DrawAndRevealOneCardFromDeck() private method

private DrawAndRevealOneCardFromDeck ( GameState gameState ) : Dominion.Card
gameState GameState
return Dominion.Card
Beispiel #1
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        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            int countTreasureFound = 0;
            while (countTreasureFound < 2)
            {
                Card card = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
                if (card == null)
                {
                    break;
                }

                if (card.isTreasure)
                {
                    countTreasureFound += 1;
                    currentPlayer.MoveRevealedCardToHand(card);
                }
            }

            currentPlayer.MoveRevealedCardsToDiscard(gameState);
        }
Beispiel #2
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        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card foundCard = null;
            gameState.gameLog.PushScope();
            while (true)
            {
                foundCard = currentPlayer.DrawAndRevealOneCardFromDeck();
                if (foundCard == null)
                    break;

                if (foundCard.isAction || foundCard.isTreasure)
                {
                    break;
                }
            }
            gameState.gameLog.PopScope();

            if (foundCard != null)
            {
                currentPlayer.MoveRevealedCardToHand(foundCard);
            }

            currentPlayer.MoveRevealedCardsToDiscard(cardToMove => true, gameState);
        }
Beispiel #3
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 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RequestPlayerInspectTopOfDeckForDiscard(currentPlayer, gameState);
     while (true)
     {
         Card card = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
         if (card == null || !card.isAction)
             break;
     }
     currentPlayer.MoveAllRevealedCardsToHand();
 }
Beispiel #4
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        private static Card DrawAndRevealTillFindAnActionIsntGolem(PlayerState currentPlayer, GameState gameState)
        {
            while (true)
            {
                Card result = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
                if (result == null)
                    return null;

                if (result.isAction && result != Cards.Golem)
                {
                    return result;
                }
            }
        }
Beispiel #5
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 private static void ApplySpyEffect(PlayerState playerAffected, PlayerState decidingPlayer, GameState gameState)
 {
     Card revealedCard = playerAffected.DrawAndRevealOneCardFromDeck();
     if (revealedCard != null)
     {
         if (decidingPlayer.actions.ShouldPlayerDiscardCardFromDeck(gameState, playerAffected, revealedCard))
         {
             playerAffected.MoveRevealedCardsToDiscard(gameState);
         }
         else
         {
             playerAffected.MoveRevealedCardToTopOfDeck(revealedCard);
         }
     }
 }
Beispiel #6
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        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card namedCard = currentPlayer.RequestPlayerNameACard(gameState);

            int cardFoundCount = 0;
            while(true)
            {
                Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
                if (revealedCard == null)
                    break;
                if (revealedCard == namedCard)
                    continue;
                cardFoundCount++;
                if (cardFoundCount >= 3)
                    break;
            }

            currentPlayer.MoveRevealedCardsToHand(card => card != namedCard);
            currentPlayer.MoveRevealedCardsToDiscard(gameState);
        }
Beispiel #7
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        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
            if (revealedCard == null)
                return;

            if (revealedCard.isAction)
            {
                currentPlayer.cardsBeingRevealed.RemoveCard(revealedCard);
                currentPlayer.DoPlayAction(revealedCard, gameState);
            }
            else
            {
                currentPlayer.MoveRevealedCardToTopOfDeck();
            }
        }
Beispiel #8
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 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     while (true)
     {
         Card card = currentPlayer.DrawAndRevealOneCardFromDeck();
         if (card == null)
             break;
         if (card.CurrentCoinCost(currentPlayer) >= 3 && card.potionCost == 0)
         {
             currentPlayer.MoveRevealedCardToHand(card);
             break;
         }
     }
     currentPlayer.MoveRevealedCardsToDiscard(gameState);
 }
Beispiel #9
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        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card cardType = currentPlayer.GuessCardTopOfDeck(gameState);

            Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck();
            if (revealedCard != cardType)
            {
                currentPlayer.MoveAllRevealedCardsToHand();
            }
            else
            {
                currentPlayer.MoveRevealedCardsToDiscard(gameState);
            }
        }
Beispiel #10
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        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            currentPlayer.RevealHand();

            Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck();
            while (revealedCard != null)
            {
                if (!currentPlayer.Hand.HasCard(revealedCard))
                {
                    currentPlayer.MoveRevealedCardToHand(revealedCard);
                    break;
                }
                revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck();
            }

            currentPlayer.MoveRevealedCardsToDiscard(gameState);
        }
Beispiel #11
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        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            // Each other player reveals cards from the top of his deck
            Card revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
            while (revealedCard != null)
            {
                // until revealing one costing 3 or more
                if (revealedCard.CurrentCoinCost(otherPlayer) >= 3)
                {
                    break;
                }
                revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
            }

            if (revealedCard != null)
            {
                // He trashess that card and
                otherPlayer.MoveRevealedCardToTrash(revealedCard, gameState);
                // may gain a card costing at most 2 less than it.
                otherPlayer.RequestPlayerGainCardFromSupply(
                    gameState,
                    acceptableCard => acceptableCard.CurrentCoinCost(currentPlayer) <= revealedCard.CurrentCoinCost(currentPlayer) - 2 &&
                                      acceptableCard.potionCost <= revealedCard.potionCost,
                    "Must gain a card costing at most 2 less than the trashed card",
                    isOptional: true);
            }

            // he discards the other revealed cards
            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
Beispiel #12
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        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card cardToPlay = null;
            while (true)
            {
                Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
                if (revealedCard == null)
                {
                    break;
                }
                if (revealedCard.isTreasure)
                {
                    cardToPlay = currentPlayer.cardsBeingRevealed.RemoveCard(revealedCard);
                    break;
                }
            }
            currentPlayer.MoveRevealedCardsToDiscard(gameState);

            if (cardToPlay != null)
            {
                currentPlayer.DoPlayTreasure(cardToPlay, gameState);
            }
        }
Beispiel #13
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        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            while (true)
            {
                Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
                if (revealedCard == null)
                    break;
                if (revealedCard.isTreasure)
                {
                    if (currentPlayer.actions.ShouldTrashCard(gameState, revealedCard))
                    {
                        currentPlayer.MoveRevealedCardToTrash(revealedCard, gameState);
                    }
                    else
                    {
                        currentPlayer.MoveRevealedCardToDiscard(revealedCard, gameState);
                    }
                    break;
                }
            }

            currentPlayer.MoveRevealedCardsToDiscard(gameState);
        }
Beispiel #14
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        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            while (currentPlayer.hand.Count < 7)
            {
                Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
                if (revealedCard == null)
                {
                    break;
                }

                bool putCardInHand = !revealedCard.isAction || currentPlayer.actions.ShouldPutCardInHand(gameState, revealedCard);

                if (putCardInHand)
                {
                    currentPlayer.MoveRevealedCardToHand(revealedCard);
                }
            }

            currentPlayer.MoveRevealedCardsToDiscard(gameState);
        }
Beispiel #15
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        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            // Each other player reveals cards from the top of his deck
            Card revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
            while (revealedCard != null)
            {
                // until he reveals a victory or curse card
                if (revealedCard.isVictory || revealedCard.isCurse)
                {
                    otherPlayer.MoveRevealedCardToTopOfDeck(revealedCard);
                    break;
                }
                revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
Beispiel #16
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        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
            if (revealedCard.isTreasure)
            {
                currentPlayer.MoveAllRevealedCardsToHand();
            }
            else
            {
                currentPlayer.MoveRevealedCardToTopOfDeck();
            }

            if (revealedCard.isAction || revealedCard.isVictory)
            {
                currentPlayer.GainCardFromSupply(Cards.Magpie, gameState);
            }
        }
Beispiel #17
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        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card cardType = currentPlayer.RequestPlayerNameACard(gameState);

            Card foundCard = null;
            gameState.gameLog.PushScope();
            while (true)
            {
                foundCard = currentPlayer.DrawAndRevealOneCardFromDeck();
                if (foundCard == null)
                    break;

                if (foundCard.isVictory && foundCard != cardType)
                {
                    break;
                }
            }
            currentPlayer.MoveRevealedCardsToDiscard(cardToMove => !cardToMove.Equals(foundCard), gameState);
            gameState.gameLog.PopScope();

            if (foundCard != null)
            {
                int cardCost = foundCard.CurrentCoinCost(currentPlayer);
                currentPlayer.MoveRevealedCardToTrash(foundCard, gameState);
                currentPlayer.RequestPlayerGainCardFromSupply(gameState,
                    acceptableCard => acceptableCard.isVictory && acceptableCard.CurrentCoinCost(currentPlayer) <= cardCost + 3 && acceptableCard.potionCost == foundCard.potionCost,
                    "Gain a victory card costing up to 3 more than the trashed card.");
            }
        }