public void fullUpdate(Jungler jungler) { distToCamp = JungleClearer.getPathLenght(HypaJungle.player.GetPath(campPosition)); timeToCamp = distToCamp / HypaJungle.player.MoveSpeed; jungler.FightSimulator.AroundFight(this, worthSmiting, jungler.gotAoeSmite(), true); priority = JungleClearer.getPriorityNumber(this); }
public static void setUpJCleaner() { switch (player.ChampionName.ToLower()) { case "masteryi": jungler = new MasterYi(); Game.PrintChat("MasterYi loaded"); break; case ("warwick"): jungler = new Warwick(); Game.PrintChat("Warwick loaded"); break; case ("twitch"): jungler = new Twitch(); Game.PrintChat("Twitch loaded"); break; case ("aatrox"): jungler = new Aatrox(); Game.PrintChat("Aatrox loaded"); break; case ("jinx"): jungler = new Jinx(); Game.PrintChat("Jinx loaded"); break; /*case "udyr": * jungler = new Udyr(); * Game.PrintChat("Udyr loaded"); * break; * case "shyvana": * jungler = new Shyvana(); * Game.PrintChat("Shyvana loaded"); * break; * case "leesin": * jungler = new LeeSin(); * Game.PrintChat("LeeSin loaded"); * break; * case "amumu": * jungler = new Amumu(); * Game.PrintChat("Amumu loaded"); * break; * case "rengar": * jungler = new Rengar(); * Game.PrintChat("Rengar loaded"); * break;*/ } Game.PrintChat("Other junglers coming soon!"); }
public static void setUpJCleaner() { switch (player.ChampionName.ToLower()) { case("warwick"): jungler = new Warwick(); Game.PrintChat("Warwick loaded"); break; case "masteryi": jungler = new MasterYi(); Game.PrintChat("MasterYi loaded"); break; case "udyr": jungler = new Udyr(); Game.PrintChat("Udyr loaded"); break; case "shyvana": jungler = new Shyvana(); Game.PrintChat("Shyvana loaded"); break; case "leesin": jungler = new LeeSin(); Game.PrintChat("LeeSin loaded"); break; case "amumu": jungler = new Amumu(); Game.PrintChat("Amumu loaded"); break; case "rengar": jungler = new Rengar(); Game.PrintChat("Rengar loaded"); break; } Game.PrintChat("Other junglers coming soon!"); }
public FightSimulator(Jungler hero) { heroFigher = hero; }
public void fullUpdate(Jungler jungler) { distToCamp = JungleClearer.getPathLenght(HypaJungle.player.GetPath(campPosition)); timeToCamp = distToCamp/HypaJungle.player.MoveSpeed; jungler.FightSimulator.AroundFight(this, worthSmiting, jungler.gotAoeSmite(), true); priority = JungleClearer.getPriorityNumber(this); }