/// <summary>Removes the given object from the internal map.</summary> /// <remarks>Removes the given object from the internal map.</remarks> /// <param name="object"></param> public virtual void unmapIKObject(SpriterIKObject @object) { this.ikMap.Remove(@object); }
/// <summary>Adds the given object to the internal SpriterIKObject - SpriterBone map, which works like a HashMap. /// </summary> /// <remarks> /// Adds the given object to the internal SpriterIKObject - SpriterBone map, which works like a HashMap. /// This means, the values of the given object affect the mapped bone. /// </remarks> /// <param name="object"></param> /// <param name="bone"></param> public virtual void mapIKObject(SpriterIKObject @object , SpriterAbstractObject abstractObject) { this.ikMap.Add(@object, abstractObject); }