Beispiel #1
0
 public void fullUpdate(Jungler jungler)
 {
     distToCamp = JungleClearer.getPathLenght(HypaJungle.player.GetPath(campPosition));
     timeToCamp = distToCamp / HypaJungle.player.MoveSpeed;
     jungler.FightSimulator.AroundFight(this, worthSmiting, jungler.gotAoeSmite(), true);
     priority = JungleClearer.getPriorityNumber(this);
 }
Beispiel #2
0
        public static void setUpJCleaner()
        {
            switch (player.ChampionName.ToLower())
            {
            case "masteryi":
                jungler = new MasterYi();
                Game.PrintChat("MasterYi loaded");
                break;

            case ("warwick"):
                jungler = new Warwick();
                Game.PrintChat("Warwick loaded");
                break;

            case ("twitch"):
                jungler = new Twitch();
                Game.PrintChat("Twitch loaded");
                break;

            case ("aatrox"):
                jungler = new Aatrox();
                Game.PrintChat("Aatrox loaded");
                break;

            case ("jinx"):
                jungler = new Jinx();
                Game.PrintChat("Jinx loaded");
                break;

                /*case "udyr":
                 *  jungler = new Udyr();
                 *  Game.PrintChat("Udyr loaded");
                 *  break;
                 * case "shyvana":
                 *  jungler = new Shyvana();
                 *  Game.PrintChat("Shyvana loaded");
                 *  break;
                 * case "leesin":
                 *  jungler = new LeeSin();
                 *  Game.PrintChat("LeeSin loaded");
                 *  break;
                 * case "amumu":
                 *  jungler = new Amumu();
                 *  Game.PrintChat("Amumu loaded");
                 *  break;
                 * case "rengar":
                 *  jungler = new Rengar();
                 *  Game.PrintChat("Rengar loaded");
                 *  break;*/
            }

            Game.PrintChat("Other junglers coming soon!");
        }
Beispiel #3
0
        public static void setUpJCleaner()
        {
            switch (player.ChampionName.ToLower())
            {
                case("warwick"):
                    jungler = new Warwick();
                    Game.PrintChat("Warwick loaded");
                    break;
                case "masteryi":
                    jungler = new MasterYi();
                    Game.PrintChat("MasterYi loaded");
                    break;
                case "udyr":
                    jungler = new Udyr();
                    Game.PrintChat("Udyr loaded");
                    break;
                case "shyvana":
                    jungler = new Shyvana();
                    Game.PrintChat("Shyvana loaded");
                    break;
                case "leesin":
                    jungler = new LeeSin();
                    Game.PrintChat("LeeSin loaded");
                    break;
                case "amumu":
                    jungler = new Amumu();
                    Game.PrintChat("Amumu loaded");
                    break;
                case "rengar":
                    jungler = new Rengar();
                    Game.PrintChat("Rengar loaded");
                    break;
            }

            Game.PrintChat("Other junglers coming soon!");
        }
 public FightSimulator(Jungler hero)
 {
     heroFigher = hero;
 }
Beispiel #5
0
 public FightSimulator(Jungler hero)
 {
     heroFigher = hero;
 }
Beispiel #6
0
 public void fullUpdate(Jungler jungler)
 {
     distToCamp = JungleClearer.getPathLenght(HypaJungle.player.GetPath(campPosition));
     timeToCamp = distToCamp/HypaJungle.player.MoveSpeed;
     jungler.FightSimulator.AroundFight(this, worthSmiting, jungler.gotAoeSmite(), true);
     priority = JungleClearer.getPriorityNumber(this);
 }