public static AngularAcceleration operator *(Frequency left, AngularSpeed right)
 {
     return(AngularAcceleration.FromRadiansPerSecondSquared(left.hertz * right.radiansPerSecond));
 }
Beispiel #2
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 /// <summary>
 /// Multiplies <paramref name="left"/> with <paramref name="right"/>
 /// </summary>
 /// <param name="left">The left value</param>
 /// <param name="right">The right value</param>
 /// <returns>The <see cref="AngularAcceleration"/> that is the result from the multiplication.</returns>
 public static AngularAcceleration operator *(Time left, AngularJerk right)
 {
     return(AngularAcceleration.FromRadiansPerSecondSquared(left.seconds * right.radiansPerSecondCubed));
 }
Beispiel #3
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 /// <summary>
 /// Divides <paramref name="left"/> by <paramref name="right"/>
 /// </summary>
 /// <param name="left">The left value</param>
 /// <param name="right">The right value</param>
 /// <returns>The <see cref="AngularAcceleration"/> that is the result from the division.</returns>
 public static AngularAcceleration operator /(AngularSpeed left, Time right)
 {
     return(AngularAcceleration.FromRadiansPerSecondSquared(left.radiansPerSecond / right.seconds));
 }
 /// <summary>
 /// Divides <paramref name="left"/> by <paramref name="right"/>
 /// </summary>
 /// <param name="left">The left value</param>
 /// <param name="right">The right value</param>
 /// <returns>The <see cref="AngularAcceleration"/> that is the result from the division.</returns>
 public static AngularAcceleration operator /(AngularJerk left, Frequency right)
 {
     return(AngularAcceleration.FromRadiansPerSecondSquared(left.radiansPerSecondCubed / right.hertz));
 }