Beispiel #1
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        /// <summary>
        /// Reads an instance of <see cref="Gu.Units.AngularAcceleration"/> from the <paramref name="reader"/>
        /// </summary>
        /// <param name="reader"></param>
        /// <returns>An instance of  <see cref="Gu.Units.AngularAcceleration"/></returns>
        public static AngularAcceleration ReadFrom(XmlReader reader)
        {
            var v = new AngularAcceleration();

            v.ReadXml(reader);
            return(v);
        }
Beispiel #2
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        /// <inheritdoc />
        public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
        {
            var text = value as string;

            if (text != null)
            {
                return(AngularAcceleration.Parse(text, culture));
            }

            return(base.ConvertFrom(context, culture, value));
        }
        public void ReadXml(XmlReader reader)
        {
            reader.MoveToContent();
            var attribute = reader.GetAttribute("Value");

            if (attribute is null)
            {
                throw new XmlException($"Could not find attribute named: Value");
            }

            this = new AngularAcceleration(XmlConvert.ToDouble(attribute), AngularAccelerationUnit.RadiansPerSecondSquared);
            reader.ReadStartElement();
        }
 public static AngularAcceleration operator *(Frequency left, AngularSpeed right)
 {
     return(AngularAcceleration.FromRadiansPerSecondSquared(left.hertz * right.radiansPerSecond));
 }
Beispiel #5
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 /// <summary>
 /// Divides <paramref name="left"/> by <paramref name="right"/>
 /// </summary>
 /// <param name="left">The left value</param>
 /// <param name="right">The right value</param>
 /// <returns>The <see cref="AngularAcceleration"/> that is the result from the division.</returns>
 public static AngularAcceleration operator /(AngularSpeed left, Time right)
 {
     return(AngularAcceleration.FromRadiansPerSecondSquared(left.radiansPerSecond / right.seconds));
 }
Beispiel #6
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 /// <summary>
 /// Returns a quantity indicating whether this instance is equal to a specified <see cref="Gu.Units.AngularAcceleration"/> object within the given tolerance.
 /// </summary>
 /// <returns>
 /// true if <paramref name="other"/> represents the same AngularAcceleration as this instance; otherwise, false.
 /// </returns>
 /// <param name="other">An instance of <see cref="Gu.Units.AngularAcceleration"/> object to compare with this instance.</param>
 /// <param name="tolerance">The maximum difference for being considered equal. Must be greater than zero.</param>
 public bool Equals(AngularAcceleration other, AngularAcceleration tolerance)
 {
     Ensure.GreaterThan(tolerance.radiansPerSecondSquared, 0, nameof(tolerance));
     return(Math.Abs(this.radiansPerSecondSquared - other.radiansPerSecondSquared) < tolerance.radiansPerSecondSquared);
 }
Beispiel #7
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 /// <summary>
 /// Returns a quantity indicating whether this instance is equal to a specified <see cref="Gu.Units.AngularAcceleration"/> object.
 /// </summary>
 /// <returns>
 /// true if <paramref name="other"/> represents the same AngularAcceleration as this instance; otherwise, false.
 /// </returns>
 /// <param name="other">An instance of <see cref="Gu.Units.AngularAcceleration"/> object to compare with this instance.</param>
 public bool Equals(AngularAcceleration other)
 {
     return(this.radiansPerSecondSquared.Equals(other.radiansPerSecondSquared));
 }
Beispiel #8
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 /// <summary>
 /// Compares this instance to a specified <see cref="Gu.Units.AngularAcceleration"/> object and returns an integer that indicates whether this <paramref name="quantity"/> is smaller than, equal to, or greater than the <see cref="Gu.Units.AngularAcceleration"/> object.
 /// </summary>
 /// <returns>
 /// A signed number indicating the relative quantitys of this instance and <paramref name="quantity"/>.
 ///
 ///                     Value
 ///
 ///                     Description
 ///
 ///                     A negative integer
 ///
 ///                     This instance is smaller than <paramref name="quantity"/>.
 ///
 ///                     Zero
 ///
 ///                     This instance is equal to <paramref name="quantity"/>.
 ///
 ///                     A positive integer
 ///
 ///                     This instance is larger than <paramref name="quantity"/>.
 ///
 /// </returns>
 /// <param name="quantity">An instance of <see cref="Gu.Units.AngularAcceleration"/> object to compare to this instance.</param>
 public int CompareTo(AngularAcceleration quantity)
 {
     return(this.radiansPerSecondSquared.CompareTo(quantity.radiansPerSecondSquared));
 }
Beispiel #9
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 /// <summary>
 /// Creates an instance of <see cref="Gu.Units.AngularAcceleration"/> from its string representation
 /// </summary>
 /// <param name="text">The string representation of the <see cref="Gu.Units.AngularAcceleration"/></param>
 /// <param name="styles">Specifies the <see cref="NumberStyles"/> to be used.</param>
 /// <param name="provider">Specifies the formatProvider to be used.</param>
 /// <param name="result">The parsed <see cref="AngularAcceleration"/></param>
 /// <returns>True if an instance of <see cref="AngularAcceleration"/> could be parsed from <paramref name="text"/></returns>
 public static bool TryParse(string text, NumberStyles styles, IFormatProvider provider, out AngularAcceleration result)
 {
     return(QuantityParser.TryParse <AngularAccelerationUnit, AngularAcceleration>(text, From, styles, provider, out result));
 }
Beispiel #10
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 /// <summary>
 /// Creates an instance of <see cref="Gu.Units.AngularAcceleration"/> from its string representation
 /// </summary>
 /// <param name="text">The string representation of the <see cref="Gu.Units.AngularAcceleration"/></param>
 /// <param name="styles">Specifies the <see cref="NumberStyles"/> to be used.</param>
 /// <param name="result">The parsed <see cref="AngularAcceleration"/></param>
 /// <returns>True if an instance of <see cref="AngularAcceleration"/> could be parsed from <paramref name="text"/></returns>
 public static bool TryParse(string text, NumberStyles styles, out AngularAcceleration result)
 {
     return(QuantityParser.TryParse <AngularAccelerationUnit, AngularAcceleration>(text, From, styles, CultureInfo.CurrentCulture, out result));
 }
Beispiel #11
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 /// <summary>
 /// Multiplies <paramref name="left"/> with <paramref name="right"/>
 /// </summary>
 /// <param name="left">The left value</param>
 /// <param name="right">The right value</param>
 /// <returns>The <see cref="AngularAcceleration"/> that is the result from the multiplication.</returns>
 public static AngularAcceleration operator *(Time left, AngularJerk right)
 {
     return(AngularAcceleration.FromRadiansPerSecondSquared(left.seconds * right.radiansPerSecondCubed));
 }
 /// <summary>
 /// Divides <paramref name="left"/> by <paramref name="right"/>
 /// </summary>
 /// <param name="left">The left value</param>
 /// <param name="right">The right value</param>
 /// <returns>The <see cref="AngularAcceleration"/> that is the result from the division.</returns>
 public static AngularAcceleration operator /(AngularJerk left, Frequency right)
 {
     return(AngularAcceleration.FromRadiansPerSecondSquared(left.radiansPerSecondCubed / right.hertz));
 }