public static PropertyData ReadPropertyData(Wrapped wSock) {
            var Data = new PropertyData();

            Data.Key = wSock.readString();
            Data.Value = wSock.readDouble();
            Data.ListLength = wSock.readShort();
            Data.Modifiers = new ModifierData[Data.ListLength];

            for (int x = 0; x < Data.ListLength; x++) 
                Data.Modifiers[x] = ReadModifierData(wSock);
            
            return Data;
        }
        public static ModifierData ReadModifierData(Wrapped wSock) {
            var Data = new ModifierData();

            Data.UUID = wSock.readByteArray(16); // -- Because f**k Minecraft.
            Data.Amount = wSock.readDouble();
            Data.Operation = wSock.readByte();

            return Data;
        }
Beispiel #3
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 public void Read(Wrapped wSock) {
     X = wSock.readDouble();
     Y = wSock.readDouble();
     Z = wSock.readDouble();
     Yaw = wSock.readFloat();
     Pitch = wSock.readFloat();
     OnGround = wSock.readBool();
 }
Beispiel #4
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 public void Read(Wrapped wSock) {
     X = wSock.readDouble();
     FeetY = wSock.readDouble();
     HeadY = wSock.readDouble();
     Z = wSock.readDouble();
     OnGround = wSock.readBool();
 }
Beispiel #5
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 public void Read(Wrapped wSock) {
     X = wSock.readDouble();
     Y = wSock.readDouble();
     Z = wSock.readDouble();
     Yaw = wSock.readFloat();
     Pitch = wSock.readFloat();
     Flags = wSock.readSByte();
 }
        public static ModifierData ReadModifierData(Wrapped wSock) {
            var data = new ModifierData
            {
                Uuid = new Guid(wSock.readByteArray(16)),
                Amount = wSock.readDouble(),
                Operation = wSock.readByte()
            };

            return data;
        }
        public static PropertyData ReadPropertyData(Wrapped wSock) {
            var data = new PropertyData
            {
                Key = wSock.readString(),
                Value = wSock.readDouble()
            };

            var items = wSock.readVarInt();

            data.Modifiers = new ModifierData[items];

            for (var x = 0; x < items; x++) 
                data.Modifiers[x] = ReadModifierData(wSock);
            
            return data;
        }