Beispiel #1
0
        private void PacketHandler_0x10_ClientJoin(Object obj, ClientPacket packet)
        {
            var connectionId = (long) obj;

            var seed = packet.ReadByte();
            var keyLength = packet.ReadByte();
            var key = packet.Read(keyLength);
            var name = packet.ReadString8();
            var id = packet.ReadUInt32();

            var redirect = ExpectedConnections[id];

            if (redirect.Matches(name, key, seed))
            {
                ((IDictionary) ExpectedConnections).Remove(id);

                if (PlayerExists(name))
                {
                    var user = new User(this, connectionId, name);
                    user.SetEncryptionParameters(key, seed, name);
                    user.LoadDataFromEntityFramework(true);
                    user.UpdateLoginTime();
                    user.UpdateAttributes(StatUpdateFlags.Full);
                    Logger.DebugFormat("Elapsed time since login: {0}", user.SinceLastLogin);
                    if (user.Citizenship.spawn_points.Count != 0 &&
                        user.SinceLastLogin > Hybrasyl.Constants.NATION_SPAWN_TIMEOUT)
                    {
                        Insert(user);
                        var spawnpoint = user.Citizenship.spawn_points.First();
                        user.Teleport((ushort) spawnpoint.map_id, (byte) spawnpoint.map_x, (byte) spawnpoint.map_y);

                    }
                    else if (user.MapId != null && Maps.ContainsKey(user.MapId))
                    {
                        Insert(user);
                        user.Teleport(user.MapId, (byte) user.MapX, (byte) user.MapY);
                    }
                    else
                    {
                        // Handle any weird cases where a map someone exited on was deleted, etc
                        // This "default" of Mileth should be set somewhere else
                        Insert(user);
                        user.Teleport((ushort) 500, (byte) 50, (byte) 50);
                    }
                    Logger.DebugFormat("Adding {0} to hash", user.Name);
                    AddUser(user);
                    ActiveUsers[connectionId] = user;
                    ActiveUsersByName[user.Name] = connectionId;
                    Logger.InfoFormat("cid {0}: {1} entering world", connectionId, user.Name);
                }
            }
        }
Beispiel #2
0
 public bool Use(User target)
 {
     Logger.DebugFormat("warp: {0} from {1} ({2},{3}) to {4} ({5}, {6}", target.Name, SourceMap.Name, X, Y,
         DestinationMapName, DestinationX, DestinationY);
     switch (WarpType)
     {
         case WarpType.Map:
             Map map;
             if (SourceMap.World.MapCatalog.TryGetValue(DestinationMapName, out map))
             {
                 Thread.Sleep(250);
                 target.Teleport(map.Id, DestinationX, DestinationY);
             }
             Logger.ErrorFormat("User {0} tried to warp to nonexistent map {1} from {2}: {3},{4}", target.Name,
                 DestinationMapName, SourceMap.Name, X, Y);
             break;
         case WarpType.WorldMap:
             WorldMap wmap;
             if (SourceMap.World.WorldMaps.TryGetValue(DestinationMapName, out wmap))
             {
                 SourceMap.Remove(target);
                 target.SendWorldMap(wmap);
                 SourceMap.World.Maps[Hybrasyl.Constants.LAG_MAP].Insert(target, 5, 5, false);
             }
             Logger.ErrorFormat("User {0} tried to warp to nonexistent worldmap {1} from {2}: {3},{4}",
                 target.Name,
                 DestinationMapName, SourceMap.Name, X, Y);
             break;
     }
     return false;
 }