public void dialog_appear(bool bstat) { rep.set_mode(-4); _ani = ((Component)base.gameObject.transform.parent).GetComponent <Animation>(); if (bstat) { _clickmask.unclickable_sec(0.45f); ((Component)base.gameObject.transform.parent).GetComponent <UIPanel>().enabled = true; set_dialog_anime(value: true); csb.StopParticle(); base.gameObject.transform.localPosition = new Vector3(0f, -27f, 0f); base.gameObject.transform.localScale = Vector3.one * 0.6f; TweenScale tweenScale = TweenScale.Begin(base.gameObject, 0.4f, Vector3.one); tweenScale.animationCurve = UtilCurves.TweenEaseOutBack; tweenScale.SetOnFinished(CompleteHandler); rep.setmask(3, value: true); rep.set_mode(4); } else { set_dialog_anime(value: true); csb.StartParticle(); base.gameObject.transform.localScale = Vector3.one; iTween.MoveTo(base.gameObject, iTween.Hash("islocal", true, "x", 0f, "y", 800, "z", -2, "delay", 0.3f, "time", 0f)); iTween.ScaleTo(base.gameObject, iTween.Hash("islocal", true, "x", 0.6f, "y", 0.6f, "z", 0.6f, "delay", 0.3f, "time", 0f, "easetype", iTween.EaseType.easeOutBack, "oncomplete", "CompleteHandler_onClose", "oncompletetarget", base.gameObject)); _ani.Play("dialog_off"); rep.setmask(3, value: false); rep.set_mode(3); } }
public void dialog3_appear(bool bstat) { _isBtnMaruUp = false; _ani = ((Component)base.gameObject.transform.parent).GetComponent <Animation>(); if (bstat) { _clickmask.unclickable_sec(0.5f); ((Component)base.gameObject.transform.parent).GetComponent <UIPanel>().enabled = true; base.gameObject.MoveTo(new Vector3(0f, 0f, -2f), 0f, local: true); set_dialog3_anime(value: true); TweenScale tweenScale = TweenScale.Begin(base.gameObject, 0.4f, Vector3.one); tweenScale.animationCurve = UtilCurves.TweenEaseOutBack; tweenScale.SetOnFinished(CompleteHandler); rep.setmask(3, value: true); } else { set_dialog3_anime(value: true); iTween.MoveTo(base.gameObject, iTween.Hash("islocal", true, "x", 0f, "y", 2200, "z", -2, "delay", 0.3f, "time", 0f)); iTween.ScaleTo(base.gameObject, iTween.Hash("islocal", true, "x", 0.6f, "y", 0.6f, "z", 0.6f, "delay", 0.3f, "time", 0f, "easetype", iTween.EaseType.easeOutBack, "oncomplete", "CompleteHandler_onClose", "oncompletetarget", base.gameObject)); _ani.Play("dialog3_off"); rep.setmask(3, value: false); } }
public void dialog4_appear(bool bstat) { _isBtnMaruUp = false; _ani = ((Component)base.gameObject.transform.parent).GetComponent <Animation>(); if (bstat) { _clickmask.unclickable_sec(0.3f); GameObject.Find("dialog4_top").GetComponent <UIPanel>().enabled = true; base.gameObject.MoveTo(new Vector3(0f, -39f, -2f), 0f, local: true); set_dialog4_anime(value: true); iTween.ScaleTo(base.gameObject, iTween.Hash("islocal", true, "x", 1f, "y", 1f, "z", 1f, "time", 0.5f, "easetype", iTween.EaseType.easeOutBack, "oncomplete", "CompleteHandler", "oncompletetarget", base.gameObject)); rep.setmask(3, value: true); } else { set_dialog4_anime(value: true); iTween.MoveTo(base.gameObject, iTween.Hash("islocal", true, "x", 0f, "y", -1100, "z", -2, "delay", 0.3f, "time", 0f)); iTween.ScaleTo(base.gameObject, iTween.Hash("islocal", true, "x", 0.6f, "y", 0.6f, "z", 0.6f, "delay", 0.3f, "time", 0f, "easetype", iTween.EaseType.easeOutBack, "oncomplete", "CompleteHandler_onClose", "oncompletetarget", base.gameObject)); _ani.Play("dialog4_off"); rep.setmask(3, value: false); } }