public override void LoadFromSavedData(string dataKey) { _key = dataKey; _id = GDEDataManager.GetString(_key, idKey, _id); _name = GDEDataManager.GetString(_key, nameKey, _name); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _Lv = GDEDataManager.GetInt(_key, LvKey, _Lv); _Id = GDEDataManager.GetString(_key, IdKey, _Id); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _hideHair = GDEDataManager.GetBool(_key, hideHairKey, _hideHair); _requireWeight = GDEDataManager.GetInt(_key, requireWeightKey, _requireWeight); _healthPoint = GDEDataManager.GetInt(_key, healthPointKey, _healthPoint); _atkBonus = GDEDataManager.GetInt(_key, atkBonusKey, _atkBonus); _defBonus = GDEDataManager.GetInt(_key, defBonusKey, _defBonus); _dmgClampMin = GDEDataManager.GetInt(_key, dmgClampMinKey, _dmgClampMin); _dmgClampMax = GDEDataManager.GetInt(_key, dmgClampMaxKey, _dmgClampMax); _dmgCount = GDEDataManager.GetInt(_key, dmgCountKey, _dmgCount); _population = GDEDataManager.GetFloat(_key, populationKey, _population); _speedBonus = GDEDataManager.GetFloat(_key, speedBonusKey, _speedBonus); _visionRange = GDEDataManager.GetFloat(_key, visionRangeKey, _visionRange); _atkRange = GDEDataManager.GetFloat(_key, atkRangeKey, _atkRange); _atkSpeed = GDEDataManager.GetFloat(_key, atkSpeedKey, _atkSpeed); _weightRobRate = GDEDataManager.GetFloat(_key, weightRobRateKey, _weightRobRate); _nickName = GDEDataManager.GetString(_key, nickNameKey, _nickName); _raceName = GDEDataManager.GetString(_key, raceNameKey, _raceName); _ownerName = GDEDataManager.GetString(_key, ownerNameKey, _ownerName); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); _leftWeaponData = GDEDataManager.GetString(_key, leftWeaponDataKey, _leftWeaponData); _rightWeaponData = GDEDataManager.GetString(_key, rightWeaponDataKey, _rightWeaponData); _animPath = GDEDataManager.GetString(_key, animPathKey, _animPath); _fsmPath = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _num = GDEDataManager.GetInt(_key, numKey, _num); _index = GDEDataManager.GetInt(_key, indexKey, _index); _id = GDEDataManager.GetString(_key, idKey, _id); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); _fsmPath = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath); _localScale = GDEDataManager.GetVector3(_key, localScaleKey, _localScale); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _raceName = GDEDataManager.GetString(_key, raceNameKey, _raceName); _typeName = GDEDataManager.GetString(_key, typeNameKey, _typeName); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _POLISH = GDEDataManager.GetString(_key, POLISHKey, _POLISH); _ENGLISH = GDEDataManager.GetString(_key, ENGLISHKey, _ENGLISH); _GERMAN = GDEDataManager.GetString(_key, GERMANKey, _GERMAN); _SPANISH = GDEDataManager.GetString(_key, SPANISHKey, _SPANISH); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _badge = GDEDataManager.GetInt(_key, badgeKey, _badge); _goddess = GDEDataManager.GetString(_key, goddessKey, _goddess); _id = GDEDataManager.GetString(_key, idKey, _id); _teamName = GDEDataManager.GetString(_key, teamNameKey, _teamName); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _level = GDEDataManager.GetInt(_key, levelKey, _level); _id = GDEDataManager.GetString(_key, idKey, _id); _NPC = GDEDataManager.GetCustom(_key, NPCKey, _NPC); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _nickname = GDEDataManager.GetString(_key, nicknameKey, _nickname); ln_play_score = GDEDataManager.GetFloatList(_key, ln_play_scoreKey, ln_play_score); ln_gold = GDEDataManager.GetFloatList(_key, ln_goldKey, ln_gold); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _minute = GDEDataManager.GetInt(_key, minuteKey, _minute); _lotnumber = GDEDataManager.GetInt(_key, lotnumberKey, _lotnumber); _repeatnumber = GDEDataManager.GetInt(_key, repeatnumberKey, _repeatnumber); _id = GDEDataManager.GetString(_key, idKey, _id); _name = GDEDataManager.GetString(_key, nameKey, _name); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _Question = GDEDataManager.GetString(_key, QuestionKey, _Question); _AnswerA = GDEDataManager.GetString(_key, AnswerAKey, _AnswerA); _AnswerB = GDEDataManager.GetString(_key, AnswerBKey, _AnswerB); _AnswerC = GDEDataManager.GetString(_key, AnswerCKey, _AnswerC); _AnswerD = GDEDataManager.GetString(_key, AnswerDKey, _AnswerD); _CorrectAns = GDEDataManager.GetString(_key, CorrectAnsKey, _CorrectAns); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _TestInt = GDEDataManager.GetInt(_key, TestIntKey, _TestInt); _TestString = GDEDataManager.GetString(_key, TestStringKey, _TestString); _TestSchema = GDEDataManager.GetCustom(_key, TestSchemaKey, _TestSchema); TestList = GDEDataManager.GetStringList(_key, TestListKey, TestList); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _spawnCount = GDEDataManager.GetInt(_key, spawnCountKey, _spawnCount); _weight = GDEDataManager.GetFloat(_key, weightKey, _weight); _typeName = GDEDataManager.GetString(_key, typeNameKey, _typeName); _nickName = GDEDataManager.GetString(_key, nickNameKey, _nickName); _spawnLevel = GDEDataManager.GetString(_key, spawnLevelKey, _spawnLevel); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _taskBagType = GDEDataManager.GetInt(_key, taskBagTypeKey, _taskBagType); _taskBagId = GDEDataManager.GetInt(_key, taskBagIdKey, _taskBagId); _step = GDEDataManager.GetInt(_key, stepKey, _step); _taskBagClass = GDEDataManager.GetString(_key, taskBagClassKey, _taskBagClass); allTasks = GDEDataManager.GetCustomList(_key, allTasksKey, allTasks); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field); _description = GDEDataManager.GetString(_key + "_" + descriptionKey, _description); _string_field = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field); _color_field = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _workingInBuliding = GDEDataManager.GetBool(_key, workingInBulidingKey, _workingInBuliding); _ShowInBag = GDEDataManager.GetBool(_key, ShowInBagKey, _ShowInBag); _hashcode = GDEDataManager.GetInt(_key, hashcodeKey, _hashcode); _exp = GDEDataManager.GetInt(_key, expKey, _exp); _likability = GDEDataManager.GetInt(_key, likabilityKey, _likability); _workPower0 = GDEDataManager.GetInt(_key, workPower0Key, _workPower0); _workPower1 = GDEDataManager.GetInt(_key, workPower1Key, _workPower1); _workPower2 = GDEDataManager.GetInt(_key, workPower2Key, _workPower2); _id = GDEDataManager.GetString(_key, idKey, _id); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _ID = GDEDataManager.GetInt(_key, IDKey, _ID); _MaxHP = GDEDataManager.GetInt(_key, MaxHPKey, _MaxHP); _MoveVec = GDEDataManager.GetFloat(_key, MoveVecKey, _MoveVec); _AlertRange = GDEDataManager.GetFloat(_key, AlertRangeKey, _AlertRange); _AtkRange = GDEDataManager.GetFloat(_key, AtkRangeKey, _AtkRange); _AtkInterval = GDEDataManager.GetFloat(_key, AtkIntervalKey, _AtkInterval); _HurtProtect = GDEDataManager.GetFloat(_key, HurtProtectKey, _HurtProtect); _Mass = GDEDataManager.GetFloat(_key, MassKey, _Mass); _PrefabPath = GDEDataManager.GetString(_key, PrefabPathKey, _PrefabPath); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _HealthPoints = GDEDataManager.GetFloat(_key, HealthPointsKey, _HealthPoints); _Experience = GDEDataManager.GetFloat(_key, ExperienceKey, _Experience); _Level = GDEDataManager.GetFloat(_key, LevelKey, _Level); _BasicMelee = GDEDataManager.GetFloat(_key, BasicMeleeKey, _BasicMelee); _BasicDistance = GDEDataManager.GetFloat(_key, BasicDistanceKey, _BasicDistance); _BasicMagic = GDEDataManager.GetFloat(_key, BasicMagicKey, _BasicMagic); _CharacterName = GDEDataManager.GetString(_key, CharacterNameKey, _CharacterName); _CharacterDescription = GDEDataManager.GetString(_key, CharacterDescriptionKey, _CharacterDescription); _DifficultyLevel = GDEDataManager.GetString(_key, DifficultyLevelKey, _DifficultyLevel); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key, bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key, int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key, float_fieldKey, _float_field); _string_field = GDEDataManager.GetString(_key, string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key, vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key, vector3_fieldKey, _vector3_field); _vector4_field = GDEDataManager.GetVector4(_key, vector4_fieldKey, _vector4_field); _color_field = GDEDataManager.GetColor(_key, color_fieldKey, _color_field); _custom_field = GDEDataManager.GetCustom(_key, custom_fieldKey, _custom_field); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _ID = GDEDataManager.GetInt(_key, IDKey, _ID); _MaxHP = GDEDataManager.GetInt(_key, MaxHPKey, _MaxHP); _MaxShieldVal = GDEDataManager.GetInt(_key, MaxShieldValKey, _MaxShieldVal); _ShieldRestoreVec = GDEDataManager.GetInt(_key, ShieldRestoreVecKey, _ShieldRestoreVec); _MoveVec = GDEDataManager.GetFloat(_key, MoveVecKey, _MoveVec); _HurtProtect = GDEDataManager.GetFloat(_key, HurtProtectKey, _HurtProtect); _Mass = GDEDataManager.GetFloat(_key, MassKey, _Mass); _ShieldRestoreInterval = GDEDataManager.GetFloat(_key, ShieldRestoreIntervalKey, _ShieldRestoreInterval); _ShieldRestoreBreak = GDEDataManager.GetFloat(_key, ShieldRestoreBreakKey, _ShieldRestoreBreak); _PrefabPath = GDEDataManager.GetString(_key, PrefabPathKey, _PrefabPath); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _HealthPoints = GDEDataManager.GetFloat(_key, HealthPointsKey, _HealthPoints); _BasicMeleeLow = GDEDataManager.GetFloat(_key, BasicMeleeLowKey, _BasicMeleeLow); _BasicDistanceLow = GDEDataManager.GetFloat(_key, BasicDistanceLowKey, _BasicDistanceLow); _BasicMagicLow = GDEDataManager.GetFloat(_key, BasicMagicLowKey, _BasicMagicLow); _SpecialAbilityAdditive = GDEDataManager.GetFloat(_key, SpecialAbilityAdditiveKey, _SpecialAbilityAdditive); _MonsterName = GDEDataManager.GetString(_key, MonsterNameKey, _MonsterName); _MonsterType = GDEDataManager.GetString(_key, MonsterTypeKey, _MonsterType); _MonsterDescription = GDEDataManager.GetString(_key, MonsterDescriptionKey, _MonsterDescription); _DifficultyLevel = GDEDataManager.GetString(_key, DifficultyLevelKey, _DifficultyLevel); _SpecialAbility = GDEDataManager.GetString(_key, SpecialAbilityKey, _SpecialAbility); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _FirstCard = GDEDataManager.GetBool(_key, FirstCardKey, _FirstCard); _Fight = GDEDataManager.GetBool(_key, FightKey, _Fight); _MissionLevel = GDEDataManager.GetFloat(_key, MissionLevelKey, _MissionLevel); _MissionName = GDEDataManager.GetString(_key, MissionNameKey, _MissionName); _MissionDescription = GDEDataManager.GetString(_key, MissionDescriptionKey, _MissionDescription); _NextCard = GDEDataManager.GetString(_key, NextCardKey, _NextCard); _AnswerA = GDEDataManager.GetString(_key, AnswerAKey, _AnswerA); _AnswerB = GDEDataManager.GetString(_key, AnswerBKey, _AnswerB); _AnswerC = GDEDataManager.GetString(_key, AnswerCKey, _AnswerC); _AnswerD = GDEDataManager.GetString(_key, AnswerDKey, _AnswerD); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _locked = GDEDataManager.GetBool(_key, lockedKey, _locked); _Hashcode = GDEDataManager.GetInt(_key, HashcodeKey, _Hashcode); _posInOwner = GDEDataManager.GetInt(_key, posInOwnerKey, _posInOwner); _quality = GDEDataManager.GetInt(_key, qualityKey, _quality); _star = GDEDataManager.GetInt(_key, starKey, _star); _level = GDEDataManager.GetInt(_key, levelKey, _level); _initalQuality = GDEDataManager.GetFloat(_key, initalQualityKey, _initalQuality); _id = GDEDataManager.GetString(_key, idKey, _id); _ownerId = GDEDataManager.GetString(_key, ownerIdKey, _ownerId); _attitube = GDEDataManager.GetCustom(_key, attitubeKey, _attitube); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _locked = GDEDataManager.GetBool(_key, lockedKey, _locked); _equipType = GDEDataManager.GetInt(_key, equipTypeKey, _equipType); _equipBattleForce = GDEDataManager.GetInt(_key, equipBattleForceKey, _equipBattleForce); _index = GDEDataManager.GetInt(_key, indexKey, _index); _num = GDEDataManager.GetInt(_key, numKey, _num); _hashcode = GDEDataManager.GetInt(_key, hashcodeKey, _hashcode); _OwnerHashcode = GDEDataManager.GetInt(_key, OwnerHashcodeKey, _OwnerHashcode); _lv = GDEDataManager.GetInt(_key, lvKey, _lv); _quality = GDEDataManager.GetInt(_key, qualityKey, _quality); _initialQuality = GDEDataManager.GetFloat(_key, initialQualityKey, _initialQuality); _id = GDEDataManager.GetString(_key, idKey, _id); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _NotNormalPool = GDEDataManager.GetBool(_key, NotNormalPoolKey, _NotNormalPool); _Unable = GDEDataManager.GetBool(_key, UnableKey, _Unable); _AltarTimes = GDEDataManager.GetInt(_key, AltarTimesKey, _AltarTimes); _PoolCapacity = GDEDataManager.GetInt(_key, PoolCapacityKey, _PoolCapacity); _GetSNum = GDEDataManager.GetInt(_key, GetSNumKey, _GetSNum); _lasttime = GDEDataManager.GetFloat(_key, lasttimeKey, _lasttime); _Name = GDEDataManager.GetString(_key, NameKey, _Name); _ID = GDEDataManager.GetString(_key, IDKey, _ID); _starttime = GDEDataManager.GetString(_key, starttimeKey, _starttime); AllHeroes = GDEDataManager.GetStringList(_key, AllHeroesKey, AllHeroes); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _keepWorking = GDEDataManager.GetBool(_key, keepWorkingKey, _keepWorking); _isEmpty = GDEDataManager.GetBool(_key, isEmptyKey, _isEmpty); _timeType = GDEDataManager.GetInt(_key, timeTypeKey, _timeType); _oldData = GDEDataManager.GetInt(_key, oldDataKey, _oldData); _newData = GDEDataManager.GetInt(_key, newDataKey, _newData); _itemHashcode = GDEDataManager.GetInt(_key, itemHashcodeKey, _itemHashcode); _itemId = GDEDataManager.GetString(_key, itemIdKey, _itemId); _startTime = GDEDataManager.GetString(_key, startTimeKey, _startTime); _taskId = GDEDataManager.GetString(_key, taskIdKey, _taskId); taskRewards = GDEDataManager.GetStringList(_key, taskRewardsKey, taskRewards); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _ID = GDEDataManager.GetInt(_key, IDKey, _ID); _MagazineSize = GDEDataManager.GetInt(_key, MagazineSizeKey, _MagazineSize); _ConsumePerHit = GDEDataManager.GetInt(_key, ConsumePerHitKey, _ConsumePerHit); _DamageVal = GDEDataManager.GetInt(_key, DamageValKey, _DamageVal); _AtkInterval = GDEDataManager.GetFloat(_key, AtkIntervalKey, _AtkInterval); _ChargeTime = GDEDataManager.GetFloat(_key, ChargeTimeKey, _ChargeTime); _ReloadTime = GDEDataManager.GetFloat(_key, ReloadTimeKey, _ReloadTime); _Thrust = GDEDataManager.GetFloat(_key, ThrustKey, _Thrust); _AlertRange = GDEDataManager.GetFloat(_key, AlertRangeKey, _AlertRange); _PrefabPath = GDEDataManager.GetString(_key, PrefabPathKey, _PrefabPath); _SkinName = GDEDataManager.GetString(_key, SkinNameKey, _SkinName); _OpaType = GDEDataManager.GetCustom(_key, OpaTypeKey, _OpaType); _AniType = GDEDataManager.GetCustom(_key, AniTypeKey, _AniType); }
public static T GetCustom <T>(string key, string field, T defaultVal) where T : IGDEData { T retVal = defaultVal; try { string defaultKey = (defaultVal != null)?defaultVal.Key:string.Empty; string customKey = GDEDataManager.GetString(key, field, defaultKey); if (customKey != defaultKey) { retVal = (T)Activator.CreateInstance(typeof(T), new object[] { customKey }); } } catch (Exception ex) { Debug.LogException(ex); } return(retVal); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _star = GDEDataManager.GetInt(_key, starKey, _star); _volume = GDEDataManager.GetInt(_key, volumeKey, _volume); _exp = GDEDataManager.GetInt(_key, expKey, _exp); _rune0 = GDEDataManager.GetInt(_key, rune0Key, _rune0); _rune1 = GDEDataManager.GetInt(_key, rune1Key, _rune1); _rune2 = GDEDataManager.GetInt(_key, rune2Key, _rune2); _rune3 = GDEDataManager.GetInt(_key, rune3Key, _rune3); _index = GDEDataManager.GetInt(_key, indexKey, _index); _skillGrade = GDEDataManager.GetInt(_key, skillGradeKey, _skillGrade); _id = GDEDataManager.GetString(_key, idKey, _id); _NAME = GDEDataManager.GetString(_key, NAMEKey, _NAME); _attitube = GDEDataManager.GetCustom(_key, attitubeKey, _attitube); UseTeamId = GDEDataManager.GetIntList(_key, UseTeamIdKey, UseTeamId); }