public static Offset <MultiMaterial> CreateMultiMaterial(FlatBufferBuilder builder,
                                                          StringOffset idOffset            = default(StringOffset),
                                                          StringOffset nameOffset          = default(StringOffset),
                                                          VectorOffset materialsListOffset = default(VectorOffset))
 {
     builder.StartObject(3);
     MultiMaterial.AddMaterialsList(builder, materialsListOffset);
     MultiMaterial.AddName(builder, nameOffset);
     MultiMaterial.AddId(builder, idOffset);
     return(MultiMaterial.EndMultiMaterial(builder));
 }
 public static MultiMaterial GetRootAsMultiMaterial(ByteBuffer _bb, MultiMaterial obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }