RequestPlayerDiscardCardsFromHand() private method

private RequestPlayerDiscardCardsFromHand ( GameState gameState, int count, bool isOptional ) : int
gameState GameState
count int
isOptional bool
return int
 private void DoNowAndAtStartOfTurn(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.DrawAdditionalCardsIntoHand(2, gameState);
     currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, 2, isOptional: false);
 }
Beispiel #2
0
 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, 3, isOptional: false);
 }
Beispiel #3
0
        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            PlayerActionChoice playerChoice = otherPlayer.RequestPlayerChooseBetween(
                gameState,
                acceptableChoice => acceptableChoice == PlayerActionChoice.Discard ||
                                    acceptableChoice == PlayerActionChoice.GainCard);

            switch (playerChoice)
            {
                case PlayerActionChoice.Discard: otherPlayer.RequestPlayerDiscardCardsFromHand(gameState, 2, isOptional: false); break;
                case PlayerActionChoice.GainCard: otherPlayer.GainCardFromSupply(Curse.card, gameState, DeckPlacement.Hand); break;
                default: throw new Exception("Invalid Choice");
            }
        }
        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            int cardDiscardCount = currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, int.MaxValue, isOptional: true);
            currentPlayer.AddCoins(cardDiscardCount);

            foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
            {
                PlayerActionChoice choice = otherPlayer.RequestPlayerChooseBetween(gameState,
                    isValidChoice => isValidChoice == PlayerActionChoice.Discard ||
                                     isValidChoice == PlayerActionChoice.Nothing);

                switch (choice)
                {
                    case PlayerActionChoice.Discard:
                        {
                            int cardCount = otherPlayer.RequestPlayerDiscardCardsFromHand(gameState, 2, isOptional: false);
                            if (cardCount == 2)
                            {
                                otherPlayer.DrawOneCardIntoHand(gameState);
                            }
                            break;
                        }
                    case PlayerActionChoice.Nothing:
                        break;
                }
            }
        }
Beispiel #5
0
        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState,
                acceptableChoice => acceptableChoice == PlayerActionChoice.Discard ||
                                    acceptableChoice == PlayerActionChoice.GainCard ||
                                    acceptableChoice == PlayerActionChoice.TopDeck);

            switch (choice)
            {
                case PlayerActionChoice.Discard: currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, 2, isOptional: false); break;
                case PlayerActionChoice.GainCard: currentPlayer.GainCardFromSupply(Cards.Copper, gameState); break;
                case PlayerActionChoice.TopDeck: currentPlayer.RequestPlayerTopDeckCardFromHand(gameState, acceptableCard => true, isOptional: false); break;
            }

            PlayerActionChoice choice2 = currentPlayer.RequestPlayerChooseBetween(gameState,
                acceptableChoice => acceptableChoice == PlayerActionChoice.PlusCoin ||
                                    acceptableChoice == PlayerActionChoice.Trash ||
                                    acceptableChoice == PlayerActionChoice.GainCard);

            switch (choice2)
            {
                case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(3); break;
                case PlayerActionChoice.Trash: currentPlayer.TrashHand(gameState); break;
                case PlayerActionChoice.GainCard: currentPlayer.GainCardFromSupply(Cards.Duchy, gameState); break;
            }
        }
Beispiel #6
0
        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            int discardedCount = currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, currentPlayer.Hand.Count, isOptional:true);
            currentPlayer.DrawAdditionalCardsIntoHand(discardedCount);
            discardedCount = currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, currentPlayer.Hand.Count, isOptional: true);
            currentPlayer.AddCoins(discardedCount);

            // TODO:  How does the player know they are discarding for coins or for card?
            // throw new NotImplementedException();
        }