/// <summary> /// Reads an instance of <see cref="Gu.Units.AngularAcceleration"/> from the <paramref name="reader"/> /// </summary> /// <param name="reader"></param> /// <returns>An instance of <see cref="Gu.Units.AngularAcceleration"/></returns> public static AngularAcceleration ReadFrom(XmlReader reader) { var v = new AngularAcceleration(); v.ReadXml(reader); return(v); }
/// <inheritdoc /> public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) { var text = value as string; if (text != null) { return(AngularAcceleration.Parse(text, culture)); } return(base.ConvertFrom(context, culture, value)); }
public void ReadXml(XmlReader reader) { reader.MoveToContent(); var attribute = reader.GetAttribute("Value"); if (attribute is null) { throw new XmlException($"Could not find attribute named: Value"); } this = new AngularAcceleration(XmlConvert.ToDouble(attribute), AngularAccelerationUnit.RadiansPerSecondSquared); reader.ReadStartElement(); }
public static AngularAcceleration operator *(Frequency left, AngularSpeed right) { return(AngularAcceleration.FromRadiansPerSecondSquared(left.hertz * right.radiansPerSecond)); }
/// <summary> /// Divides <paramref name="left"/> by <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularAcceleration"/> that is the result from the division.</returns> public static AngularAcceleration operator /(AngularSpeed left, Time right) { return(AngularAcceleration.FromRadiansPerSecondSquared(left.radiansPerSecond / right.seconds)); }
/// <summary> /// Returns a quantity indicating whether this instance is equal to a specified <see cref="Gu.Units.AngularAcceleration"/> object within the given tolerance. /// </summary> /// <returns> /// true if <paramref name="other"/> represents the same AngularAcceleration as this instance; otherwise, false. /// </returns> /// <param name="other">An instance of <see cref="Gu.Units.AngularAcceleration"/> object to compare with this instance.</param> /// <param name="tolerance">The maximum difference for being considered equal. Must be greater than zero.</param> public bool Equals(AngularAcceleration other, AngularAcceleration tolerance) { Ensure.GreaterThan(tolerance.radiansPerSecondSquared, 0, nameof(tolerance)); return(Math.Abs(this.radiansPerSecondSquared - other.radiansPerSecondSquared) < tolerance.radiansPerSecondSquared); }
/// <summary> /// Returns a quantity indicating whether this instance is equal to a specified <see cref="Gu.Units.AngularAcceleration"/> object. /// </summary> /// <returns> /// true if <paramref name="other"/> represents the same AngularAcceleration as this instance; otherwise, false. /// </returns> /// <param name="other">An instance of <see cref="Gu.Units.AngularAcceleration"/> object to compare with this instance.</param> public bool Equals(AngularAcceleration other) { return(this.radiansPerSecondSquared.Equals(other.radiansPerSecondSquared)); }
/// <summary> /// Compares this instance to a specified <see cref="Gu.Units.AngularAcceleration"/> object and returns an integer that indicates whether this <paramref name="quantity"/> is smaller than, equal to, or greater than the <see cref="Gu.Units.AngularAcceleration"/> object. /// </summary> /// <returns> /// A signed number indicating the relative quantitys of this instance and <paramref name="quantity"/>. /// /// Value /// /// Description /// /// A negative integer /// /// This instance is smaller than <paramref name="quantity"/>. /// /// Zero /// /// This instance is equal to <paramref name="quantity"/>. /// /// A positive integer /// /// This instance is larger than <paramref name="quantity"/>. /// /// </returns> /// <param name="quantity">An instance of <see cref="Gu.Units.AngularAcceleration"/> object to compare to this instance.</param> public int CompareTo(AngularAcceleration quantity) { return(this.radiansPerSecondSquared.CompareTo(quantity.radiansPerSecondSquared)); }
/// <summary> /// Creates an instance of <see cref="Gu.Units.AngularAcceleration"/> from its string representation /// </summary> /// <param name="text">The string representation of the <see cref="Gu.Units.AngularAcceleration"/></param> /// <param name="styles">Specifies the <see cref="NumberStyles"/> to be used.</param> /// <param name="provider">Specifies the formatProvider to be used.</param> /// <param name="result">The parsed <see cref="AngularAcceleration"/></param> /// <returns>True if an instance of <see cref="AngularAcceleration"/> could be parsed from <paramref name="text"/></returns> public static bool TryParse(string text, NumberStyles styles, IFormatProvider provider, out AngularAcceleration result) { return(QuantityParser.TryParse <AngularAccelerationUnit, AngularAcceleration>(text, From, styles, provider, out result)); }
/// <summary> /// Creates an instance of <see cref="Gu.Units.AngularAcceleration"/> from its string representation /// </summary> /// <param name="text">The string representation of the <see cref="Gu.Units.AngularAcceleration"/></param> /// <param name="styles">Specifies the <see cref="NumberStyles"/> to be used.</param> /// <param name="result">The parsed <see cref="AngularAcceleration"/></param> /// <returns>True if an instance of <see cref="AngularAcceleration"/> could be parsed from <paramref name="text"/></returns> public static bool TryParse(string text, NumberStyles styles, out AngularAcceleration result) { return(QuantityParser.TryParse <AngularAccelerationUnit, AngularAcceleration>(text, From, styles, CultureInfo.CurrentCulture, out result)); }
/// <summary> /// Multiplies <paramref name="left"/> with <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularAcceleration"/> that is the result from the multiplication.</returns> public static AngularAcceleration operator *(Time left, AngularJerk right) { return(AngularAcceleration.FromRadiansPerSecondSquared(left.seconds * right.radiansPerSecondCubed)); }
/// <summary> /// Divides <paramref name="left"/> by <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularAcceleration"/> that is the result from the division.</returns> public static AngularAcceleration operator /(AngularJerk left, Frequency right) { return(AngularAcceleration.FromRadiansPerSecondSquared(left.radiansPerSecondCubed / right.hertz)); }