Beispiel #1
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 public void onMapChanged()
 {
     base.dispatchEvent(GameEvent.Create(UiEventCenter.EVENT_MAP_CHANGED, this, null, false));
 }
Beispiel #2
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 public void onConnectFailed()
 {
     base.dispatchEvent(GameEvent.Create(3016u, this, null, false));
 }
Beispiel #3
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 protected void eventAct(uint uiEventId, Variant data)
 {
     base.dispatchEvent(GameEvent.Create(uiEventId, this, data, false));
 }
 public void onAddPoint()
 {
     dispatchEvent(GameEvent.Create(EVENT_ADD_POINT, this, null));
 }
Beispiel #5
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 public void onServerVersionRecv()
 {
     base.dispatchEvent(GameEvent.Create(3014u, this, null, false));
 }
 public void onAchiInited()
 {
     dispatchEvent(GameEvent.Create(EVENT_ACHIEVE_INITED, this, null));
 }
 public void onSkillDrawEnd()
 {
     dispatchEvent(GameEvent.Create(EVENT_SKILL_DRAWEND, this, null));
 }
Beispiel #8
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 public void onStartMove()
 {
     base.dispatchEvent(GameEvent.Create(UiEventCenter.EVENT_START_MOVE, this, null, false));
 }
Beispiel #9
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 public void onAddPoint()
 {
     base.dispatchEvent(GameEvent.Create(UiEventCenter.EVENT_ADD_POINT, this, null, false));
 }
Beispiel #10
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 public void onNewSkill()
 {
     base.dispatchEvent(GameEvent.Create(UiEventCenter.EVENT_NEW_SKILL, this, null, false));
 }
Beispiel #11
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 public void onSkillDrawEnd()
 {
     base.dispatchEvent(GameEvent.Create(UiEventCenter.EVENT_SKILL_DRAWEND, this, null, false));
 }
Beispiel #12
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 public void onAchiInited()
 {
     base.dispatchEvent(GameEvent.Create(UiEventCenter.EVENT_ACHIEVE_INITED, this, null, false));
 }
Beispiel #13
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 public void onFbWipeoutOver()
 {
     base.dispatchEvent(GameEvent.Create(UiEventCenter.EVENT_FB_WIPEOUT_OVER, this, null, false));
 }
Beispiel #14
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 public void onHeroSkillPlayerOver()
 {
     base.dispatchEvent(GameEvent.Create(UiEventCenter.EVENT_HERO_3D_SKILL_OVER, this, null, false));
 }
 public void onFbInited()
 {
     dispatchEvent(GameEvent.Create(EVENT_FB_INITED, this, null));
 }
Beispiel #16
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 public void containerEvent(uint uiEventId, Variant data)
 {
     base.dispatchEvent(GameEvent.Create(uiEventId, this, data, false));
 }
 public void onFbWipeoutOver()
 {
     dispatchEvent(GameEvent.Create(EVENT_FB_WIPEOUT_OVER, this, null));
 }
Beispiel #18
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 protected void eventAct(uint uiEventId, Variant data)
 {        //
     dispatchEvent(
         GameEvent.Create(uiEventId, this, data)
         );
 }
 public void onNewSkill()
 {
     dispatchEvent(GameEvent.Create(EVENT_NEW_SKILL, this, null));
 }
 public void onWinOpen(string winid)
 {
     dispatchEvent(GameEvent.Create(EVENT_WIN_OPEN, this, winid));
 }
 public void onStartMove()
 {
     dispatchEvent(GameEvent.Create(EVENT_START_MOVE, this, null));
 }
 public void onWinClosed(string winid)
 {
     lastClosedWinID = winid;
     dispatchEvent(GameEvent.Create(EVENT_WIN_CLOSE, this, winid));
 }
Beispiel #23
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 public void onError(string msg)
 {
     base.dispatchEvent(GameEvent.Create(3013u, this, null, false));
 }
 public void onLotteryDrawed()
 {
     dispatchEvent(GameEvent.Create(EVENT_LOTTERY_DRAW, this, null));
 }
Beispiel #25
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 public void onConnectionClose()
 {
     base.dispatchEvent(GameEvent.Create(3015u, this, null, false));
 }
 public void onMapChanged()
 {
     dispatchEvent(GameEvent.Create(EVENT_MAP_CHANGED, this, null));
 }
Beispiel #27
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 public void onLogin(Variant data)
 {
     base.dispatchEvent(GameEvent.Create(3021u, this, data, false));
 }
 public void onHeroSkillPlayerOver()
 {
     dispatchEvent(GameEvent.Create(EVENT_HERO_3D_SKILL_OVER, this, null));
 }
 //向外通知
 public void broadCastEvent(uint uiEventId, object data)
 {
     g_mgr.dispatchEvent(
         GameEvent.Create(uiEventId, this, data)
         );
 }
Beispiel #30
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 public void onLotteryDrawed()
 {
     base.dispatchEvent(GameEvent.Create(UiEventCenter.EVENT_LOTTERY_DRAW, this, null, false));
 }