public static object[] ReadEntityMetadata(Wrapped wSock) { var MetadataDict = new Dictionary<int, object>(); do { var item = wSock.readByte(); if (item == 127) break; var index = item & 0x1F; var type = item >> 5; switch (type) { case 0: MetadataDict.Add(index, wSock.readByte()); break; case 1: MetadataDict.Add(index, wSock.readShort()); break; case 2: MetadataDict.Add(index, wSock.readInt()); break; case 3: MetadataDict.Add(index, wSock.readFloat()); break; case 4: MetadataDict.Add(index, wSock.readString()); break; case 5: MetadataDict.Add(index, ReadSlot(wSock)); break; case 6: MetadataDict.Add(index, new Vector(wSock.readInt(), wSock.readInt(), wSock.readInt())); break; } } while (true); MetadataDict.OrderBy(o => o.Key); // -- Order the dictionary based on the index values return MetadataDict.Values.ToArray(); // -- Return the data as an array. }
public void Read(Wrapped wSock) { Dimension = wSock.readInt(); Difficulty = wSock.readByte(); Gamemode = wSock.readByte(); LevelType = wSock.readString(); }
public static PropertyData ReadPropertyData(Wrapped wSock) { var Data = new PropertyData(); Data.Key = wSock.readString(); Data.Value = wSock.readDouble(); Data.ListLength = wSock.readShort(); Data.Modifiers = new ModifierData[Data.ListLength]; for (int x = 0; x < Data.ListLength; x++) Data.Modifiers[x] = ReadModifierData(wSock); return Data; }
public void Read(Wrapped wSock) { EntityID = wSock.readVarInt(); PlayerUUID = wSock.readString(); PlayerName = wSock.readString(); Datacount = wSock.readVarInt(); Data = new PlayerData[Datacount]; for (int i = 0; i < Datacount; i++) { Data[i].Name = wSock.readString(); Data[i].Value = wSock.readString(); Data[i].Signature = wSock.readString(); } X = wSock.readInt(); Y = wSock.readInt(); Z = wSock.readInt(); Yaw = wSock.readSByte(); Pitch = wSock.readSByte(); CurrentItem = wSock.readShort(); Metadata = WrappedExtension.ReadEntityMetadata(wSock); }
public void Read(Wrapped wSock) { JSONData = wSock.readString(); }
public void Read(Wrapped wSock) { Channel = wSock.readString(); Length = wSock.readShort(); Data = wSock.readByteArray(Length); }
public void Read(Wrapped wSock) { Text = wSock.readString(); }
public void Read(Wrapped wSock) { Name = wSock.readString(); }
public void Read(Wrapped wSock) { ProtocolVersion = wSock.readVarInt(); ServerAddress = wSock.readString(); ServerPort = wSock.readShort(); NextState = wSock.readVarInt(); }
public void Read(Wrapped wSock) { Windowid = wSock.readByte(); InventoryType = wSock.readByte(); Windowtitle = wSock.readString(); NumberofSlots = wSock.readByte(); Useprovidedwindowtitle = wSock.readBool(); EntityID = wSock.readInt(); }
public void Read(Wrapped wSock) { Particlename = wSock.readString(); X = wSock.readFloat(); Y = wSock.readFloat(); Z = wSock.readFloat(); OffsetX = wSock.readFloat(); OffsetY = wSock.readFloat(); OffsetZ = wSock.readFloat(); Particledata = wSock.readFloat(); Numberofparticles = wSock.readInt(); }
public void Read(Wrapped wSock) { SoundName = wSock.readString(); EffectpositionX = wSock.readInt(); EffectpositionY = wSock.readInt(); EffectpositionZ = wSock.readInt(); Volume = wSock.readFloat(); Pitch = wSock.readByte(); }
public void Read(Wrapped wSock) { JSONResponse = wSock.readString(); }
public void Read(Wrapped wSock) { UUID = wSock.readString(); Username = wSock.readString(); }
public void Read(Wrapped wSock) { EntityID = wSock.readVarInt(); Title = wSock.readString(); X = wSock.readInt(); Y = wSock.readInt(); Z = wSock.readInt(); Direction = wSock.readInt(); }
public void Read(Wrapped wSock) { TeamName = wSock.readString(); Mode = wSock.readSByte(); switch (Mode) { case 0: TeamDisplayName = wSock.readString(); TeamPrefix = wSock.readString(); TeamSuffix = wSock.readString(); Friendlyfire = wSock.readSByte(); Playercount = wSock.readShort(); for (int x = 0; x < Playercount - 1; x++) Players[x] = wSock.readString(); break; case 2: TeamDisplayName = wSock.readString(); TeamPrefix = wSock.readString(); TeamSuffix = wSock.readString(); Friendlyfire = wSock.readSByte(); break; case 3: Playercount = wSock.readShort(); for (int x = 0; x < Playercount - 1; x++) Players[x] = wSock.readString(); break; case 4: Playercount = wSock.readShort(); for (int x = 0; x < Playercount - 1; x++) Players[x] = wSock.readString(); break; } }
public void Read(Wrapped wSock) { Reason = wSock.readString(); }
public void Read(Wrapped wSock) { Entries = new Dictionary<string, int>(); Count = wSock.readVarInt(); for (int i = 0; i < Count; i++) { string name = wSock.readString(); int value = wSock.readVarInt(); Entries.Add(name, value); } }
public void Read(Wrapped wSock) { X = wSock.readInt(); Y = wSock.readShort(); Z = wSock.readInt(); Line1 = wSock.readString(); Line2 = wSock.readString(); Line3 = wSock.readString(); Line4 = wSock.readString(); }
public void Read(Wrapped wSock) { Message = wSock.readString(); }
public void Read(Wrapped wSock) { Locale = wSock.readString(); Viewdistance = wSock.readSByte(); Chatflags = wSock.readSByte(); Chatcolours = wSock.readBool(); Difficulty = wSock.readSByte(); ShowCape = wSock.readBool(); }
public void Read(Wrapped wSock) { Playername = wSock.readString(); Online = wSock.readBool(); Ping = wSock.readShort(); }
public void Read(Wrapped wSock) { EntityID = wSock.readInt(); Gamemode = wSock.readByte(); Dimension = wSock.readSByte(); Difficulty = wSock.readByte(); MaxPlayers = wSock.readByte(); LevelType = wSock.readString(); }
public void Read(Wrapped wSock) { Count = wSock.readVarInt(); Matches = new string[Count]; for (int i = 0; i < Count; i++) Matches[i] = wSock.readString(); }
public void Read(Wrapped wSock) { Dimension = wSock.readInt(); // -- Only possible values for this are -1, 0, and 1.. No reason for it to be an int and waste 4 bytes. Thanks mojang. Difficulty = wSock.readByte(); Gamemode = wSock.readByte(); LevelType = wSock.readString(); }
public void Read(Wrapped wSock) { Objectivename = wSock.readString(); Objectivevalue = wSock.readString(); Create = wSock.readSByte(); }
public void Read(Wrapped wSock) { ServerID = wSock.readString(); PublicLength = wSock.readShort(); PublicKey = wSock.readByteArray(PublicLength); VerifyLength = wSock.readShort(); VerifyToken = wSock.readByteArray(VerifyLength); }
public void Read(Wrapped wSock) { ItemName = wSock.readString(); Update = wSock.readSByte(); ScoreName = wSock.readString(); Value = wSock.readInt(); }
public void Read(Wrapped wSock) { Position = wSock.readSByte(); ScoreName = wSock.readString(); }
public void Read(Wrapped wSock) { JSONData = wSock.readString(); Position = wSock.readSByte(); }