private void ShowHexButtons2Sortie()
 {
     _listEnabledBtn[2] = false;
     _listHexExBtns.ForEach(delegate(UIAdvancingWithDrawalButton x)
     {
         ProdAdvancingWithDrawalSelect prodAdvancingWithDrawalSelect = this;
         x.SetActive(isActive: true);
         x.Play(delegate
         {
             if (x.index == 0)
             {
                 prodAdvancingWithDrawalSelect._listHexExBtns.ForEach(delegate(UIAdvancingWithDrawalButton y)
                 {
                     y.toggle.group = 10;
                 });
                 KeyControl keyControl = BattleTaskManager.GetKeyControl();
                 keyControl.reset(0, prodAdvancingWithDrawalSelect.maxIndex);
                 keyControl.setChangeValue(0f, -1f, 0f, 1f);
                 keyControl.Index       = 0;
                 x.isFocus              = true;
                 keyControl.isLoopIndex = false;
                 prodAdvancingWithDrawalSelect._isInputPossible = true;
             }
             else
             {
                 x.isFocus = false;
             }
             if (x.index == 2)
             {
                 x.isColliderEnabled = prodAdvancingWithDrawalSelect.isAdvancindPrimaryEnabled;
             }
             x.isColliderEnabled = true;
         });
     });
 }
        public static ProdAdvancingWithDrawalSelect Instantiate(ProdAdvancingWithDrawalSelect prefab, Transform parent, Generics.BattleRootType iType)
        {
            ProdAdvancingWithDrawalSelect prodAdvancingWithDrawalSelect = UnityEngine.Object.Instantiate(prefab);

            prodAdvancingWithDrawalSelect.transform.parent = parent;
            prodAdvancingWithDrawalSelect.transform.localScaleZero();
            prodAdvancingWithDrawalSelect.transform.localPositionZero();
            prodAdvancingWithDrawalSelect._iRootType = iType;
            prodAdvancingWithDrawalSelect.Init();
            return(prodAdvancingWithDrawalSelect);
        }
Beispiel #3
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        public static ProdAdvancingWithDrawalSelect Instantiate(ProdAdvancingWithDrawalSelect prefab, Transform parent, Generics.BattleRootType iType)
        {
            ProdAdvancingWithDrawalSelect prodAdvancingWithDrawalSelect = Object.Instantiate <ProdAdvancingWithDrawalSelect>(prefab);

            prodAdvancingWithDrawalSelect.get_transform().set_parent(parent);
            prodAdvancingWithDrawalSelect.get_transform().localScaleZero();
            prodAdvancingWithDrawalSelect.get_transform().localPositionZero();
            prodAdvancingWithDrawalSelect._iRootType = iType;
            prodAdvancingWithDrawalSelect.Init();
            return(prodAdvancingWithDrawalSelect);
        }