 public void Pressed_Button_Yes(GameObject obj)
 {
     rep.set_mode(-1);
     _clickmask.unclickable_onesec();
     SoundUtils.PlayOneShotSE(SEFIleInfos.CommonEnter2);
     dialog_appear(bstat: false);
     GameObject.Find("board3").GetComponent <board3>().board3_appear(bstat: false, isSirent: true);
     GameObject.Find("board2").GetComponent <board2>().board2_appear(boardStart: false, isSirent: true);
     rep.all_rid_mask();
     if (!hsp)
     {
         rep.nyukyogo(selected_dock, ship, _isRepairKit: false);
         GameObject.Find("board1_top/board").GetComponent <board>().redraw(anime: false, selected_dock);
     }
     else
     {
         rep.nyukyogo(selected_dock, ship, _isRepairKit: true);
     }
     GameObject.Find("board2").GetComponent <board2>().UpdateList();
     GameObject.Find("board1_top/board").GetComponent <board>().set_cx(0);
     rep.set_mode(1);
 }