public void Pressed_Button_Yes3(GameObject obj) { rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); _clickmask.unclickable_onesec(); _isBtnMaruUp = false; Set_Button_Sprite(value: false); dockSelectController.Index = 0; dialog3_appear(bstat: false); b3 = GameObject.Find("board3").GetComponent <board3>(); b3.board3_appear(bstat: false, isSirent: true); b2 = GameObject.Find("board2").GetComponent <board2>(); b2.board2_appear(boardStart: false, isSirent: true); rep.all_rid_mask(); bd1.OpenDock(selected_dock); rep.set_mode(1); TrophyUtil.Unlock_At_DockOpen(); }
public void Pressed_Button_Yes2(GameObject obj) { rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); _clickmask.unclickable_onesec(); _isBtnMaruUp = false; Set_Button_Sprite(value: false); dockSelectController.Index = 0; shipid = GetShipID(); dialog2_appear(bstat: false); b3 = GameObject.Find("board3").GetComponent <board3>(); b3.board3_appear(bstat: false, isSirent: true); b2 = GameObject.Find("board2").GetComponent <board2>(); b2.board2_appear(boardStart: false, isSirent: true); rep.all_rid_mask(); bd1.set_HS_anime(selected_dock, stat: true); rep.now_clsRepair().ChangeRepairSpeed(selected_dock); rep.tochu_go(selected_dock, sm); rep.set_mode(1); }
public void Pressed_Button_Yes(GameObject obj) { rep.set_mode(-1); _clickmask.unclickable_onesec(); SoundUtils.PlayOneShotSE(SEFIleInfos.CommonEnter2); dialog_appear(bstat: false); GameObject.Find("board3").GetComponent <board3>().board3_appear(bstat: false, isSirent: true); GameObject.Find("board2").GetComponent <board2>().board2_appear(boardStart: false, isSirent: true); rep.all_rid_mask(); if (!hsp) { rep.nyukyogo(selected_dock, ship, _isRepairKit: false); GameObject.Find("board1_top/board").GetComponent <board>().redraw(anime: false, selected_dock); } else { rep.nyukyogo(selected_dock, ship, _isRepairKit: true); } GameObject.Find("board2").GetComponent <board2>().UpdateList(); GameObject.Find("board1_top/board").GetComponent <board>().set_cx(0); rep.set_mode(1); }