GainCard() private method

private GainCard ( GameState gameState, Dominion.Card card, DeckPlacement originalLocation, DeckPlacement defaultPlacement = DeckPlacement.Discard, GainReason gainReason = GainReason.Gain ) : void
gameState GameState
card Dominion.Card
originalLocation DeckPlacement
defaultPlacement DeckPlacement
gainReason GainReason
return void
Beispiel #1
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        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            otherPlayer.RevealCardsFromDeck(2, gameState);

            Card trashedCard = currentPlayer.RequestPlayerTrashOtherPlayersRevealedCard(gameState, card => card.isTreasure, otherPlayer);

            if (trashedCard != null)
            {
                if (currentPlayer.actions.ShouldGainCard(gameState, trashedCard))
                {
                    Card cardToGain = gameState.trash.RemoveCard(trashedCard);
                    currentPlayer.GainCard(gameState, cardToGain, originalLocation:DeckPlacement.Trash, defaultPlacement:DeckPlacement.Discard);
                }
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
Beispiel #2
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        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            otherPlayer.RevealCardsFromDeck(2);

            Card cardtoTrash = null;
            CardPredicate acceptableCards = card => card.isTreasure;
            if (otherPlayer.cardsBeingRevealed.HasCard(acceptableCards))
            {
                Card cardTypeToTrash = currentPlayer.actions.GetCardFromRevealedCardsToTrash(gameState, otherPlayer, acceptableCards);

                cardtoTrash = otherPlayer.cardsBeingRevealed.RemoveCard(cardTypeToTrash);
                if (cardtoTrash == null)
                {
                    throw new Exception("Must choose a revealed card to trash");
                }

                if (!acceptableCards(cardtoTrash))
                {
                    throw new Exception("Player Must choose a treasure card to trash");
                }

                otherPlayer.MoveCardToTrash(cardtoTrash, gameState);
            }

            if (cardtoTrash != null)
            {
                if (currentPlayer.actions.ShouldGainCard(gameState, cardtoTrash))
                {
                    Card cardToGain = gameState.trash.RemoveCard(cardtoTrash);
                    currentPlayer.GainCard(gameState, cardToGain, originalLocation:DeckPlacement.Trash, defaultPlacement:DeckPlacement.Discard);
                }
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
Beispiel #3
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        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            otherPlayer.RevealCardsFromDeck(2);

            Card cardtoTrash = null;
            CardPredicate acceptableCards = card => card == Silver.card || card == Gold.card;
            if (otherPlayer.cardsBeingRevealed.HasCard(acceptableCards))
            {
                Card cardTypeToTrash = currentPlayer.actions.GetCardFromRevealedCardsToTrash(gameState, otherPlayer, acceptableCards);

                cardtoTrash = otherPlayer.cardsBeingRevealed.RemoveCard(cardTypeToTrash);
                if (cardtoTrash == null)
                {
                    throw new Exception("Must choose a revealed card to trash");
                }

                if (!acceptableCards(cardtoTrash))
                {
                    throw new Exception("Player Must choose a treasure card to trash");
                }

                otherPlayer.MoveCardToTrash(cardtoTrash, gameState);
            }

            if (!otherPlayer.CardsBeingRevealed.Where(card => card.isTreasure).Any())
            {
                otherPlayer.GainCardFromSupply(Copper.card, gameState);
            }

            if (cardtoTrash != null)
            {
                Card cardToGain = gameState.trash.RemoveCard(cardtoTrash);
                currentPlayer.GainCard(gameState, cardToGain, DeckPlacement.Trash, DeckPlacement.Discard);
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            otherPlayer.RevealCardsFromDeck(2, gameState);

            if (!otherPlayer.CardsBeingRevealed.AnyWhere(card => card.isTreasure))
            {
                otherPlayer.GainCardFromSupply(Copper.card, gameState);
            }
            else
            {
                CardPredicate acceptableCard = card => card == Silver.card || card == Gold.card;
                Card trashedCard = currentPlayer.RequestPlayerTrashOtherPlayersRevealedCard(gameState, acceptableCard, otherPlayer);
                if (trashedCard != null)
                {
                    Card cardToGain = gameState.trash.RemoveCard(trashedCard);
                    currentPlayer.GainCard(gameState, cardToGain, DeckPlacement.Trash, DeckPlacement.Discard);
                }
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
Beispiel #5
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        public Card PlayerGainCardFromSupply(Card cardType, PlayerState playerState, DeckPlacement defaultLocation = DeckPlacement.Discard, GainReason gainReason = GainReason.Gain)
        {
            PileOfCards pile = this.GetPile(cardType);
            if (pile == null)
            {
                return null;
            }

            if (GetPile(this.supplyPiles, cardType) != null)
                this.hasPileEverBeenGained[pile] = true;

            Card card = pile.DrawCardFromTop();
            if (card == null)
            {
                return null;
            }

            playerState.GainCard(this, card, DeckPlacement.Supply, defaultLocation, gainReason);

            return card;
        }
Beispiel #6
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        public Card PlayerGainCardFromSupply(Card cardType, PlayerState playerState, DeckPlacement defaultLocation = DeckPlacement.Discard, GainReason gainReason = GainReason.Gain)
        {
            bool canGainCardFromSupply = CanGainCardFromSupply(cardType);
            PileOfCards pile = this.GetPile(cardType);
            if (pile == null)
            {
                System.Diagnostics.Debug.Assert(!canGainCardFromSupply);
                return null;
            }

            if (GetPile(this.supplyPiles, cardType) != null)
                this.hasPileEverBeenGained[pile] = true;

            if (!IsCardEqualOrOfType(pile.TopCard(), cardType))
            {
                System.Diagnostics.Debug.Assert(!canGainCardFromSupply);
                return null;
            }

            Card card = pile.DrawCardFromTop();
            if (card == null)
            {
                System.Diagnostics.Debug.Assert(!canGainCardFromSupply);
                return null;
            }

            System.Diagnostics.Debug.Assert(canGainCardFromSupply);

            playerState.GainCard(this, card, DeckPlacement.Supply, defaultLocation, gainReason);

            return card;
        }