public static AngularAcceleration operator *(Frequency left, AngularSpeed right) { return(AngularAcceleration.FromRadiansPerSecondSquared(left.hertz * right.radiansPerSecond)); }
/// <summary> /// Multiplies <paramref name="left"/> with <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularAcceleration"/> that is the result from the multiplication.</returns> public static AngularAcceleration operator *(Time left, AngularJerk right) { return(AngularAcceleration.FromRadiansPerSecondSquared(left.seconds * right.radiansPerSecondCubed)); }
/// <summary> /// Divides <paramref name="left"/> by <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularAcceleration"/> that is the result from the division.</returns> public static AngularAcceleration operator /(AngularSpeed left, Time right) { return(AngularAcceleration.FromRadiansPerSecondSquared(left.radiansPerSecond / right.seconds)); }
/// <summary> /// Divides <paramref name="left"/> by <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularAcceleration"/> that is the result from the division.</returns> public static AngularAcceleration operator /(AngularJerk left, Frequency right) { return(AngularAcceleration.FromRadiansPerSecondSquared(left.radiansPerSecondCubed / right.hertz)); }