public static ProdAdvancingWithDrawalSelect Instantiate(ProdAdvancingWithDrawalSelect prefab, Transform parent, Generics.BattleRootType iType) { ProdAdvancingWithDrawalSelect prodAdvancingWithDrawalSelect = UnityEngine.Object.Instantiate(prefab); prodAdvancingWithDrawalSelect.transform.parent = parent; prodAdvancingWithDrawalSelect.transform.localScaleZero(); prodAdvancingWithDrawalSelect.transform.localPositionZero(); prodAdvancingWithDrawalSelect._iRootType = iType; prodAdvancingWithDrawalSelect.Init(); return(prodAdvancingWithDrawalSelect); }
public static ProdAdvancingWithDrawalSelect Instantiate(ProdAdvancingWithDrawalSelect prefab, Transform parent, Generics.BattleRootType iType) { ProdAdvancingWithDrawalSelect prodAdvancingWithDrawalSelect = Object.Instantiate <ProdAdvancingWithDrawalSelect>(prefab); prodAdvancingWithDrawalSelect.get_transform().set_parent(parent); prodAdvancingWithDrawalSelect.get_transform().localScaleZero(); prodAdvancingWithDrawalSelect.get_transform().localPositionZero(); prodAdvancingWithDrawalSelect._iRootType = iType; prodAdvancingWithDrawalSelect.Init(); return(prodAdvancingWithDrawalSelect); }