private void ShowHexButtons2Sortie() { _listEnabledBtn[2] = false; _listHexExBtns.ForEach(delegate(UIAdvancingWithDrawalButton x) { ProdAdvancingWithDrawalSelect prodAdvancingWithDrawalSelect = this; x.SetActive(isActive: true); x.Play(delegate { if (x.index == 0) { prodAdvancingWithDrawalSelect._listHexExBtns.ForEach(delegate(UIAdvancingWithDrawalButton y) { y.toggle.group = 10; }); KeyControl keyControl = BattleTaskManager.GetKeyControl(); keyControl.reset(0, prodAdvancingWithDrawalSelect.maxIndex); keyControl.setChangeValue(0f, -1f, 0f, 1f); keyControl.Index = 0; x.isFocus = true; keyControl.isLoopIndex = false; prodAdvancingWithDrawalSelect._isInputPossible = true; } else { x.isFocus = false; } if (x.index == 2) { x.isColliderEnabled = prodAdvancingWithDrawalSelect.isAdvancindPrimaryEnabled; } x.isColliderEnabled = true; }); }); }
public static ProdAdvancingWithDrawalSelect Instantiate(ProdAdvancingWithDrawalSelect prefab, Transform parent, Generics.BattleRootType iType) { ProdAdvancingWithDrawalSelect prodAdvancingWithDrawalSelect = UnityEngine.Object.Instantiate(prefab); prodAdvancingWithDrawalSelect.transform.parent = parent; prodAdvancingWithDrawalSelect.transform.localScaleZero(); prodAdvancingWithDrawalSelect.transform.localPositionZero(); prodAdvancingWithDrawalSelect._iRootType = iType; prodAdvancingWithDrawalSelect.Init(); return(prodAdvancingWithDrawalSelect); }
public static ProdAdvancingWithDrawalSelect Instantiate(ProdAdvancingWithDrawalSelect prefab, Transform parent, Generics.BattleRootType iType) { ProdAdvancingWithDrawalSelect prodAdvancingWithDrawalSelect = Object.Instantiate <ProdAdvancingWithDrawalSelect>(prefab); prodAdvancingWithDrawalSelect.get_transform().set_parent(parent); prodAdvancingWithDrawalSelect.get_transform().localScaleZero(); prodAdvancingWithDrawalSelect.get_transform().localPositionZero(); prodAdvancingWithDrawalSelect._iRootType = iType; prodAdvancingWithDrawalSelect.Init(); return(prodAdvancingWithDrawalSelect); }