public static Offset <MultiMaterial> CreateMultiMaterial(FlatBufferBuilder builder,
                                                          StringOffset idOffset            = default(StringOffset),
                                                          StringOffset nameOffset          = default(StringOffset),
                                                          VectorOffset materialsListOffset = default(VectorOffset))
 {
     builder.StartObject(3);
     MultiMaterial.AddMaterialsList(builder, materialsListOffset);
     MultiMaterial.AddName(builder, nameOffset);
     MultiMaterial.AddId(builder, idOffset);
     return(MultiMaterial.EndMultiMaterial(builder));
 }