public static Offset <MultiMaterial> CreateMultiMaterial(FlatBufferBuilder builder, StringOffset idOffset = default(StringOffset), StringOffset nameOffset = default(StringOffset), VectorOffset materialsListOffset = default(VectorOffset)) { builder.StartObject(3); MultiMaterial.AddMaterialsList(builder, materialsListOffset); MultiMaterial.AddName(builder, nameOffset); MultiMaterial.AddId(builder, idOffset); return(MultiMaterial.EndMultiMaterial(builder)); }
public static MultiMaterial GetRootAsMultiMaterial(ByteBuffer _bb, MultiMaterial obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }