public void __Gen_Delegate_Imp13(Engine.ITexture p0, object p1)
        {
#if THREAD_SAFT || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int err_func   = LuaAPI.load_error_func(L, errorFuncRef);
            ObjectTranslator translator = luaEnv.translator;

            LuaAPI.lua_getref(L, luaReference);

            translator.Push(L, p0);
            translator.PushAny(L, p1);

            int __gen_error = LuaAPI.lua_pcall(L, 2, 0, err_func);
            if (__gen_error != 0)
            {
                luaEnv.ThrowExceptionFromError(err_func - 1);
            }



            LuaAPI.lua_settop(L, err_func - 1);

#if THREAD_SAFT || HOTFIX_ENABLE
        }
#endif
        }
        static int _m_CrateTexture(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            Engine.AssetManager __cl_gen_to_be_invoked = (Engine.AssetManager)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.CreateTextureEvent>(L, 3) && translator.Assignable <object>(L, 4) && translator.Assignable <Engine.TaskPriority>(L, 5))
                {
                    string strTextureName = LuaAPI.lua_tostring(L, 2);
                    Engine.CreateTextureEvent callBack = translator.GetDelegate <Engine.CreateTextureEvent>(L, 3);
                    object custumParam = translator.GetObject(L, 4, typeof(object));
                    Engine.TaskPriority ePriority; translator.Get(L, 5, out ePriority);

                    Engine.ITexture __cl_gen_ret = __cl_gen_to_be_invoked.CrateTexture(strTextureName, callBack, custumParam, ePriority);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.CreateTextureEvent>(L, 3) && translator.Assignable <object>(L, 4))
                {
                    string strTextureName = LuaAPI.lua_tostring(L, 2);
                    Engine.CreateTextureEvent callBack = translator.GetDelegate <Engine.CreateTextureEvent>(L, 3);
                    object custumParam = translator.GetObject(L, 4, typeof(object));

                    Engine.ITexture __cl_gen_ret = __cl_gen_to_be_invoked.CrateTexture(strTextureName, callBack, custumParam);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.CreateTextureEvent>(L, 3))
                {
                    string strTextureName = LuaAPI.lua_tostring(L, 2);
                    Engine.CreateTextureEvent callBack = translator.GetDelegate <Engine.CreateTextureEvent>(L, 3);

                    Engine.ITexture __cl_gen_ret = __cl_gen_to_be_invoked.CrateTexture(strTextureName, callBack);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Engine.AssetManager.CrateTexture!"));
        }
Beispiel #3
0
    private void Awake()
    {
        string path = "map/commontexture/Distortion2.unity3d";

        Engine.ITexture mapTex = null;
        Engine.RareEngine.Instance().GetRenderSystem().CreateTexture(ref path, ref mapTex, null, null, Engine.TaskPriority.TaskPriority_Immediate);

        texture = mapTex.GetTexture();

        shader = Shader.Find("HeatDistortion");
    }
Beispiel #4
0
 private void ReleaseTex()
 {
     if (null != m_texture)
     {
         m_texture.Release();
         m_texture = null;
     }
     if (m__TextureBg != null)
     {
         m__TextureBg.mainTexture = null;
     }
 }
        static int _m_GetTexture(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            Engine.ITexture __cl_gen_to_be_invoked = (Engine.ITexture)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Texture __cl_gen_ret = __cl_gen_to_be_invoked.GetTexture(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }