public override void Execute( SceneManager sm, RenderSystem rs )
		{
			rs.StencilCheckEnabled = this.stencilCheck;
			rs.SetStencilBufferParams( this.func, this.refValue, this.mask, this.stencilFailOp, this.depthFailOp, this.passOp,
			                           this.twoSidedOperation );
		}
 public override void Execute(SceneManager sm, RenderSystem rs)
 {
     rs.StencilCheckEnabled = stencilCheck;
     rs.SetStencilBufferParams(func, refValue, mask, stencilFailOp,
                               depthFailOp, passOp, twoSidedOperation);
 }