Beispiel #1
0
 public void fullUpdate(Jungler jungler)
 {
     distToCamp = JungleClearer.getPathLenght(HypaJungle.player.GetPath(campPosition));
     timeToCamp = distToCamp / HypaJungle.player.MoveSpeed;
     jungler.FightSimulator.AroundFight(this, worthSmiting, jungler.gotAoeSmite(), true);
     priority = JungleClearer.getPriorityNumber(this);
 }
Beispiel #2
0
 public void fullUpdate(Jungler jungler)
 {
     distToCamp = JungleClearer.getPathLenght(HypaJungle.player.GetPath(campPosition));
     timeToCamp = distToCamp/HypaJungle.player.MoveSpeed;
     jungler.FightSimulator.AroundFight(this, worthSmiting, jungler.gotAoeSmite(), true);
     priority = JungleClearer.getPriorityNumber(this);
 }