/// <summary>Removes the given object from the internal map.</summary>
 /// <remarks>Removes the given object from the internal map.</remarks>
 /// <param name="object"></param>
 public virtual void unmapIKObject(SpriterIKObject @object)
 {
     this.ikMap.Remove(@object);
 }
        /// <summary>Adds the given object to the internal SpriterIKObject - SpriterBone map, which works like a HashMap.
        /// 	</summary>
        /// <remarks>
        /// Adds the given object to the internal SpriterIKObject - SpriterBone map, which works like a HashMap.
        /// This means, the values of the given object affect the mapped bone.
        /// </remarks>
        /// <param name="object"></param>
        /// <param name="bone"></param>
        public virtual void mapIKObject(SpriterIKObject @object
			, SpriterAbstractObject abstractObject)
        {
            this.ikMap.Add(@object, abstractObject);
        }