Beispiel #1
0
        private void MerchantMenuHandler_SellItemWithQuantity(User user, Merchant merchant, ClientPacket packet)
        {
            packet.ReadByte();
            byte slot = packet.ReadByte();
            string qStr = packet.ReadString8();

            int quantity;
            if (!int.TryParse(qStr, out quantity) || quantity < 1)
            {
                user.ShowSellQuantity(merchant, slot);
                return;
            }

            var item = user.Inventory[slot];
            if (item == null || !item.Stackable) return;

            if (!merchant.Inventory.ContainsKey(item.Name))
            {
                user.ShowMerchantGoBack(merchant, "I do not want that item.", MerchantMenuItem.SellItemMenu);
                return;
            }

            if (item.Count < quantity)
            {
                user.ShowMerchantGoBack(merchant, "You don't have that many to sell.", MerchantMenuItem.SellItemMenu);
                return;
            }

            user.ShowSellConfirm(merchant, slot, quantity);
        }
Beispiel #2
0
        private void MerchantMenuHandler_SellItem(User user, Merchant merchant, ClientPacket packet)
        {
            byte slot = packet.ReadByte();

            var item = user.Inventory[slot];
            if (item == null) return;

            if (!merchant.Inventory.ContainsKey(item.Name))
            {
                user.ShowMerchantGoBack(merchant, "I do not want that item.", MerchantMenuItem.SellItemMenu);
                return;
            }

            if (item.Stackable && item.Count > 1)
            {
                user.ShowSellQuantity(merchant, slot);
                return;
            }

            user.ShowSellConfirm(merchant, slot, 1);
        }