Beispiel #1
0
 public override void ShowTo(User invoker, VisibleObject invokee)
 {
     Logger.DebugFormat("active for input dialog: {0}, {1}, {2}", TopCaption, InputLength, BottomCaption);
     var dialogPacket = base.GenerateBasePacket(invoker, invokee);
     dialogPacket.WriteString8(TopCaption);
     dialogPacket.WriteByte((byte)InputLength);
     dialogPacket.WriteString8(BottomCaption);
     invoker.Enqueue(dialogPacket);
     RunCallback(invoker, invokee);
 }
Beispiel #2
0
 public override void ShowTo(User invoker, VisibleObject invokee)
 {
     var dialogPacket = base.GenerateBasePacket(invoker, invokee);
     if (Options.Count > 0)
     {
         dialogPacket.WriteByte((byte)Options.Count);
         foreach (var option in Options)
         {
             dialogPacket.WriteString8(option.OptionText);
         }
         invoker.Enqueue(dialogPacket);
         RunCallback(invoker, invokee);
     }
 }
Beispiel #3
0
        public override void OnClick(User invoker)
        {
            // Return a profile packet (0x34) to the user who clicked.
            // This packet format is:
            // uint32 id, 18 equipment slots (uint16 sprite, byte color), byte namelength, string name,
            // byte nation, byte titlelength, string title, byte grouping, byte guildranklength, string guildrank,
            // byte classnamelength, string classname, byte guildnamelength, byte guildname, byte numLegendMarks (lame!),
            // numLegendMarks[byte icon, byte color, byte marklength, string mark]
            // This packet can also contain a portrait and profile text but we haven't even remotely implemented it yet.

            var profilePacket = new ServerPacket(0x34);

            profilePacket.WriteUInt32(Id);

            // Equipment block is 3 bytes per slot and contains 54 bytes (18 slots), which I believe is sprite+color
            // EXCEPT WHEN IT'S MUNGED IN SOME OBSCURE WAY BECAUSE REASONS
            foreach (var tuple in Equipment.GetEquipmentDisplayList())
            {
                profilePacket.WriteUInt16(tuple.Item1);
                profilePacket.WriteByte(tuple.Item2);
            }

            profilePacket.WriteByte((byte)GroupStatus);
            profilePacket.WriteString8(Name);
            profilePacket.WriteByte((byte)Citizenship.flag); // This should pull from town / nation
            profilePacket.WriteString8(Title);
            profilePacket.WriteByte((byte)(Grouping ? 1 : 0));
            profilePacket.WriteString8(GuildRank);
            profilePacket.WriteString8(Hybrasyl.Constants.REVERSE_CLASSES[(int)Class]);
            profilePacket.WriteString8(Guild);
            profilePacket.WriteByte((byte)LegendMarks.Count);
            foreach (var mark in LegendMarks)
            {
                profilePacket.WriteByte((byte)mark.icon);
                profilePacket.WriteByte((byte)mark.color);
                profilePacket.WriteString8(mark.prefix);
                profilePacket.WriteString8(mark.text);
            }
            profilePacket.WriteUInt16((ushort)(PortraitData.Length + ProfileText.Length + 4));
            profilePacket.WriteUInt16((ushort)PortraitData.Length);
            profilePacket.Write(PortraitData);
            profilePacket.WriteString16(ProfileText);

            invoker.Enqueue(profilePacket);
        }
Beispiel #4
0
 public override void ShowTo(User invoker, VisibleObject invokee)
 {
     var dialogPacket = base.GenerateBasePacket(invoker, invokee);
     invoker.Enqueue(dialogPacket);
     RunCallback(invoker, invokee);
 }
Beispiel #5
0
        public void DisplayPursuits(User invoker)
        {
            var menupacket = new ServerPacket(0x2F);
            // menuType (0), objectType (1 for "creature"), objectID, random, sprite, spritecolor,
            // random1 (same as random), sprite, spriteColor, ??, promptName (Green "nameplate" text on dialog),
            // byte pursuitsCount, array <string pursuitName, uint16 pursuitID>
            menupacket.WriteByte(0);

            if (this is Merchant || this is Creature)
            {
                menupacket.WriteByte(1);
            }
            else if (this is Item)
            {
                menupacket.WriteByte(2);
            }
            else if (this is Reactor)
            {
                menupacket.WriteByte(4);
            }
            else
            {
                menupacket.WriteByte(3); // this is probably bad
            }

            menupacket.WriteUInt32(Id);
            menupacket.WriteByte(1);
            menupacket.WriteUInt16((ushort)(0x4000 + Sprite));
            menupacket.WriteByte(0);
            menupacket.WriteByte(1);
            menupacket.WriteUInt16((ushort)(0x4000 + Sprite));
            menupacket.WriteByte(0);
            menupacket.WriteByte(0);
            menupacket.WriteString8(Name);
            menupacket.WriteString16(DisplayText ?? String.Empty);

            // Generate our list of dialog options
            int countPosition = menupacket.Position;
            menupacket.WriteByte(0);

            int pursuitCount = Pursuits.Count;

            if (this is Merchant)
            {
                var merchant = (Merchant)this;
                if (merchant.Jobs.HasFlag(MerchantJob.Vendor))
                {
                    menupacket.WriteString8("Buy");
                    menupacket.WriteUInt16((ushort)MerchantMenuItem.BuyItemMenu);
                    menupacket.WriteString8("Sell");
                    menupacket.WriteUInt16((ushort)MerchantMenuItem.SellItemMenu);
                    pursuitCount += 2;
                }
                if (merchant.Jobs.HasFlag(MerchantJob.Banker))
                {
                    menupacket.WriteString8("Withdraw Item");
                    menupacket.WriteUInt16((ushort)MerchantMenuItem.WithdrawItemMenu);
                    menupacket.WriteString8("Withdraw Gold");
                    menupacket.WriteUInt16((ushort)MerchantMenuItem.WithdrawGoldMenu);
                    menupacket.WriteString8("Deposit Item");
                    menupacket.WriteUInt16((ushort)MerchantMenuItem.DepositItemMenu);
                    menupacket.WriteString8("Deposit Gold");
                    menupacket.WriteUInt16((ushort)MerchantMenuItem.DepositGoldMenu);
                    pursuitCount += 4;
                }
                if (merchant.Jobs.HasFlag(MerchantJob.Repairer))
                {
                    menupacket.WriteString8("Repair Item");
                    menupacket.WriteUInt16((ushort)MerchantMenuItem.RepairItemMenu);
                    menupacket.WriteString8("Repair All Items");
                    menupacket.WriteUInt16((ushort)MerchantMenuItem.RepairAllItems);
                    pursuitCount += 2;
                }
                if (merchant.Jobs.HasFlag(MerchantJob.Trainer))
                {
                    /* if merchant has skills available to user:
                     *     menupacket.WriteString8("Learn Skill");
                     *     menupacket.WriteUInt16((ushort)MerchantMenuItem.LearnSkillMenu);
                     *     pursuitCount++;
                     * if merchant has spells available to user:
                     *     menupacket.WriteString8("Learn Spell");
                     *     menupacket.WriteUInt16((ushort)MerchantMenuItem.LearnSpellMenu);
                     *     pursuitCount++;
                     */
                    menupacket.WriteString8("Forget Skill");
                    menupacket.WriteUInt16((ushort)MerchantMenuItem.ForgetSkillMenu);
                    menupacket.WriteString8("Forget Spell");
                    menupacket.WriteUInt16((ushort)MerchantMenuItem.ForgetSpellMenu);
                    pursuitCount += 2;
                }
                if (merchant.Jobs.HasFlag(MerchantJob.Postman))
                {
                    menupacket.WriteString8("Send Parcel");
                    menupacket.WriteUInt16((ushort)MerchantMenuItem.SendParcelMenu);
                    pursuitCount++;
                    /* if user has item named "Letter"
                     *     menupacket.WriteString8("Send Letter");
                     *     menupacket.WriteUInt16((ushort)MerchantMenuItem.SendLetterMenu);
                     *     pursuitCount++;
                     * if user has incoming parcel
                     *     menupacket.WriteString8("Receive Parcel");
                     *     menupacket.WriteUInt16((ushort)MerchantMenuItem.ReceiveParcel);
                     *     pursuitCount++;
                     */
                }
            }

            foreach (var pursuit in Pursuits)
            {
                Logger.DebugFormat("Pursuit {0}, id {1}", pursuit.Name, pursuit.Id);
                menupacket.WriteString8(pursuit.Name);
                menupacket.WriteUInt16((ushort)pursuit.Id);
            }

            menupacket.Seek(countPosition, PacketSeekOrigin.Begin);
            menupacket.WriteByte((byte)pursuitCount);

            menupacket.DumpPacket();
            invoker.Enqueue(menupacket);
        }